Commit Graph

1748 Commits

Author SHA1 Message Date
mudlord c239210986 Added correct link for our project page
Updated file version information in resource
2007-11-12 21:46:08 +00:00
mudlord a6574e784a Updated about dialog with our site details as well as updated credits. 2007-11-12 21:18:39 +00:00
DJRobX 687152c4ed Disableable link support
Enable separate SRAM and VBA.INI profile for multiple instances
2007-11-12 20:24:38 +00:00
DJRobX c5b5894d19 File compiler settings in release mode 2007-11-12 17:19:22 +00:00
DJRobX 823cac2932 Add Blargg's file_extractor library and integrate 7zip/RAR support 2007-11-12 16:02:10 +00:00
DJRobX 80e169d9fb Temporarily remove StartGPLink() function ... because it breaks
Sonic Advance games.
2007-11-09 05:20:45 +00:00
DJRobX bff2a451e4 Remove blargg apu 2007-11-09 02:06:07 +00:00
DJRobX 2847ff4bf4 Fix up pathing in project 2007-11-09 02:01:19 +00:00
DJRobX fc82c5b342 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord e2afbd964c Updated to now link against zlib.lib and libpng.lib 2007-11-09 01:13:31 +00:00
mudlord 348e8d14bf Removed redundant libraries that should be in the developer's compiler directory anyway... 2007-11-09 00:46:17 +00:00
mudlord 6a2f00e193 Added glext.h as a dependancy. Needed for future OpenGL updates by me. 2007-11-08 12:57:36 +00:00
DJRobX 6b947e0353 GB use blargg's audio core correctly
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere).   Suddenly became very LOUD.  
Changed volume setting for now.

OpenGL is looking for glext which is not part of a standard windows build.  Probably should incldue it in dependencies if we are going to 
use it
2007-11-08 11:42:08 +00:00
mudlord 17e8800d18 Reverted changes from AF 2007-11-08 11:33:26 +00:00
mudlord 620e47a820 Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted. 2007-11-08 11:31:25 +00:00
mudlord bdda7f894d Added missing glext.h for anisotropic filtering 2007-11-08 10:34:40 +00:00
mudlord d81f8ce729 Implemented OpenGL anisotropic filtering 2007-11-08 10:28:49 +00:00
mudlord d84cb0e629 Removed unneeded files as preperation for source cleanup done by me 2007-11-08 00:23:37 +00:00
mudlord 0254f69490 Moved libresample 2007-11-08 00:22:40 +00:00
mudlord 21bc37c5fc Moved libresample to SRC directory
Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
2007-11-08 00:18:41 +00:00
DJRobX 3fbb21a027 Enable VBA linking 2007-11-07 23:44:57 +00:00
DJRobX d399ef263f 2007-11-07 23:01:35 +00:00
DJRobX 8da2a6eb10 Copy project optimization settings from official source 2007-11-07 20:50:36 +00:00
DJRobX 293b4cf599 Direct3d fixes, disabling lockable backbuffers.
Official 1.8 beta seems to have an incomplete
direct3d implementation.  You cannot select full screen modes
without using DirectDraw.  This is fixed in this buld
2007-11-07 09:24:46 +00:00
DJRobX 9c85010cfb D3D update, use cximage library instead of direct inclusion in app 2007-11-07 07:30:50 +00:00
DJRobX 682e672391 Fix settings for moved libraries 2007-11-07 03:22:44 +00:00
DJRobX d3960903b7 missing files 2007-11-07 03:19:47 +00:00
DJRobX 7d96299124 Upgrade to 1.8 beta core 2007-11-07 01:27:54 +00:00
DJRobX 3b165421d4 fix menubar in DirectDraw triple buffer mode
clean up old #define in sound.cpp
2007-11-06 10:53:19 +00:00
DJRobX e11009c271 Remove windows dependency, small timing fix 2007-11-05 20:03:11 +00:00
DJRobX d7f7f2b1c0 Fix small error in optimized libresample layer
Enable optimizations in release mode
2007-11-05 09:35:09 +00:00
DJRobX db60506ec6 Completed sound interpolation optimization. Now calculates
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
2007-11-05 08:59:52 +00:00
DJRobX b5745f7a39 Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
optimized code for sound filtering
2007-11-05 07:13:08 +00:00
DJRobX a8953de9da update UI to allow multiple key assignments to functions 2007-11-03 07:28:19 +00:00
DJRobX 4a0294b952 Fix missing initialization code for vba link 2007-11-02 10:20:08 +00:00
DJRobX 3b2b0e0431 Fix debug assertion on link options dialog
Fix tab control offset problem
Enhance tab controls by graying out inoperable tabs 
Fix locked aspect ratio in Direct3D mode
2007-11-02 09:19:38 +00:00
DJRobX 5659db8a9a Updated Direct3D to Spacy's 1.8 beta build
Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
2007-11-01 10:28:09 +00:00
mudlord cb3bac591d Reverted to revision 2 of GB.cpp, on advice from Dwedit 2007-11-01 06:43:27 +00:00
mudlord 94e3698ba9 Fixed opcode error when implementing Dwedit's fix. 2007-11-01 06:31:21 +00:00
mudlord 64e4bca8bc Fixed bug in GB/GBC mode as described and detailed by Dwedit. 2007-11-01 06:05:39 +00:00
DJRobX 0dae41c603 Fix crash on controller 2 input setting 2007-10-31 10:32:01 +00:00
DJRobX fa1beeac29 Argh one more stupid bug 2007-10-31 10:04:24 +00:00
DJRobX aa77ce816d Fix save key settings bug. Destructor of my global key lists were getting called
before DirectInput destructor.  How rude...
2007-10-31 09:30:11 +00:00
DJRobX fca8f9f480 Added code to drop frames when sound buffer is critically low. Prevents
obnoxious sound distortion when using vsync due to sound card clock being faster than video clock.
(FCEU had this same issue)

New joypad key lists for upcoming implementation of multi-assignment options a-la Mame 
(e.g. assign either Joy Up, Joy Hat Up, OR Key Up to up).  Current limitations are annoying, and current behavior of 
dropping joystick settings altogether when a joystick isn't plugged in is even worse.
2007-10-31 08:47:27 +00:00
DJRobX c5049e7a5d Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
warning count.

Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out.  Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
2007-10-31 02:33:28 +00:00
DJRobX bd4c955c63 Fixed debug mode compiler build errors in vcproj.
AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.

Network code was crashing in Link.cpp.  Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
2007-10-31 00:23:38 +00:00
DJRobX aa6af2e669 hq4x assembler files 2007-10-30 20:27:12 +00:00
mudlord 8bda069b3b Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00