757c18a5eaDirect3D renderer: Fixed: Sqeezed image for 1x image size Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled Optimized: Textures are now a power of 2 Optimized: Clear screen only when necessary Debug: Added #define D3D_DEBUG_INFO for debug builds
spacy51
2008-01-05 01:13:27 +0000
7206d4c467Direct3D renderer: Fixed: Sqeezed image for 1x image size Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled Optimized: Textures are now a power of 2 Optimized: Clear screen only when necessary Debug: Added #define D3D_DEBUG_INFO for debug builds
spacy51
2008-01-05 01:13:27 +0000
406934f8eaDirect3D renderer: Fixed: Sqeezed image for 1x image size Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled Optimized: Textures are now a power of 2 Optimized: Clear screen only when necessary Debug: Added #define D3D_DEBUG_INFO for debug builds
spacy51
2008-01-05 01:13:27 +0000
7a54ab0ffafixed: RGBtoYUV switched red and blue
spacy51
2007-12-31 13:20:01 +0000
2ef7d60489fixed: RGBtoYUV switched red and blue
spacy51
2007-12-31 13:20:01 +0000
7e574f01c6fixed: RGBtoYUV switched red and blue
spacy51
2007-12-31 13:20:01 +0000
c3c2764a86Updated copyright information in core files that we modded :)
mudlord
2007-12-31 04:52:00 +0000
7d1d78cd9aUpdated copyright information in core files that we modded :)
mudlord
2007-12-31 04:52:00 +0000
b01111e9a7Updated copyright information in core files that we modded :)
mudlord
2007-12-31 04:52:00 +0000
f390575200Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
jbo_85
2007-12-31 01:24:58 +0000
2b0ede21e3Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
jbo_85
2007-12-31 01:24:58 +0000
d9a68bdfbbFixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
jbo_85
2007-12-31 01:24:58 +0000
698dd10fecUpdated bug list
mudlord
2007-12-31 01:18:50 +0000
db7617b2beUpdated bug list
mudlord
2007-12-31 01:18:50 +0000
d03b00907eUpdated bug list
mudlord
2007-12-31 01:18:50 +0000
504e8ab9f1added support for RGB555 format (6bit green instead of 6bit). improve speed when trying to interpolate the same colors.
spacy51
2007-12-30 21:11:40 +0000
6ece6dd1a3added support for RGB555 format (6bit green instead of 6bit). improve speed when trying to interpolate the same colors.
spacy51
2007-12-30 21:11:40 +0000
1f32d7e057added support for RGB555 format (6bit green instead of 6bit). improve speed when trying to interpolate the same colors.
spacy51
2007-12-30 21:11:40 +0000
ba8f18d6dchq3x/4x: moved source files to seperate directory added 16bit C version C version: cleanup C version: much code merging for 16bit/32bit C version: code optimization ( only calculate YUV values for one pixel once ) C version: corrected one logic mistake when dealing with pixels at the border of the image
spacy51
2007-12-30 20:09:14 +0000
1e9552726ahq3x/4x: moved source files to seperate directory added 16bit C version C version: cleanup C version: much code merging for 16bit/32bit C version: code optimization ( only calculate YUV values for one pixel once ) C version: corrected one logic mistake when dealing with pixels at the border of the image
spacy51
2007-12-30 20:09:14 +0000
d8552750aehq3x/4x: moved source files to seperate directory added 16bit C version C version: cleanup C version: much code merging for 16bit/32bit C version: code optimization ( only calculate YUV values for one pixel once ) C version: corrected one logic mistake when dealing with pixels at the border of the image
spacy51
2007-12-30 20:09:14 +0000
555409b3fdAdded extra commenting to OGL renderer source Made more steps to allow OGL renderer to be more modular
mudlord
2007-12-28 23:07:44 +0000
b46e90b62cAdded extra commenting to OGL renderer source Made more steps to allow OGL renderer to be more modular
mudlord
2007-12-28 23:07:44 +0000
2c409572eaAdded extra commenting to OGL renderer source Made more steps to allow OGL renderer to be more modular
mudlord
2007-12-28 23:07:44 +0000
f170a8d96fClear log whenever a new game is started. Move log function definitions to the appropriate header file.
spacy51
2007-12-27 15:40:21 +0000
153d35246aClear log whenever a new game is started. Move log function definitions to the appropriate header file.
spacy51
2007-12-27 15:40:21 +0000
74750bfdb9Clear log whenever a new game is started. Move log function definitions to the appropriate header file.
spacy51
2007-12-27 15:40:21 +0000
48413a76e7Logging: New messages will not replace old messages anymore when window is opened OpenAL: Corrected some comments
spacy51
2007-12-27 15:20:28 +0000
3d7cd89633Logging: New messages will not replace old messages anymore when window is opened OpenAL: Corrected some comments
spacy51
2007-12-27 15:20:28 +0000
14a4ddad0aLogging: New messages will not replace old messages anymore when window is opened OpenAL: Corrected some comments
spacy51
2007-12-27 15:20:28 +0000
1ad8fe2c8fFIXED: Creation of empty registry key
spacy51
2007-12-27 14:31:27 +0000
5c29c440f3FIXED: Creation of empty registry key
spacy51
2007-12-27 14:31:27 +0000
fa8be1074dFIXED: Creation of empty registry key
spacy51
2007-12-27 14:31:27 +0000
a742e02fbcFIXED: No audio buffer low logging when not throttling
spacy51
2007-12-27 14:25:48 +0000
c663dde691FIXED: No audio buffer low logging when not throttling
spacy51
2007-12-27 14:25:48 +0000
906a6452f9FIXED: No audio buffer low logging when not throttling
spacy51
2007-12-27 14:25:48 +0000
3931590c65Removed "Automatic frame skipping" option, will now be activated with throttling Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
spacy51
2007-12-26 16:09:21 +0000
b42d881176Removed "Automatic frame skipping" option, will now be activated with throttling Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
spacy51
2007-12-26 16:09:21 +0000
c4d525d4d4Removed "Automatic frame skipping" option, will now be activated with throttling Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
spacy51
2007-12-26 16:09:21 +0000
1af02fb5aeremoved portable.cpp/h from the MSVC project file added C version of HQ3x/4x filters to the MSVC project file x64 version compiles now
spacy51
2007-12-25 20:11:50 +0000
cecabf15bcremoved portable.cpp/h from the MSVC project file added C version of HQ3x/4x filters to the MSVC project file x64 version compiles now
spacy51
2007-12-25 20:11:50 +0000
2a00b33f05removed portable.cpp/h from the MSVC project file added C version of HQ3x/4x filters to the MSVC project file x64 version compiles now
spacy51
2007-12-25 20:11:50 +0000
fa26803062Fixes and remove of unneeded.
Nach
2007-12-25 19:44:16 +0000
715a55bd16Fixes and remove of unneeded.
Nach
2007-12-25 19:44:16 +0000
c6dd9bfcd8Fixes and remove of unneeded.
Nach
2007-12-25 19:44:16 +0000
22443443cefiles were useful, after all
spacy51
2007-12-25 19:20:40 +0000
ac04734948files were useful, after all
spacy51
2007-12-25 19:20:40 +0000
98d213c2d6files were useful, after all
spacy51
2007-12-25 19:20:40 +0000
8d6442b5eebuild system clean up enable GBA logging for release versions (no measurable performance impact) change "DEV_VERSION" to "GBA_LOGGING"
spacy51
2007-12-25 16:22:30 +0000
f08f489ff3build system clean up enable GBA logging for release versions (no measurable performance impact) change "DEV_VERSION" to "GBA_LOGGING"
spacy51
2007-12-25 16:22:30 +0000
3da5092b35build system clean up enable GBA logging for release versions (no measurable performance impact) change "DEV_VERSION" to "GBA_LOGGING"
spacy51
2007-12-25 16:22:30 +0000
a92a8832ealittle redesign of the Directories dialog
spacy51
2007-12-25 15:43:13 +0000
5661463dfdlittle redesign of the Directories dialog
spacy51
2007-12-25 15:43:13 +0000
7b89877a53little redesign of the Directories dialog
spacy51
2007-12-25 15:43:13 +0000
eaa72a8da0added info about missing OpenGL files
spacy51
2007-12-25 15:22:32 +0000
674f9a424badded info about missing OpenGL files
spacy51
2007-12-25 15:22:32 +0000
41e8c86c83added info about missing OpenGL files
spacy51
2007-12-25 15:22:32 +0000
692f9129d7Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.
mudlord
2007-12-24 20:31:39 +0000
9f97116e06Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.
mudlord
2007-12-24 20:31:39 +0000
b4aa29f00bRemoved unneeded code, GL_TRIANGLE_STRIP is more than enough.
mudlord
2007-12-24 20:31:39 +0000
28081fbe5fAdded sanity checks when killing shaders
mudlord
2007-12-24 20:13:17 +0000
31e5d61273Added sanity checks when killing shaders
mudlord
2007-12-24 20:13:17 +0000
14f941b709Added sanity checks when killing shaders
mudlord
2007-12-24 20:13:17 +0000
0279e0ced1removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
spacy51
2007-12-23 21:21:21 +0000
41657bc9b4removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
spacy51
2007-12-23 21:21:21 +0000
78829d2df0removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
spacy51
2007-12-23 21:21:21 +0000
821eef5151fixed compile errors with NO_OAL switch
spacy51
2007-12-23 21:18:21 +0000
848a8879e8fixed compile errors with NO_OAL switch
spacy51
2007-12-23 21:18:21 +0000
32df0a2849fixed compile errors with NO_OAL switch
spacy51
2007-12-23 21:18:21 +0000
01f9f5ed36grayed out D3D menu options when compiling with NO_D3D
spacy51
2007-12-23 21:15:34 +0000
077d2bcc9agrayed out D3D menu options when compiling with NO_D3D
spacy51
2007-12-23 21:15:34 +0000