Updated Direct3D to Spacy's 1.8 beta build
Added new code to disable backbuffer locking to enable proper Vsync Enabled triple buffering for Direct3D Removed some unneeded binary VS.NET files
This commit is contained in:
parent
cb3bac591d
commit
5659db8a9a
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@ -1642,6 +1642,10 @@
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>
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</File>
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</Filter>
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<File
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RelativePath=".\res\VBA.manifest"
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>
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</File>
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</Files>
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<Globals>
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<Global
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BIN
res/VBA.APS
BIN
res/VBA.APS
Binary file not shown.
67
res/VBA.rc
67
res/VBA.rc
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@ -71,8 +71,8 @@ END
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// Dialog
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//
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IDD_LINKTAB DIALOG DISCARDABLE 0, 0, 225, 162
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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IDD_LINKTAB DIALOG 0, 0, 225, 162
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Link Options"
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FONT 8, "MS Sans Serif"
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BEGIN
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@ -81,72 +81,59 @@ BEGIN
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PUSHBUTTON "Cancel",ID_CANCEL,114,140,57,15
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END
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IDD_LINKTAB1 DIALOG DISCARDABLE 0, 0, 210, 130
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STYLE WS_CHILD | WS_VISIBLE
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IDD_LINKTAB1 DIALOG 0, 0, 210, 130
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STYLE DS_SETFONT | WS_CHILD | WS_VISIBLE
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FONT 8, "MS Sans Serif"
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BEGIN
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LTEXT "Link timeout (in milliseconds)",IDC_STATIC,17,12,92,16
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EDITTEXT IDC_LINKTIMEOUT,116,10,53,14,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "Single Computer",IDC_LINK_SINGLE,"Button",
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BS_AUTORADIOBUTTON,17,27,71,16
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CONTROL "Network",IDC_LINK_LAN,"Button",BS_AUTORADIOBUTTON,17,43,
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70,16
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CONTROL "Single Computer",IDC_LINK_SINGLE,"Button",BS_AUTORADIOBUTTON,17,27,71,16
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CONTROL "Network",IDC_LINK_LAN,"Button",BS_AUTORADIOBUTTON,17,43,70,16
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END
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IDD_LINKTAB2 DIALOG DISCARDABLE 0, 0, 210, 113
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STYLE WS_CHILD
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IDD_LINKTAB2 DIALOG 0, 0, 210, 113
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STYLE DS_SETFONT | WS_CHILD
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FONT 8, "MS Sans Serif"
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BEGIN
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CONTROL "2",IDC_LINK2P,"Button",BS_AUTORADIOBUTTON | WS_GROUP,46,
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16,21,13
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CONTROL "2",IDC_LINK2P,"Button",BS_AUTORADIOBUTTON | WS_GROUP,46,16,21,13
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CONTROL "3",IDC_LINK3P,"Button",BS_AUTORADIOBUTTON,94,16,21,13
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CONTROL "4",IDC_LINK4P,"Button",BS_AUTORADIOBUTTON,142,16,21,13
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CONTROL "TCP/IP",IDC_LINKTCP,"Button",BS_AUTORADIOBUTTON |
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WS_GROUP,54,47,42,14
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CONTROL "UDP",IDC_LINKUDP,"Button",BS_AUTORADIOBUTTON |
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WS_DISABLED,121,47,33,14
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CONTROL "TCP/IP",IDC_LINKTCP,"Button",BS_AUTORADIOBUTTON | WS_GROUP,54,47,42,14
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CONTROL "UDP",IDC_LINKUDP,"Button",BS_AUTORADIOBUTTON | WS_DISABLED,121,47,33,14
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PUSHBUTTON "Start!",IDC_SERVERSTART,79,89,50,17
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LTEXT "Select number of players:",IDC_STATIC,60,7,89,10
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LTEXT "Select protocol:",IDC_STATIC,78,33,53,11
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CONTROL "Speed hacks",IDC_SSPEED,"Button",BS_AUTOCHECKBOX |
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WS_TABSTOP,76,70,57,12
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CONTROL "Speed hacks",IDC_SSPEED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,76,70,57,12
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END
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IDD_LINKTAB3 DIALOG DISCARDABLE 0, 0, 210, 108
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STYLE WS_CHILD
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IDD_LINKTAB3 DIALOG 0, 0, 210, 108
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STYLE DS_SETFONT | WS_CHILD
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FONT 8, "MS Sans Serif"
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BEGIN
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CONTROL "TCP/IP",IDC_CLINKTCP,"Button",BS_AUTORADIOBUTTON |
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WS_GROUP,58,20,39,12
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CONTROL "UDP",IDC_CLINKUDP,"Button",BS_AUTORADIOBUTTON |
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WS_DISABLED,118,20,32,12
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CONTROL "TCP/IP",IDC_CLINKTCP,"Button",BS_AUTORADIOBUTTON | WS_GROUP,58,20,39,12
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CONTROL "UDP",IDC_CLINKUDP,"Button",BS_AUTORADIOBUTTON | WS_DISABLED,118,20,32,12
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EDITTEXT IDC_SERVERIP,84,39,79,12,ES_AUTOHSCROLL | WS_GROUP
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PUSHBUTTON "Connect",IDC_LINKCONNECT,75,81,59,16
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LTEXT "Select protocol:",IDC_STATIC,78,7,53,9
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LTEXT "Server IP address or hostname:",IDC_STATIC,7,37,62,18
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LTEXT "Speed hacks:",IDC_STATIC,7,64,47,10
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CONTROL "Off (accurate)",IDC_SPEEDOFF,"Button",
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BS_AUTORADIOBUTTON | WS_GROUP,60,63,57,12
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CONTROL "On (fast)",IDC_SPEEDON,"Button",BS_AUTORADIOBUTTON,128,
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63,48,12
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CONTROL "Off (accurate)",IDC_SPEEDOFF,"Button",BS_AUTORADIOBUTTON | WS_GROUP,60,63,57,12
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CONTROL "On (fast)",IDC_SPEEDON,"Button",BS_AUTORADIOBUTTON,128,63,48,12
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END
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IDD_SERVERWAIT DIALOG DISCARDABLE 0, 0, 186, 90
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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IDD_SERVERWAIT DIALOG 0, 0, 186, 90
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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CAPTION "Waiting for players"
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FONT 8, "MS Sans Serif"
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BEGIN
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PUSHBUTTON "Cancel",IDCANCEL,63,69,50,14
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CONTROL "Progress1",IDC_SERVERWAIT,"msctls_progress32",WS_BORDER,
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33,50,120,13
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CONTROL "Progress1",IDC_SERVERWAIT,"msctls_progress32",WS_BORDER,33,50,120,13
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LTEXT "",IDC_STATIC1,7,7,154,8
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LTEXT "",IDC_STATIC2,7,17,105,8
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LTEXT "",IDC_STATIC3,7,25,105,8
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LTEXT "",IDC_STATIC4,7,33,105,8
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END
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IDD_OPENDLG DIALOG 36, 24, 202, 117
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Open"
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@ -1563,7 +1550,6 @@ BEGIN
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MENUITEM "Direct&Draw", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW
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MENUITEM " Emulation only", ID_OPTIONS_VIDEO_DDRAWEMULATIONONLY
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MENUITEM " Use &Video Memory", ID_OPTIONS_VIDEO_DDRAWUSEVIDEOMEMORY
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MENUITEM " Triple Buffering", ID_OPTIONS_VIDEO_TRIPLEBUFFERING
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MENUITEM SEPARATOR
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MENUITEM "Direct&3D", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D
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MENUITEM " Filter: Nearest", ID_OPTIONS_VIDEO_RENDEROPTIONS_D3DNOFILTER
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@ -1576,6 +1562,7 @@ BEGIN
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MENUITEM " Vertex: Quads", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLQUADS
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MENUITEM SEPARATOR
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MENUITEM "&VSync", ID_OPTIONS_VIDEO_VSYNC
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MENUITEM "Triple Buffering", ID_OPTIONS_VIDEO_TRIPLEBUFFERING
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END
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MENUITEM SEPARATOR
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POPUP "Windowed"
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@ -1809,7 +1796,7 @@ BEGIN
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MENUITEM "&Real Colors", ID_OPTIONS_GAMEBOY_REALCOLORS
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MENUITEM "G&ameboy Colors", ID_OPTIONS_GAMEBOY_GAMEBOYCOLORS
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MENUITEM "LCD colors", ID_OPTIONS_FILTER_LCDCOLORS
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MENUITEM SEPARATOR
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MENUITEM SEPARATOR
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MENUITEM "&Colors...", ID_OPTIONS_GAMEBOY_COLORS
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END
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POPUP "&Language"
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@ -1821,7 +1808,6 @@ BEGIN
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POPUP "Li&nk"
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BEGIN
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MENUITEM "&Wireless Adapter", ID_OPTIONS_LINK_WIRELESSADAPTER
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MENUITEM "&Log", ID_OPTIONS_LINK_LOG
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MENUITEM "&Options...", ID_OPTIONS_LINK_OPTIONS
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END
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@ -1960,13 +1946,6 @@ BEGIN
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// RT_MANIFEST
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//
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1 RT_MANIFEST "VBA.manifest"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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File diff suppressed because it is too large
Load Diff
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@ -1,28 +1,28 @@
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_WIN32_INPUT_H
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#define VBA_WIN32_INPUT_H
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#include "../System.h"
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#define JOYCONFIG_MESSAGE (WM_USER + 1000)
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_WIN32_INPUT_H
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#define VBA_WIN32_INPUT_H
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#include "../System.h"
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#define JOYCONFIG_MESSAGE (WM_USER + 1000)
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typedef CList<USHORT,USHORT> KeyList;
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#define JOYPADS 4
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#define JOYPAD(i,j) ((i*KEYS_PER_PAD)+j)
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#define DEVICEOF(key) (key >> 8)
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#define KEYOF(key) (key & 255)
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enum {
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KEY_LEFT, KEY_RIGHT,
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KEY_UP, KEY_DOWN,
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KEY_BUTTON_A, KEY_BUTTON_B,
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KEY_BUTTON_START, KEY_BUTTON_SELECT,
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KEY_BUTTON_L, KEY_BUTTON_R,
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KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,
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KEY_BUTTON_GS
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};
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class Input {
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public:
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KeyList joypaddata[JOYPADS * KEYS_PER_PAD + MOTION_KEYS];
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Input() {};
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virtual ~Input() {};
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virtual bool initialize() = 0;
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virtual bool readDevices() = 0;
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virtual u32 readDevice(int which) = 0;
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virtual CString getKeyName(int key) = 0;
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virtual void checkKeys() = 0;
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virtual void checkMotionKeys() = 0;
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virtual void checkDevices() = 0;
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virtual void activate() = 0;
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virtual void loadSettings() = 0;
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virtual void saveSettings() = 0;
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};
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#define joypad theApp.input->joypaddata
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#endif
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#define KEYOF(key) (key & 255)
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enum {
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KEY_LEFT, KEY_RIGHT,
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KEY_UP, KEY_DOWN,
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KEY_BUTTON_A, KEY_BUTTON_B,
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KEY_BUTTON_START, KEY_BUTTON_SELECT,
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KEY_BUTTON_L, KEY_BUTTON_R,
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KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,
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KEY_BUTTON_GS
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};
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class Input {
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public:
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KeyList joypaddata[JOYPADS * KEYS_PER_PAD + MOTION_KEYS];
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Input() {};
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virtual ~Input() {};
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virtual bool initialize() = 0;
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virtual bool readDevices() = 0;
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virtual u32 readDevice(int which) = 0;
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virtual CString getKeyName(int key) = 0;
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virtual void checkKeys() = 0;
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virtual void checkMotionKeys() = 0;
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virtual void checkDevices() = 0;
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virtual void activate() = 0;
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virtual void loadSettings() = 0;
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virtual void saveSettings() = 0;
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};
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#define joypad theApp.input->joypaddata
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#endif
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#endif
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// Todo: Expand UI to allow user to enter multiple keys here.
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// these are temporary quick hacks to make the new lists
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// work with the old code.
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int TempReadFirst(KeyList &Key)
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{
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File diff suppressed because it is too large
Load Diff
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@ -225,6 +225,7 @@ void MainWnd::OnUpdateOptionsVideoFrameskip9(CCmdUI* pCmdUI)
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void MainWnd::OnOptionsVideoVsync()
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{
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theApp.vsync = !theApp.vsync;
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theApp.updateRenderMethod(true);
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}
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void MainWnd::OnUpdateOptionsVideoVsync(CCmdUI* pCmdUI)
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@ -455,6 +456,7 @@ void MainWnd::OnUpdateOptionsVideoRendermethodOpengl(CCmdUI* pCmdUI)
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void MainWnd::OnOptionsVideoTriplebuffering()
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{
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theApp.tripleBuffering = !theApp.tripleBuffering;
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theApp.updateRenderMethod(true);
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}
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void MainWnd::OnUpdateOptionsVideoTriplebuffering(CCmdUI* pCmdUI)
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