This allows breakpoints, memory views and watches to be controlled from the GDB interface. The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands). Made minor changes to the GDB interface so that the GDB port does not need to be entered every session. A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.
VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
One thing it does, is correct any raw files scanned, if they are correctable. (usually, uncorrectable raw files come up with a read error.) There is also bin support included as well. (Note, if you open a valid dotcode bin, it will encode it to raw, and save the freshly encoded raw file if it has been set in the menu. If the dotcode save file has not been set, the bin will still load.)
Currently, part of the GBA emulation breaks the E-Reader scan code. The reader always returns a Region Error.
if you have a problem, take it up with him and be sure you have a compelling argument
The argument is invalid for source tarballs because
1. we don't provide recent ones 90% of the time.
2. those who do provide them include them.
3. anyone dumb enough to distribute one without the required externs inclluded needs a head examination
4. FEX can be disabled, its not required if it is unwanted.
5. a wget type tool can be executed from the cmake script to pull any required externals that aren't included in the tarball.
FEX is not a common oss library thus it is not packaged by open source operating system distributors. That means if we ever want VBA-M to be packaged in OS distributions, we need to embed it in our main source tree, since fex is a dependency.
The "dependencies" folder is outside of our main source tree thus it cant be used when building from a source tarball (for packaging).
zlib and SFML from the "dependencies" folder are only used when building the win32 port. All the other ports only use system libraries.
Having FEX somewhere within the "trunk" folder is REQUIRED for packaging, moving it elsewhere is NOT AN OPTION. Please live with it.
add source for all dependencies to /dependencies.
update vs2008 files accordingly.
if this is not a good compromise, just revert it - but try not to break the build this time.
dependencies/lpng140/scripts can probably be removed if no one sees a reason for it (some 225KB).