spacy51
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fd1bcd6e4f
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disable fullscreen GDI objects (menu & mode confirm dialog) for D3D & OpenGL
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2007-12-07 18:14:46 +00:00 |
spacy51
|
e53556f3f7
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removed display::renderMenu function (was not used anymore)
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2007-12-07 17:25:36 +00:00 |
spacy51
|
8dce4a7fc3
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device won't be reset twice when entering full screen
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2007-12-07 17:10:33 +00:00 |
spacy51
|
9a282c5d90
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code was not necessary anymore
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2007-12-07 15:51:32 +00:00 |
spacy51
|
0fac9e0fa3
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fixed: alcCloseDevice was not called in release builds
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2007-12-06 20:27:57 +00:00 |
spacy51
|
d937c7dc62
|
"Generic Software" is now default
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2007-12-06 20:27:05 +00:00 |
spacy51
|
4656f65231
|
fixed buffer size calculation
every sample rate works now
|
2007-12-06 17:30:43 +00:00 |
spacy51
|
54284bd177
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fixed audio sync not working in DirectSound
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2007-12-06 15:06:43 +00:00 |
spacy51
|
9007a9b262
|
corrected soundBufferLen
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2007-12-06 15:06:06 +00:00 |
spacy51
|
30b1edf84d
|
added OpenAL device enumeration & selection
|
2007-12-06 14:23:43 +00:00 |
mudlord
|
4d85dab10b
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soundBufferTotalLen is in DirectSound.cpp now
Added correct sound device selection in OpenAL
|
2007-12-06 13:54:29 +00:00 |
mudlord
|
15c99f1fd6
|
Cleaned up GUI of redundant options, due to implementation of new sound cores
|
2007-12-06 10:14:45 +00:00 |
mudlord
|
f48ef9ddbb
|
Updated file extraction code in Util.cpp
Modded fex due to MS compiler idiocy when it comes to fex_type_rar
Updated OpenAL renderering setting to now save initial setting in the INI
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2007-12-06 09:50:41 +00:00 |
mudlord
|
5eed13e880
|
Added support for OpenAL software audio mixing
Updated GBA sound engine to support new audiosavestate format
Several improvements to audio cores
Updated sample buffer length in DirectSound
|
2007-12-06 08:16:35 +00:00 |
mudlord
|
6363b66a21
|
Optimized OpenGL rendering context creation
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2007-12-06 03:05:09 +00:00 |
mudlord
|
75a3acacc6
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Changed SDL debugger a little
|
2007-12-06 02:48:03 +00:00 |
mudlord
|
97c0cc45ec
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Fixed RTC emulation a little
|
2007-12-05 23:33:20 +00:00 |
spacy51
|
1dc60821b2
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added info on OpenAL SDK
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2007-12-05 23:28:53 +00:00 |
spacy51
|
adf36092f7
|
added DirectSound <> OpenAL selection
OpenAL can be excluded from build with #define NO_OAL
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2007-12-05 23:22:37 +00:00 |
spacy51
|
ba33eb122a
|
added OpenAL output
UI change coming soon
|
2007-12-05 22:37:40 +00:00 |
mudlord
|
8ff7a70258
|
Added new GBA sound emulation core (thanks to blargg)
Updated GB sound emulation core
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2007-12-05 04:25:47 +00:00 |
spacy51
|
7504639a25
|
minor changes
|
2007-12-04 20:03:46 +00:00 |
mudlord
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03fd550a86
|
Added missing files from last commit.
Bleh
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2007-12-04 12:45:37 +00:00 |
mudlord
|
872441ce20
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Added preliminary support for blargg's Gb_Apu
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2007-12-04 09:08:44 +00:00 |
spacy51
|
50b9e5ff4d
|
fixed processor load always at 100%
|
2007-12-03 23:09:10 +00:00 |
mudlord
|
5e3902b476
|
Border fix for GB ROMs
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2007-12-03 20:55:18 +00:00 |
spacy51
|
cc37d74565
|
make debugging full screen easier
|
2007-12-03 18:23:21 +00:00 |
spacy51
|
31e412ef51
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do not assign one key twice to the same button
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2007-12-03 14:31:27 +00:00 |
spacy51
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10cc9bd768
|
some menu changes
added myself to about box
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2007-12-03 12:43:38 +00:00 |
mudlord
|
0997ae5c91
|
Updated link emulation code
Added missing sound interpolation cases for new GBA core
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2007-12-03 10:54:40 +00:00 |
mudlord
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51ed77f15d
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Updated Visual Studio 2008 project files (thanks to diediedie)
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2007-12-03 07:38:53 +00:00 |
mudlord
|
6ee8b17eb6
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Updated filter menu
|
2007-12-03 06:08:49 +00:00 |
mudlord
|
268929a9d3
|
Fixed severe GBA audio issue in core
|
2007-12-03 02:21:47 +00:00 |
spacy51
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63e475c8e1
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changed x64 nasm cmdline
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2007-12-02 14:54:56 +00:00 |
spacy51
|
0f4b89f735
|
build system cleanup
|
2007-12-02 14:45:47 +00:00 |
spacy51
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61a7e95296
|
|
2007-12-02 12:57:59 +00:00 |
spacy51
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e4d768a810
|
|
2007-12-02 12:53:20 +00:00 |
spacy51
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6473e22616
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moved the call to preInitialize to a central location
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2007-12-02 01:52:09 +00:00 |
spacy51
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87d2982bf6
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MainWnd creation is now the same for all render devices
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2007-12-02 01:46:05 +00:00 |
mudlord
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81582f2e1b
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Removed MacOSX port
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2007-12-02 00:31:46 +00:00 |
spacy51
|
0f9a384993
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assembler routine now activated with #ifndef C_CORE instead of #ifdef ASM
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2007-12-02 00:18:52 +00:00 |
spacy51
|
48dfe1eec3
|
added workaround for +1 scanline size in 16bit mode
|
2007-12-02 00:13:40 +00:00 |
Nach
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144a2762ad
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HQ3x and 4x now also work in SDL on Windows.
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2007-12-02 00:05:18 +00:00 |
spacy51
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5c669a52e7
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added NO_D3D preprocessor switch
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2007-12-01 23:24:34 +00:00 |
spacy51
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abe5c1b63a
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renamed NOSKINS to NO_SKINS
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2007-12-01 23:03:32 +00:00 |
Nach
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9bc2aef60d
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Can now compile with optimizations. The arm files uses ~300MB of RAM though, but I think it's acceptable.
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2007-12-01 22:42:15 +00:00 |
Nach
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f9d46aa66f
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Fixed some issues.
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2007-12-01 22:38:48 +00:00 |
mudlord
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ed10e77c4b
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Removed old GBA core include files
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2007-12-01 22:34:23 +00:00 |
Nach
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5f5b8a1da2
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Compiling fixed, more fixes to come soon.
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2007-12-01 22:32:36 +00:00 |
mudlord
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280282d723
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Updated GBA core
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2007-12-01 22:27:30 +00:00 |