Update DevInfo.txt.
Add the new SoundDriver.h file to the project file.
This commit is contained in:
parent
a71e976f2a
commit
3ffff59c80
|
@ -20,18 +20,17 @@ Known preprocessor switches:
|
|||
|
||||
|
||||
Download locations:
|
||||
NASM: http://nasm.sourceforge.net/
|
||||
DirectX SDK: http://msdn2.microsoft.com/en-us/xna/aa937788.aspx
|
||||
NASM: http://nasm.us/
|
||||
DirectX SDK: http://msdn.microsoft.com/en-us/xna/aa937788.aspx
|
||||
OpenAL SDK: http://connect.creativelabs.com/openal/default.aspx
|
||||
OpenGL files: http://www.opengl.org/registry/
|
||||
zlib: http://zlib.net/
|
||||
libpng: http://libpng.org/pub/png/libpng.html
|
||||
UPX: http://upx.sourceforge.net/
|
||||
|
||||
You can find pre-built versions of zlib & libpng at:
|
||||
http://vba-m.ngemu.com/vbam/vbasources/libs/
|
||||
http://spacy51.sp.funpic.de/VBA-M/libs/
|
||||
Just extract them somewhere and point Visual C++ 2008 to the include & lib folders.
|
||||
They are built with the static C runtime (this is what the releases use).
|
||||
They are built with the static C runtime (this is what the release builds use).
|
||||
|
||||
|
||||
|
||||
|
@ -45,15 +44,8 @@ Refer to the instructions below for further assistance:
|
|||
===Win32/MFC===
|
||||
This is the full-featured Windows build using the MFC GUI.
|
||||
The project files are located in trunk/project/vc2008_mfc (VBA2008.sln).
|
||||
Before you can compile it, you have to take care of some prerequisites:
|
||||
Download the zlib & libpng sources from the internet and extract them both to the same folder.
|
||||
Rename them so you have a folder called libpng and another one called zlib in the same loaction.
|
||||
Open libpng/projects/visualc71/libpng.sln. Let the assistant convert them if necessary.
|
||||
Build the "DLL Release" & "DLL Debug" configurations.
|
||||
Set up your operating system's PATH variable to point to the created zlib & libpng DLLs.
|
||||
Set up your compiler's LIB & INCLUDE paths to point to the created lib files and the source files.
|
||||
You also have to install Microsoft's DirectX SDK for DirectInput & XAudio2.
|
||||
You also have to install Microsoft's DirectX SDK for Direct3D, DirectInput & XAudio2.
|
||||
If you want to enable OpenAL sound output, install the OpenAL SDK. If you do not want it, #define NO_OAL.
|
||||
Some pixel filters come with assembler code, which compatible to the NASM syntax.
|
||||
Extract NASM somewhere and add it to your compiler's executable file paths.
|
||||
Some pixel filters come with assembler code, which is compatible to the NASM syntax.
|
||||
Install NASM somewhere and add it to your compiler's executable file paths.
|
||||
All .asm files will be handled with the "nasm.rules" build rules file which comes with this project file.
|
||||
|
|
|
@ -890,7 +890,7 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\win32\Sound.h"
|
||||
RelativePath="..\..\src\common\SoundDriver.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
|
Loading…
Reference in New Issue