The present ini variable is from vbam 1.x and is behaviourally backwards where setting disablemmx to true actually enables mmx, 2.x builds should not be using the ini from 1.x for various reasons.
I don't know if this is right or not, but I am running an Arch system and tried running `./installdeps` and nothing happened. So I went into the script and figured that it got stuck in the `elif [ -f /etc/os-release ];` block. This file exists on Arch as well, so the block is executed, but arch is not listed in the `case`, so the script exited without doing anything. And it's only checking for pacman after that, so it never ran `arch_installdeps`.
Don't know if this is the 100% correct fix, but it's working for me now and should also catch cases like that in the future.
Add commands to delete the ssh-agent service, otherwise the installer
throws an error.
Add instructions for setting permissions on authorized_keys and private
key.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
- Minor refactoring, some variable name and type changes
- Remove unnecessary checks in clock latch
- Fix stuck in whitescreen after Hudson startup logo
- Fix Gamepak error message at initial load of game without prior rtc
data available to load
- Save the bare-minimum variable needed for rtc (saves only
Basetime/lastTime)
Savestates are broken due to the change in savestate struct size for
HuC3. Since save/load function also includes save data for other
non-active mappers, the change in size breaks every savesfiles being
made.
This PR refactors the HuC3 clock data struct to be separate from the
main struct, and then only added to save/load functions when HuC3 mapper
is used. This still breaks previous HuC3 states but other mappers should
now not get affected
Solution:
Savestate/LoadState should only include mapper data of current active
running rom, not all mappers even if they are inactive. This will break
every savefile but it would be better for the long run when changes are
neede to be done.
- SRAM support is already available, but the battery-enabled flag was
not enable for 0xFE (HuC3) rom types.
- Hookup rtc support based on local time. This would allow time to sync
when starting the game. You need to initially set the time first
though on first bootup (RTC support was based on gambatte sources)
Fix https://github.com/libretro/vbam-libretro/issues/95
Previously, this function returned -1 or "true" but wxWidgets
defines constants for the returned values for FilterEvent()
overrides so use these instead.
Add a `default.nix` with the list of dependencies.
Detect NixOS in installdeps and display the `nix-shell` command to
build.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Remove keychain unlock for codesigning, that doesn't work anymore, the
key has to be in the system keychain.
Use `zip -9yr` instead of `zip -9r` to make the .zip file of the .app so
that symlinks are preserved, this was creating a corrupted .app.
Don't build zip in the mac builder, use the system zip instead.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Update to latest versions of cmake, libxml2 (and libxml2-python),
graphviz, python3, libgpg-error, libx265 and ffmpeg.
Downgrade wxWidgets to 3.0.5 because newer versions require a 10.10
target but we are still targeting 10.7.
python3 has fixed linking to static openssl and libiconv/libintl
upstream, the only thing necessary now is adding -liconv -lintl to
EXTRA_LIBS.
It was necessary to override -std=gnu++17 with -std=gnu++11 for some
sources because of issues like register variables not being allowed in
C++17. This was done in EXTRA_CXXFLAGS.
c2man and graphviz were removed from the mac build for now, there are
issues with them with the newest build tools and they are only
documentation tools.
Make some other minor adjustments to get everything to build. A trivial
patch for ffmpeg also needs to be sent upstream.
The next step is automated mac nightly builds.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>