Add tiled rendering define to Android makefiles, too.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1223 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
kode54 2013-09-24 11:53:04 +00:00
parent c0d1532211
commit 46f83f7d73
1 changed files with 1 additions and 1 deletions

View File

@ -55,7 +55,7 @@ LOCAL_SRC_FILES = $(VBADIR)/gba/agbprint.cpp \
$(VBADIR)/libretro/SoundRetro.cpp \
$(VBADIR)/libretro/scrc32.cpp
LOCAL_CFLAGS = -O3 -DINLINE=inline -DHAVE_STDINT_H -DHAVE_INTTYPES_H -DLSB_FIRST -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DUSE_GBA_ONLY -DNO_LINK -DFRONTEND_SUPPORTS_RGB565
LOCAL_CFLAGS = -O3 -DINLINE=inline -DHAVE_STDINT_H -DHAVE_INTTYPES_H -DLSB_FIRST -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DUSE_GBA_ONLY -DNO_LINK -DFRONTEND_SUPPORTS_RGB565 -DTILED_RENDERING
LOCAL_C_INCLUDES = $(VBADIR)
include $(BUILD_SHARED_LIBRARY)