mirror of https://github.com/xemu-project/xemu.git
39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
/*
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* Geforce NV2A PGRAPH GLSL Shader Generator
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*
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* Copyright (c) 2015 espes
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* Copyright (c) 2015 Jannik Vogel
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HW_NV2A_SHADERS_COMMON_H
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#define HW_NV2A_SHADERS_COMMON_H
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#include "qemu/mstring.h"
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#include <stdbool.h>
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#define GLSL_C(idx) "c[" stringify(idx) "]"
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#define GLSL_LTCTXA(idx) "ltctxa[" stringify(idx) "]"
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#define GLSL_C_MAT4(idx) \
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"mat4(" GLSL_C(idx) ", " GLSL_C(idx+1) ", " \
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GLSL_C(idx+2) ", " GLSL_C(idx+3) ")"
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#define GLSL_DEFINE(a, b) "#define " stringify(a) " " b "\n"
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MString *pgraph_get_glsl_vtx_header(MString *out, bool location, bool smooth, bool in, bool prefix, bool array);
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#endif
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