Jannik Vogel
01be8ef6b8
dsp: Improve DMA debug message
2018-12-29 12:07:38 +01:00
Jannik Vogel
4513ab50da
dsp: Decode all DMA control bits
2018-12-29 12:07:38 +01:00
Jannik Vogel
e3a93c48fb
apu: Access system memory directly
2018-12-27 15:00:35 -07:00
Jannik Vogel
9cac29fe07
apu: Activate voice on VOICE_ON, regardless of list position
2018-12-26 15:44:15 -07:00
Jannik Vogel
7c43feded0
apu: Fix offset of scratch space PRD control word
2018-12-26 15:44:15 -07:00
Jannik Vogel
8579e23ecb
apu: Use NV1BA0_PIO_VOICE_OFF_HANDLE mask
2018-12-26 15:44:15 -07:00
Jannik Vogel
f94bcbacfa
dsp: Support 'dec d'
2018-12-26 14:58:32 -07:00
Jannik Vogel
fae1e33622
dsp: Support 'inc d'
2018-12-26 14:58:32 -07:00
Matt Borgerson
02f3b701d0
nv2a: Replace texture cache with a simpler implementation
2018-12-13 11:42:14 -07:00
Jannik Vogel
910dadc5ab
nv2a: Fix window-clip region off-by-one error
2018-11-08 12:00:12 -07:00
Jannik Vogel
e3d0803843
nv2a: Force GL surface transfer on surface address or pitch changes
2018-11-06 12:05:15 -07:00
Jannik Vogel
781a73e118
nv2a: Debug log GL surface transfers in GL
2018-11-06 12:05:15 -07:00
Jannik Vogel
b42d49498c
psh: Cleanup and dead code removal
2018-11-06 11:56:01 -07:00
Jannik Vogel
5db1694f88
psh: Rename c0 and c1 uniforms
2018-11-06 11:56:01 -07:00
Matt Borgerson
d7dbfce2bc
nv2a: re-enable texture caching
...
Texture caching (enabled via `USE_TEXTURE_CACHE` macro) got turned off
in a cleanup commit. Turn it back on for performance.
2018-11-03 15:53:02 -07:00
Lucas Eriksson
6ecac32cff
eeprom: Read EEPROM from file
2018-10-10 11:40:18 -07:00
espes
e12aa122cf
relicense xbox components as LGPL
...
(with permission)
2018-10-10 13:38:16 +10:00
Stefan Schmidt
1c6bb37bec
Replace ffs() calls with ctz32()
2018-10-08 11:34:23 -07:00
espes
3d33d8101b
cleanup nv2a
2018-09-26 17:42:41 +08:00
espes
3ee213e59a
cleanup xbox.c
2018-09-26 17:03:42 +08:00
Matt
316967c441
nv2a FIFO Refactoring ( #76 )
...
* Port espes's fifo work to the split up nv2a code
This patch ports over the following commits from the XQEMU 1.x tree
(available via tag archive-xqemu-1.x) to the refactored nv2a code:
- 4d9107e8
(HEAD -> xbox, upstream/xbox) Merge branch 'fix-fifo' into xbox
- c33f4ab2
cleanups
- d3f83d93
cleanups
- faca5dd0
fix
- 7c62d7c1
fixes
- 8ad239b0
wip
- 45ed3c31
wip
- c006d5e8
wip
However, in its current form, this patch causes some regressions and
needs further investigation.
* nv2a: basic pattern object
2018-09-26 16:10:07 +08:00
Lucas
7960ffe466
nv2a: Ptimer fixes ( #113 )
...
Set NV2A_CRYSTAL_FREQ to Retail speed
Fix ptimer_get_clock() behaviour
2018-09-26 16:01:28 +08:00
Matt Borgerson
6b21948bcc
Merge branch 'master' into merge_3_0_0_sync
2018-09-05 20:07:50 -07:00
Matt Borgerson
5246cad0c1
nvnet: don't trigger interrupt if no packets are sent
2018-09-04 01:20:16 +02:00
Lucas Eriksson
c01c27d968
nv2a: Fix EXP and LOG
...
According to the NV_vertex_program specification, our implementations of
these functions were wrong.
spec:
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_program.txt
2018-09-04 01:14:55 +02:00
Matt Borgerson
aa32236d5a
smbus: Replace smbus_eeprom_init_single with new upstream equivalent
2018-09-02 14:14:34 -07:00
Matt Borgerson
a0dad83029
nv2a: Replace QINC/DECREF macros with new inlines
2018-09-02 13:49:53 -07:00
Matt Borgerson
12401cd500
nv2a: remove global_vmstate arg in vga_common_init
2018-09-02 13:49:24 -07:00
Matt Borgerson
9c96d7bc08
sio: Use serial_hd(i) instead of serial_hds[i]
2018-09-02 13:48:02 -07:00
Matt Borgerson
a0ed8d9c8b
smbus: Use DeviceClass::realize instead of init
...
I2CSlaveClass::init removed in c8c9e10
, use DeviceClass::realize
instead.
2018-09-02 13:44:07 -07:00
Jannik Vogel
92af9ca78e
dsp: Implement GP memory register access
2018-07-30 12:27:15 -07:00
Jannik Vogel
2543aaf615
dsp: Fix EP memory register reads; implement writes
2018-07-30 12:27:15 -07:00
Jannik Vogel
57e9059e17
dsp: Fix broken X-Memory map
2018-07-30 12:27:15 -07:00
Matt Borgerson
f169ce4c26
nv2a: Move some defs to nv2a.h and fix minor nits
2018-07-25 02:03:30 +02:00
Matt Borgerson
10b3b06320
nv2a: Fix minor prototype style issues
2018-07-25 02:03:30 +02:00
Matt Borgerson
8075a2f7ce
nvnet: Fix checkpatch nits
2018-07-25 02:03:30 +02:00
Matt Borgerson
f63c322740
smbus: Replace debug printf statements with macro
2018-07-25 02:03:30 +02:00
Matt Borgerson
a4c9ee6b13
sio: Replace debug printf statements with macro
2018-07-25 02:03:30 +02:00
Matt Borgerson
f0ea80b4bd
nv2a: Use a macro to define the nv2a stub handlers
2018-07-25 02:03:30 +02:00
Matt Borgerson
7e7f837bad
nv2a: Remove STUB stuff from nv2a.c
2018-07-25 02:03:30 +02:00
Matt Borgerson
d53f884ec1
nv2a: Remove HACK HACK HACK code
2018-07-25 02:03:30 +02:00
Jannik Vogel
32bf810a59
xid: Improve emulation based on tests with real hardware
...
XID tests with a real Duke controller were done.
The results have been added to XboxDevWiki.
The behaviour documented on XboxDevWiki has then been implemented:
- XID_GET_CAPABILITIES is now supported
- Interrupt-out doesn't STALL anymore
- More accurate STALL conditions
- Packet truncation to actual length
- XID descriptor dumped from real Duke controller
2018-07-21 19:34:34 -07:00
Jannik Vogel
4ffe83b696
nv2a: Add ARL-bias to work around OpenGL float behaviour
2018-07-12 15:10:59 -07:00
Matt Borgerson
2497e2d7c4
nv2a: Add support for window clipping
...
Fixes several games which utilize clipping, such as Halo:CE which
uses clipping in multiplayer to render multiple player screens.
Research and original PoC work done by Jannik Vogel:
- JayFoxRox/xqemu-espes@c05d91b
- JayFoxRox/xqemu-espes@a254830
2018-07-10 01:11:05 +02:00
Jannik Vogel
67500be6e6
Add SDL flags and libs to objects which use it
2018-07-08 12:58:21 -07:00
Jannik Vogel
a9db473231
Check for GL debug extensions before use
2018-07-01 14:50:50 -07:00
Jannik Vogel
0f190369d3
Switch from GLEW to epoxy
2018-07-01 14:21:53 -07:00
Matt Borgerson
0523deaa93
nv2a: Recycle FIFO command queue memory
...
This patch adds an additional "retired" queue in which FIFO command
entry objects are placed after execution. This queue of objects is then
returned to the pusher's new "available" queue for re-use.
This improves the performance of the system by avoiding the costly
overhead associated with the general-purpose use of `malloc` and `free`
for previous allocation of FIFO command queue objects.
2018-06-28 10:17:57 -07:00
Matt Borgerson
6eb2e9ac93
Update Xbox Makefile.objs
2018-06-26 17:07:42 -07:00
Matt Borgerson
dc57d0e3c0
Add offscreen GL code
2018-06-26 17:07:41 -07:00