Nach
5241eaf5ab
Add authors info. Probably should add original also.
2007-11-14 21:58:19 +00:00
Nach
b2e35e7e52
Make clean now works properly.
2007-11-14 18:39:30 +00:00
Nach
4594e05b30
Linux port now works.
2007-11-14 18:32:12 +00:00
Nach
e3500df33e
Permission fix.
2007-11-14 12:56:38 +00:00
Nach
cc9443a56e
Trimmed whitespace, and set propper line endings for SVN.
2007-11-14 12:41:02 +00:00
Nach
f33aafcbdf
Trimmed whitespace, and set propper line endings for SVN.
2007-11-14 12:28:27 +00:00
Nach
f8e5306181
Can now build under Linux, although it crashes very early.
2007-11-14 12:06:48 +00:00
Nach
e8c85b22ab
Quick fix.
2007-11-14 11:53:45 +00:00
Nach
f2e9b8d3eb
Some fixes. Make HQXx assembly work on all x86 OSs.
2007-11-14 11:21:04 +00:00
Nach
13c8e7208e
More fixes.
2007-11-14 10:40:41 +00:00
Nach
8e0382d2f0
More fixes.
2007-11-14 09:25:46 +00:00
Nach
6661cf8363
C99 Restrict keyword does not exist in C++ (yet anyway). MSVC inline assembly should not be floating around by itself. Checking a define for MMX is stupid, but I won't worry about it right now. Link code is severly MSVC only and should be cleaned or moved.
2007-11-14 09:16:23 +00:00
Nach
87e8bfd730
Quoted constants in C++ are const, lets use them as so. Fixing a couple of issues and stupidity. If your compiler lacks the standard header <stdint.h> please get yourself a copy here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/stdint.h
2007-11-14 08:55:05 +00:00
mudlord
f60d88a54c
OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes.
2007-11-14 06:47:15 +00:00
DJRobX
4d3a628089
OpenGL update phase 1. Window-based rendering working better.
...
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
mudlord
a7d094cf60
Removed RAR support due to licensing conflicts with the GNU GPL.
2007-11-13 08:58:13 +00:00
mudlord
c239210986
Added correct link for our project page
...
Updated file version information in resource
2007-11-12 21:46:08 +00:00
mudlord
a6574e784a
Updated about dialog with our site details as well as updated credits.
2007-11-12 21:18:39 +00:00
DJRobX
687152c4ed
Disableable link support
...
Enable separate SRAM and VBA.INI profile for multiple instances
2007-11-12 20:24:38 +00:00
DJRobX
c5b5894d19
File compiler settings in release mode
2007-11-12 17:19:22 +00:00
DJRobX
823cac2932
Add Blargg's file_extractor library and integrate 7zip/RAR support
2007-11-12 16:02:10 +00:00
DJRobX
80e169d9fb
Temporarily remove StartGPLink() function ... because it breaks
...
Sonic Advance games.
2007-11-09 05:20:45 +00:00
DJRobX
bff2a451e4
Remove blargg apu
2007-11-09 02:06:07 +00:00
DJRobX
2847ff4bf4
Fix up pathing in project
2007-11-09 02:01:19 +00:00
DJRobX
fc82c5b342
Move dependencies into new dependencies folder for cleanliness
...
Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord
e2afbd964c
Updated to now link against zlib.lib and libpng.lib
2007-11-09 01:13:31 +00:00
mudlord
348e8d14bf
Removed redundant libraries that should be in the developer's compiler directory anyway...
2007-11-09 00:46:17 +00:00
mudlord
6a2f00e193
Added glext.h as a dependancy. Needed for future OpenGL updates by me.
2007-11-08 12:57:36 +00:00
DJRobX
6b947e0353
GB use blargg's audio core correctly
...
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
2007-11-08 11:42:08 +00:00
mudlord
17e8800d18
Reverted changes from AF
2007-11-08 11:33:26 +00:00
mudlord
620e47a820
Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted.
2007-11-08 11:31:25 +00:00
mudlord
bdda7f894d
Added missing glext.h for anisotropic filtering
2007-11-08 10:34:40 +00:00
mudlord
d81f8ce729
Implemented OpenGL anisotropic filtering
2007-11-08 10:28:49 +00:00
mudlord
d84cb0e629
Removed unneeded files as preperation for source cleanup done by me
2007-11-08 00:23:37 +00:00
mudlord
0254f69490
Moved libresample
2007-11-08 00:22:40 +00:00
mudlord
21bc37c5fc
Moved libresample to SRC directory
...
Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
2007-11-08 00:18:41 +00:00
DJRobX
3fbb21a027
Enable VBA linking
2007-11-07 23:44:57 +00:00
DJRobX
d399ef263f
2007-11-07 23:01:35 +00:00
DJRobX
8da2a6eb10
Copy project optimization settings from official source
2007-11-07 20:50:36 +00:00
DJRobX
293b4cf599
Direct3d fixes, disabling lockable backbuffers.
...
Official 1.8 beta seems to have an incomplete
direct3d implementation. You cannot select full screen modes
without using DirectDraw. This is fixed in this buld
2007-11-07 09:24:46 +00:00
DJRobX
9c85010cfb
D3D update, use cximage library instead of direct inclusion in app
2007-11-07 07:30:50 +00:00
DJRobX
682e672391
Fix settings for moved libraries
2007-11-07 03:22:44 +00:00
DJRobX
d3960903b7
missing files
2007-11-07 03:19:47 +00:00
DJRobX
7d96299124
Upgrade to 1.8 beta core
2007-11-07 01:27:54 +00:00
DJRobX
3b165421d4
fix menubar in DirectDraw triple buffer mode
...
clean up old #define in sound.cpp
2007-11-06 10:53:19 +00:00
DJRobX
e11009c271
Remove windows dependency, small timing fix
2007-11-05 20:03:11 +00:00
DJRobX
d7f7f2b1c0
Fix small error in optimized libresample layer
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Enable optimizations in release mode
2007-11-05 09:35:09 +00:00
DJRobX
db60506ec6
Completed sound interpolation optimization. Now calculates
...
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
2007-11-05 08:59:52 +00:00
DJRobX
b5745f7a39
Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
...
optimized code for sound filtering
2007-11-05 07:13:08 +00:00
DJRobX
a8953de9da
update UI to allow multiple key assignments to functions
2007-11-03 07:28:19 +00:00