xemu/hw/xbox/nv2a/pgraph/glsl/vsh-ff.h

32 lines
1.1 KiB
C

/*
* Geforce NV2A PGRAPH GLSL Shader Generator
*
* Copyright (c) 2015 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2020-2024 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_VSH_FF_H
#define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_FF_H
#include "qemu/mstring.h"
#include "hw/xbox/nv2a/pgraph/shaders.h"
void pgraph_gen_vsh_ff_glsl(const ShaderState *state, MString *header,
MString *body, MString *uniforms);
#endif