Triang3l
b4706054d0
[D3D12] U11V11W10 texture loading shader
2018-11-13 22:00:10 +03:00
alan
bad8c4b0c5
[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-13 11:10:21 -05:00
Triang3l
4ad1c2c538
[D3D12] R11G11B10 unorm textures
2018-11-13 19:00:01 +03:00
Triang3l
ae48b3ffa8
[D3D12] Disable placed resources for RTV/DSV because of Nvidia
2018-11-10 22:45:55 +03:00
Triang3l
6a8a080703
[D3D12] DXBC: Source map comment output
2018-11-10 19:01:05 +03:00
Triang3l
95ed3ea158
Merge branch 'master' into d3d12
2018-11-10 16:34:20 +03:00
Triang3l
c949ce3d9c
[Base] StringBuffer: Clear the C string in Reset
2018-11-10 16:33:40 +03:00
Triang3l
1f33c221a2
Merge branch 'master' into d3d12
2018-11-10 11:47:13 +03:00
Rick Gibbed
128fb32698
Merge pull request #1253 from emoose/compressed-xex-fix
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[CPU] Fix some compressed XEXs trying to decompress past the actual image size, causing errors
2018-11-09 20:27:01 -06:00
Triang3l
6274f664f9
Merge branch 'master' into d3d12
2018-11-08 19:45:56 +03:00
Rick Gibbed
dc3ae5c2cb
Merge pull request #1256 from emoose/enumerate-fix
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[Kernel] Remove item limit from enumerators, fixes #1255
2018-11-07 19:32:07 -06:00
emoose
7f479ffb79
[Kernel] Remove item limit from enumerators, fixes #1255
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Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00
emoose
ab53cf2a82
[CPU] Fix some compressed XEXs decompressing past the image size
2018-11-05 19:47:18 +00:00
Triang3l
3b57c82fe4
[D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV
2018-11-03 20:55:50 +03:00
Triang3l
7935bcf49f
[D3D12] Fix resolving of non-top-left sample
2018-11-02 20:21:33 +03:00
Triang3l
3af93e547a
[D3D12] Fix triangle fan winding order
2018-11-02 09:57:35 +03:00
Triang3l
d55a2a586f
Merge branch 'master' into d3d12
2018-11-02 09:30:53 +03:00
Rick Gibbed
3103ad8e16
Merge pull request #1249 from emoose/saverest-fix
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[CPU] Fix XexModule::FindSaveRest not finding functions properly
2018-11-01 18:45:41 -05:00
Triang3l
5a79f675bd
[D3D12] ROV: Unbind resolve RT after using
2018-11-01 22:13:45 +03:00
emoose
bbb5c938ec
[CPU] Fix XexModule::FindSaveRest not finding functions properly
2018-11-01 15:50:56 +00:00
Triang3l
fd12302108
[D3D12] DXBC: Fix setp_inv output when the predicate is set
2018-10-31 16:18:19 +03:00
Triang3l
de141e0ee3
[D3D12] DXBC: Rewrite conditional execution
2018-10-30 21:31:59 +03:00
Triang3l
251f078baf
[D3D12] Fix mipmapped cubemaps and stacked textures
2018-10-29 22:40:29 +03:00
Triang3l
e4a7d1dc5e
Merge branch 'master' into d3d12
2018-10-29 11:22:26 +03:00
Triang3l
3b584a5f1c
[Kernel] Clang-format user_module.cc
2018-10-29 11:21:26 +03:00
Triang3l
e39bb04875
[D3D12] ROV: Fix min/max blending operation
2018-10-29 10:24:49 +03:00
Triang3l
c7befee395
Merge branch 'master' into d3d12
2018-10-28 20:31:49 +03:00
Dr. Chat
c95ba803a8
Merge branch 'xexp'
2018-10-28 12:20:02 -05:00
Dr. Chat
7443b7e61f
[CPU] Rename ImportLibrary fields to follow naming conventions
2018-10-28 09:41:31 -05:00
Triang3l
83c99bc811
[D3D12] Fix resolve region handling
2018-10-28 14:36:41 +03:00
Triang3l
4162716a54
Merge branch 'master' into d3d12
2018-10-26 22:04:59 +03:00
Triang3l
1d45a4f67e
[D3D12] Round to nearest when converting to fixed-point
2018-10-26 22:04:11 +03:00
Triang3l
f4844207ad
[D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list
2018-10-25 09:45:10 +03:00
Triang3l
fb5030171e
[D3D12] RGBA32F resolve
2018-10-25 09:32:19 +03:00
Triang3l
64d5574023
[D3D12] Don't apply the epsilon offset to cubemap face
2018-10-24 17:30:28 +03:00
Triang3l
cabffea4d7
[D3D12] Write pixel, not sample, position to ps_param_gen
2018-10-24 17:08:15 +03:00
Triang3l
e68a0c37b9
[D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering
2018-10-24 16:35:00 +03:00
Rick Gibbed
6a39d4b1f5
Merge pull request #1240 from 0x8080/Exports
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[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 18:30:04 -05:00
0x7FFFFFFF
96bb9b04da
[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 17:26:47 -06:00
gibbed
a33b13c174
[Kernel] Stub XamShowNuiTroubleshooterUI.
2018-10-23 17:48:10 -05:00
gibbed
3a64cf64e0
[Kernel] Stub HidReadKeys.
2018-10-23 16:43:31 -05:00
Triang3l
119342dbac
Merge branch 'master' into d3d12
2018-10-23 23:35:06 +03:00
Triang3l
76c14f7e58
[APU] Load XAudio2_8.dll dynamically
2018-10-23 23:34:41 +03:00
Triang3l
aef0675c31
[GPU] Don't ignore vector instructions with side effects when they write to nowhere
2018-10-23 22:46:03 +03:00
Triang3l
43f34d804a
[D3D12] Load D3D dynamically
2018-10-23 19:21:01 +03:00
Triang3l
b81bb4d68c
[D3D12] Code cleanup
2018-10-23 16:42:53 +03:00
Triang3l
31e0581304
[D3D12] Indexed line loops
2018-10-23 13:36:03 +03:00
Triang3l
096d78a2f9
[D3D12] Expose ROV toggle in xenia-gpu-shader-compiler
2018-10-23 11:04:36 +03:00
Triang3l
404535cdd8
Merge branch 'master' into d3d12
2018-10-23 10:54:58 +03:00
Triang3l
00adfcadf9
[UI] Fix build error in file_picker_win.cc using decltype
2018-10-23 10:54:16 +03:00