xemu/hw/xbox/nv2a/pgraph/glsl/vsh-prog.h

32 lines
1.1 KiB
C

/*
* Geforce NV2A PGRAPH GLSL Shader Generator
*
* Copyright (c) 2014 Jannik Vogel
* Copyright (c) 2012 espes
* Copyright (c) 2025 Matt Borgerson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H
#define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H
#include "qemu/mstring.h"
void pgraph_glsl_gen_vsh_prog(uint16_t version, const uint32_t *tokens,
unsigned int length, MString *header,
MString *body);
#endif