Commit Graph

72 Commits

Author SHA1 Message Date
Matt Borgerson 3248c8ebbf nv2a: Fast path PGRAPH method processing 2021-02-11 15:23:47 -07:00
Matt Borgerson 8e29469ddb nv2a: Cache converted vertex data 2021-02-11 14:54:39 -07:00
Matt Borgerson 9b42f4aaa3 nv2a: Add binning to LRU 2021-02-11 14:30:52 -07:00
Matt Borgerson 0433c5e6bc nv2a: Simulate PCRTC_RASTER register 2020-10-25 19:52:57 -07:00
Matt Borgerson d6e52a02c4 nv2a: Lazily synchronize surface data to/from RAM 2020-10-22 21:29:53 -07:00
Matt Borgerson 79989a0e3f nv2a: Always use texture cache 2020-10-18 01:16:32 -07:00
Matt Borgerson a3fc742bbe nv2a: Remove nv2a_ prefix on files in nv2a dir 2020-10-18 00:55:08 -07:00
Matt Borgerson c69e58ee0f nv2a: Make files individually compilable 2020-10-18 00:55:08 -07:00
Matt Borgerson c9cf9a9972 nv2a: Add state flushing to PGRAPH 2020-06-19 05:43:14 -07:00
Matt Borgerson f898b5e875 nv2a: Rename PCIDevice dev to parent_obj per QEMU convention 2020-06-19 05:43:14 -07:00
Matt Borgerson ec4e798426 nv2a: Merge pfifo pusher/puller threads 2020-06-12 00:06:06 -07:00
Stanislav Motylkov c230d77bc2 nv2a: Add some missing RAMDAC registers
Cromwell sets these registers on video initialization and
guest OS should be able to read them in order to obtain
current screen resolution set up by firmware.
2019-10-18 21:30:16 +01:00
Jannik Vogel 2dc570561e nv2a: Fix VGA get_bpp for X1R5G5B5 2019-10-01 12:48:45 -07:00
Matt Borgerson 02f3b701d0 nv2a: Replace texture cache with a simpler implementation 2018-12-13 11:42:14 -07:00
Matt Borgerson d7dbfce2bc nv2a: re-enable texture caching
Texture caching (enabled via `USE_TEXTURE_CACHE` macro) got turned off
in a cleanup commit. Turn it back on for performance.
2018-11-03 15:53:02 -07:00
espes e12aa122cf relicense xbox components as LGPL
(with permission)
2018-10-10 13:38:16 +10:00
Stefan Schmidt 1c6bb37bec Replace ffs() calls with ctz32() 2018-10-08 11:34:23 -07:00
espes 3d33d8101b cleanup nv2a 2018-09-26 17:42:41 +08:00
Matt 316967c441 nv2a FIFO Refactoring (#76)
* Port espes's fifo work to the split up nv2a code

This patch ports over the following commits from the XQEMU 1.x tree
(available via tag archive-xqemu-1.x) to the refactored nv2a code:

- 4d9107e8 (HEAD -> xbox, upstream/xbox) Merge branch 'fix-fifo' into xbox
- c33f4ab2 cleanups
- d3f83d93 cleanups
- faca5dd0 fix
- 7c62d7c1 fixes
- 8ad239b0 wip
- 45ed3c31 wip
- c006d5e8 wip

However, in its current form, this patch causes some regressions and
needs further investigation.

* nv2a: basic pattern object
2018-09-26 16:10:07 +08:00
Lucas 7960ffe466 nv2a: Ptimer fixes (#113)
Set NV2A_CRYSTAL_FREQ to Retail speed
Fix ptimer_get_clock() behaviour
2018-09-26 16:01:28 +08:00
Matt Borgerson 2497e2d7c4 nv2a: Add support for window clipping
Fixes several games which utilize clipping, such as Halo:CE which
uses clipping in multiplayer to render multiple player screens.

Research and original PoC work done by Jannik Vogel:
- JayFoxRox/xqemu-espes@c05d91b
- JayFoxRox/xqemu-espes@a254830
2018-07-10 01:11:05 +02:00
Matt Borgerson 584dbda1d6 Fix and refactor NV2A code
This patch does the following:
- Fixes up things for Qemu 2.x compat
- Factors out the high-level NV2A blocks into separate files
- Updates g-lru-cache for latest glib compat (github.com/chergert/glrucache@c10af24)
- Changes texture hashing algorithm from FNV to xxH v0.6.5
2018-06-26 17:07:41 -07:00