Commit Graph

1152 Commits

Author SHA1 Message Date
Arthur Moore c2a6f980cb Cmake now gets version information from git 2014-11-14 01:53:52 -05:00
Arthur Moore c4e52aabf2 Removed an unneeded include from wx cmake file
It's part of libvbamcore already
2014-11-14 01:31:35 -05:00
Arthur Moore 9449143d5a Ignore any games used for testing 2014-11-14 01:18:18 -05:00
Arthur Moore 663eb672c0 Make sure GTK build is accessible at top level directory.
This is what the wxWidgets build does.
2014-11-14 01:07:49 -05:00
Arthur Moore 6d5054fff2 Cleaned up and updated .gitignore files 2014-11-14 01:06:38 -05:00
Arthur Moore e29badf3d9 Moved the GTK portion of CMakeLists.txt to its own file 2014-11-14 00:46:08 -05:00
Arthur Moore 3d3229f899 Enable link functionality by default 2014-11-14 00:45:22 -05:00
Arthur Moore a9d3e85a2c Build wxWidgets port by default 2014-11-14 00:44:42 -05:00
Juha Laukkanen c86b2c6760 GTK GUI: save oldest & load recent
This patch adds load from oldest state slot & load from most recent state slot keys to joypad configuration. Also modifies logic of vOnSaveGameOldest() so that if slot is empty (no ts) it is considered oldest.
2014-11-12 02:19:16 -05:00
Sergio Benjamim 8c6fd246b2 With this patch, you can successfully package vbam
(well, i had to delete vbam-sdl and vbam-wx lines in debian/control to successfully make a package, but it is NOT in this patch). Take a look!
2014-11-11 18:10:19 -05:00
Sergio Benjamim 75f0003ee7 This patch creates src/art/ with svg icons of 32, 48, 64, 96, 128 and 256 pixels.
I changed some details from the old 48 px, to match more the gba in some details and fix pixel hitting.
Take a look at this gallery: http://www.zimagez.com/galerie/VBA-M-icons-32285-0.php

Signed-off-by: Arthur Moore <Arthur.Moore.git@cd-net.net>
2014-11-11 18:05:56 -05:00
Arthur Moore 9a359f5b8e Update Link code to use SMFL Version 2
This compiles, but has not been tested.
2014-11-11 16:38:56 -05:00
Arthur Moore e1730ad611 Fix wxWidget GUI on Debian
Unfortunately, the wxWidget GUI won't compile in Debian Linux because the utilFindType function no longer needs or accepts a buffer as an argument.

This patch removes that buffer.
2014-11-11 16:38:51 -05:00
Arthur Moore 4d0dc64dff Create .gitignore file from SVN 2014-11-11 16:38:29 -05:00
squall-leonhart 576460798c Adds a item for the DisableSFX speedhack back to the Video menu.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1231 a31d4220-a93d-0410-bf67-fe4944624d44
2014-04-20 09:24:10 +00:00
squall-leonhart b6bc047b1a updates subwcrev and applies minor fixes patch 46
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1229 a31d4220-a93d-0410-bf67-fe4944624d44
2014-03-08 07:11:53 +00:00
kode54 0bd675de7f SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1228 a31d4220-a93d-0410-bf67-fe4944624d44
2013-11-14 23:32:08 +00:00
kode54 5eb646b1da Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1227 a31d4220-a93d-0410-bf67-fe4944624d44
2013-11-14 07:51:57 +00:00
normmatt234 706774c3c0 Remove useless backup enabled checks in read handlers.
Fix illegal halfword and byte reads.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1226 a31d4220-a93d-0410-bf67-fe4944624d44
2013-10-22 18:04:02 +00:00
kode54 a4c133210f Mother 3 fix, refined to not break Metroid Fusion or hopefully anything else
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1225 a31d4220-a93d-0410-bf67-fe4944624d44
2013-10-22 01:17:06 +00:00
kode54 c276ccd7ce Changed PCM FIFO refill behavior to only stuff the FIFO with silence if it runs completely empty, which seems to fix the stuttering in Mother 3. From the technical behavior, Mother 3's sound code would periodically set DMA 1 and 2 to reason 0, then reset them back to reason 3. This presumably occurs every time the source buffers run empty and the source addresses are reset. Unfortunately, with the current execution and memory timing, this occurs just in time for the DMA buffers to run down to only 16 samples each, and then the attempted refill call will trigger while the DMA reason is 0, so they don't refill, and the timer routine thus stuffs the FIFO buffers with 16 samples worth of silence, causing a stutter. Now, the buffer is allowed to drop below 16, which gives Mother 3's sound code enough time to restart the DMA channels, and they continue to pump samples gracefully, as I never detected a full underrun in my testing.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1224 a31d4220-a93d-0410-bf67-fe4944624d44
2013-10-21 21:46:49 +00:00
kode54 46f83f7d73 Add tiled rendering define to Android makefiles, too.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1223 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-24 11:53:04 +00:00
kode54 c0d1532211 Add tiled rendering define - big performance improvement
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1222 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-24 11:52:20 +00:00
kode54 d808640113 Fix target output name
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1221 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-24 11:51:36 +00:00
kode54 a2655200dc Fix build for Android
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1220 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-24 11:50:37 +00:00
kode54 11fe3f1fc7 Disable link by default now that games work without it
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1219 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-24 11:49:26 +00:00
squall-leonhart 4ca5da9275 updated readme
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1218 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-24 07:09:56 +00:00
kode54 297b01ff8c Sonic Advance 1/2 work now with NO_LINK defined
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1216 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-21 16:18:54 +00:00
kode54 e4894d2ea2 (Libretro) Fix build
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1215 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-21 16:18:04 +00:00
squall-leonhart 29f7d67c34 re-adding the fix for zelda oracles
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1214 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-21 15:09:45 +00:00
kode54 9ec51eb94e Let's try that again.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1213 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-21 13:57:40 +00:00
squall-leonhart 0e4e1c2dd6 revert 1207-1210 as its not really ready for integration yet.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1211 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-21 02:42:37 +00:00
thibeaz 74bc2d4517 rolling back, it seems there was some more issues than original thought
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1210 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-21 02:25:42 +00:00
thibeaz 24ea8597e2 fix a goof I made with the last commit, this should fix it
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1209 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-21 02:16:27 +00:00
thibeaz 7fb1366997 just a small revert, old data got mixed in the last commit
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1208 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-20 21:25:50 +00:00
thibeaz f4965c825f libretro merge into trunk, the individual interfaces can still be compiled on their own so the gtk/sdl/mfc interfaces can still work as originally intended. Special thanks to Squarepusher of the libretro team for helping us get this merged
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1207 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-20 21:08:23 +00:00
squall-leonhart 2c25c47cb9 fixes zelda oracles without breaking duke nukem or 007
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1206 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-19 03:24:22 +00:00
normmatt234 0a52749627 Implement memory mirrors for SRAM/FLASH.
Correctly handle 16/32bit reads from SRAM.
Removed unaligned handler for CPUReadHalfWordSigned.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1205 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-18 22:08:42 +00:00
squall-leonhart a9da83f563 This fixes the colour issue when using opengl and a HQ3 or 4x filter.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1204 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-17 15:23:47 +00:00
normmatt234 d4ba5638ac Revert changes to the ioReadable table from r1200 which broke Megaman Battle Network series.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1203 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-16 18:44:46 +00:00
squall-leonhart 5d816ca952 normatt was missing from readme
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1202 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-15 08:33:32 +00:00
normmatt234 1e59a21b88 Move the cpuDmaHack assignments into doDMA. (Fixes Croket 2 regression)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1201 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-15 07:15:31 +00:00
normmatt234 40f0a74ac1 Re-added the DMA Prefetch buffer. This fixes Phantasy Star Collection.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1200 a31d4220-a93d-0410-bf67-fe4944624d44
2013-09-14 08:00:19 +00:00
squall-leonhart 22f63644ef another tom harder patch, fixing some warnings in the gvbam and wxvbam
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1199 a31d4220-a93d-0410-bf67-fe4944624d44
2013-06-17 04:17:12 +00:00
squall-leonhart 87fccd153d commiting Tim Harders patch for libav/ffmpeg
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1198 a31d4220-a93d-0410-bf67-fe4944624d44
2013-06-17 04:05:37 +00:00
squall-leonhart f801761eca bring branches into line
fixes duke nukem on bgk-link and silences gcc warning on trunk
ignore a few more files

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1197 a31d4220-a93d-0410-bf67-fe4944624d44
2013-05-04 15:31:45 +00:00
normmatt234 2223d4f982 Fixed register used in asm.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1195 a31d4220-a93d-0410-bf67-fe4944624d44
2013-04-07 05:47:26 +00:00
squall-leonhart 6400102ddc reduce new lines
fix duke nukem cgb menu | in my limited testing this has not regressed any other games.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1194 a31d4220-a93d-0410-bf67-fe4944624d44
2013-04-06 20:18:14 +00:00
squall-leonhart 75017d0957 dirty buildfix for linux, can do it properly later.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1193 a31d4220-a93d-0410-bf67-fe4944624d44
2013-04-06 18:33:15 +00:00
normmatt234 544838a5d1 Make the asm code increment lsl/lsr/asr rm by 4 if rm is pc. (ASM now passes the armwrestler MOV opcode test)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1192 a31d4220-a93d-0410-bf67-fe4944624d44
2013-04-06 09:27:12 +00:00