Commit Graph

3214 Commits

Author SHA1 Message Date
spacy51 fd1bcd6e4f disable fullscreen GDI objects (menu & mode confirm dialog) for D3D & OpenGL 2007-12-07 18:14:46 +00:00
spacy51 e53556f3f7 removed display::renderMenu function (was not used anymore) 2007-12-07 17:25:36 +00:00
spacy51 8dce4a7fc3 device won't be reset twice when entering full screen 2007-12-07 17:10:33 +00:00
spacy51 9a282c5d90 code was not necessary anymore 2007-12-07 15:51:32 +00:00
spacy51 0fac9e0fa3 fixed: alcCloseDevice was not called in release builds 2007-12-06 20:27:57 +00:00
spacy51 d937c7dc62 "Generic Software" is now default 2007-12-06 20:27:05 +00:00
spacy51 4656f65231 fixed buffer size calculation
every sample rate works now
2007-12-06 17:30:43 +00:00
spacy51 54284bd177 fixed audio sync not working in DirectSound 2007-12-06 15:06:43 +00:00
spacy51 9007a9b262 corrected soundBufferLen 2007-12-06 15:06:06 +00:00
spacy51 30b1edf84d added OpenAL device enumeration & selection 2007-12-06 14:23:43 +00:00
mudlord 4d85dab10b soundBufferTotalLen is in DirectSound.cpp now
Added correct sound device selection in OpenAL
2007-12-06 13:54:29 +00:00
mudlord 15c99f1fd6 Cleaned up GUI of redundant options, due to implementation of new sound cores 2007-12-06 10:14:45 +00:00
mudlord f48ef9ddbb Updated file extraction code in Util.cpp
Modded fex due to MS compiler idiocy when it comes to fex_type_rar
Updated OpenAL renderering setting to now save initial setting in the INI
2007-12-06 09:50:41 +00:00
mudlord 5eed13e880 Added support for OpenAL software audio mixing
Updated GBA sound engine to support new audiosavestate format
Several improvements to audio cores
Updated sample buffer length in DirectSound
2007-12-06 08:16:35 +00:00
mudlord 6363b66a21 Optimized OpenGL rendering context creation 2007-12-06 03:05:09 +00:00
mudlord 75a3acacc6 Changed SDL debugger a little 2007-12-06 02:48:03 +00:00
mudlord 97c0cc45ec Fixed RTC emulation a little 2007-12-05 23:33:20 +00:00
spacy51 1dc60821b2 added info on OpenAL SDK 2007-12-05 23:28:53 +00:00
spacy51 adf36092f7 added DirectSound <> OpenAL selection
OpenAL can be excluded from build with #define NO_OAL
2007-12-05 23:22:37 +00:00
spacy51 ba33eb122a added OpenAL output
UI change coming soon
2007-12-05 22:37:40 +00:00
mudlord 8ff7a70258 Added new GBA sound emulation core (thanks to blargg)
Updated GB sound emulation core
2007-12-05 04:25:47 +00:00
spacy51 7504639a25 minor changes 2007-12-04 20:03:46 +00:00
mudlord 03fd550a86 Added missing files from last commit.
Bleh
2007-12-04 12:45:37 +00:00
mudlord 872441ce20 Added preliminary support for blargg's Gb_Apu 2007-12-04 09:08:44 +00:00
spacy51 50b9e5ff4d fixed processor load always at 100% 2007-12-03 23:09:10 +00:00
mudlord 5e3902b476 Border fix for GB ROMs 2007-12-03 20:55:18 +00:00
spacy51 cc37d74565 make debugging full screen easier 2007-12-03 18:23:21 +00:00
spacy51 31e412ef51 do not assign one key twice to the same button 2007-12-03 14:31:27 +00:00
spacy51 10cc9bd768 some menu changes
added myself to about box
2007-12-03 12:43:38 +00:00
mudlord 0997ae5c91 Updated link emulation code
Added missing sound interpolation cases for new GBA core
2007-12-03 10:54:40 +00:00
mudlord 51ed77f15d Updated Visual Studio 2008 project files (thanks to diediedie) 2007-12-03 07:38:53 +00:00
mudlord 6ee8b17eb6 Updated filter menu 2007-12-03 06:08:49 +00:00
mudlord 268929a9d3 Fixed severe GBA audio issue in core 2007-12-03 02:21:47 +00:00
spacy51 63e475c8e1 changed x64 nasm cmdline 2007-12-02 14:54:56 +00:00
spacy51 0f4b89f735 build system cleanup 2007-12-02 14:45:47 +00:00
spacy51 61a7e95296 2007-12-02 12:57:59 +00:00
spacy51 e4d768a810 2007-12-02 12:53:20 +00:00
spacy51 6473e22616 moved the call to preInitialize to a central location 2007-12-02 01:52:09 +00:00
spacy51 87d2982bf6 MainWnd creation is now the same for all render devices 2007-12-02 01:46:05 +00:00
mudlord 81582f2e1b Removed MacOSX port 2007-12-02 00:31:46 +00:00
spacy51 0f9a384993 assembler routine now activated with #ifndef C_CORE instead of #ifdef ASM 2007-12-02 00:18:52 +00:00
spacy51 48dfe1eec3 added workaround for +1 scanline size in 16bit mode 2007-12-02 00:13:40 +00:00
Nach 144a2762ad HQ3x and 4x now also work in SDL on Windows. 2007-12-02 00:05:18 +00:00
spacy51 5c669a52e7 added NO_D3D preprocessor switch 2007-12-01 23:24:34 +00:00
spacy51 abe5c1b63a renamed NOSKINS to NO_SKINS 2007-12-01 23:03:32 +00:00
Nach 9bc2aef60d Can now compile with optimizations. The arm files uses ~300MB of RAM though, but I think it's acceptable. 2007-12-01 22:42:15 +00:00
Nach f9d46aa66f Fixed some issues. 2007-12-01 22:38:48 +00:00
mudlord ed10e77c4b Removed old GBA core include files 2007-12-01 22:34:23 +00:00
Nach 5f5b8a1da2 Compiling fixed, more fixes to come soon. 2007-12-01 22:32:36 +00:00
mudlord 280282d723 Updated GBA core 2007-12-01 22:27:30 +00:00