xemu/hw/xbox/nv2a/pgraph/glsl/common.h

39 lines
1.3 KiB
C

/*
* Geforce NV2A PGRAPH GLSL Shader Generator
*
* Copyright (c) 2015 espes
* Copyright (c) 2015 Jannik Vogel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_NV2A_SHADERS_COMMON_H
#define HW_NV2A_SHADERS_COMMON_H
#include "qemu/mstring.h"
#include <stdbool.h>
#define GLSL_C(idx) "c[" stringify(idx) "]"
#define GLSL_LTCTXA(idx) "ltctxa[" stringify(idx) "]"
#define GLSL_C_MAT4(idx) \
"mat4(" GLSL_C(idx) ", " GLSL_C(idx+1) ", " \
GLSL_C(idx+2) ", " GLSL_C(idx+3) ")"
#define GLSL_DEFINE(a, b) "#define " stringify(a) " " b "\n"
MString *pgraph_get_glsl_vtx_header(MString *out, bool location, bool smooth, bool in, bool prefix, bool array);
#endif