xemu/hw/xbox/nv2a/pgraph/glsl
Matt Borgerson 880bea3e5e nv2a/gl: Cache shader modules 2025-07-02 20:11:30 -07:00
..
common.c nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
common.h nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
geom.c nv2a/gl: Cache shader modules 2025-07-02 20:11:30 -07:00
geom.h nv2a/gl: Cache shader modules 2025-07-02 20:11:30 -07:00
meson.build nv2a: Move {Vsh,Psh}State generation into glsl subdir 2025-06-28 00:18:28 -07:00
psh.c nv2a/glsl: Remove some more redundant comments 2025-06-28 00:18:28 -07:00
psh.h nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
shaders.c nv2a/glsl: Remove some more redundant comments 2025-06-28 00:18:28 -07:00
shaders.h nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
vsh-ff.c nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
vsh-ff.h nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
vsh-prog.c nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
vsh-prog.h nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00
vsh.c nv2a/glsl: Define inlineValue uniform only when necessary 2025-06-28 16:09:06 -07:00
vsh.h nv2a/glsl: Add glsl_ prefix to public functions 2025-06-28 00:18:28 -07:00