Update DevInfo.txt.

Add the new SoundDriver.h file to the project file.
This commit is contained in:
spacy51 2009-08-16 14:54:35 +00:00
parent a71e976f2a
commit 3ffff59c80
2 changed files with 8 additions and 16 deletions

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@ -20,18 +20,17 @@ Known preprocessor switches:
Download locations:
NASM: http://nasm.sourceforge.net/
DirectX SDK: http://msdn2.microsoft.com/en-us/xna/aa937788.aspx
NASM: http://nasm.us/
DirectX SDK: http://msdn.microsoft.com/en-us/xna/aa937788.aspx
OpenAL SDK: http://connect.creativelabs.com/openal/default.aspx
OpenGL files: http://www.opengl.org/registry/
zlib: http://zlib.net/
libpng: http://libpng.org/pub/png/libpng.html
UPX: http://upx.sourceforge.net/
You can find pre-built versions of zlib & libpng at:
http://vba-m.ngemu.com/vbam/vbasources/libs/
http://spacy51.sp.funpic.de/VBA-M/libs/
Just extract them somewhere and point Visual C++ 2008 to the include & lib folders.
They are built with the static C runtime (this is what the releases use).
They are built with the static C runtime (this is what the release builds use).
@ -45,15 +44,8 @@ Refer to the instructions below for further assistance:
===Win32/MFC===
This is the full-featured Windows build using the MFC GUI.
The project files are located in trunk/project/vc2008_mfc (VBA2008.sln).
Before you can compile it, you have to take care of some prerequisites:
Download the zlib & libpng sources from the internet and extract them both to the same folder.
Rename them so you have a folder called libpng and another one called zlib in the same loaction.
Open libpng/projects/visualc71/libpng.sln. Let the assistant convert them if necessary.
Build the "DLL Release" & "DLL Debug" configurations.
Set up your operating system's PATH variable to point to the created zlib & libpng DLLs.
Set up your compiler's LIB & INCLUDE paths to point to the created lib files and the source files.
You also have to install Microsoft's DirectX SDK for DirectInput & XAudio2.
You also have to install Microsoft's DirectX SDK for Direct3D, DirectInput & XAudio2.
If you want to enable OpenAL sound output, install the OpenAL SDK. If you do not want it, #define NO_OAL.
Some pixel filters come with assembler code, which compatible to the NASM syntax.
Extract NASM somewhere and add it to your compiler's executable file paths.
Some pixel filters come with assembler code, which is compatible to the NASM syntax.
Install NASM somewhere and add it to your compiler's executable file paths.
All .asm files will be handled with the "nasm.rules" build rules file which comes with this project file.

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@ -890,7 +890,7 @@
>
</File>
<File
RelativePath="..\..\src\win32\Sound.h"
RelativePath="..\..\src\common\SoundDriver.h"
>
</File>
<File