Add tiled rendering define - big performance improvement
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1222 a31d4220-a93d-0410-bf67-fe4944624d44
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d808640113
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c0d1532211
250
src/gba/GBA.cpp
250
src/gba/GBA.cpp
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@ -4132,6 +4132,256 @@ void CPULoop(int ticks)
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}
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}
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#ifdef TILED_RENDERING
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union u8h
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{
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struct
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{
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/* 0*/ unsigned lo:4;
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/* 4*/ unsigned hi:4;
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} __attribute__ ((packed));
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u8 val;
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};
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union TileEntry
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{
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struct
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{
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/* 0*/ unsigned tileNum:10;
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/*12*/ unsigned hFlip:1;
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/*13*/ unsigned vFlip:1;
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/*14*/ unsigned palette:4;
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};
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u16 val;
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};
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struct TileLine
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{
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u32 pixels[8];
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};
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typedef const TileLine (*TileReader) (const u16 *, const int, const u8 *, u16 *, const u32);
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static inline void gfxDrawPixel(u32 *dest, const u8 color, const u16 *palette, const u32 prio)
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{
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*dest = color ? (READ16LE(&palette[color]) | prio): 0x80000000;
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}
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inline const TileLine gfxReadTile(const u16 *screenSource, const int yyy, const u8 *charBase, u16 *palette, const u32 prio)
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{
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TileEntry tile;
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tile.val = READ16LE(screenSource);
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int tileY = yyy & 7;
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if (tile.vFlip) tileY = 7 - tileY;
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TileLine tileLine;
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const u8 *tileBase = &charBase[tile.tileNum * 64 + tileY * 8];
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if (!tile.hFlip)
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{
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gfxDrawPixel(&tileLine.pixels[0], tileBase[0], palette, prio);
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gfxDrawPixel(&tileLine.pixels[1], tileBase[1], palette, prio);
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gfxDrawPixel(&tileLine.pixels[2], tileBase[2], palette, prio);
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gfxDrawPixel(&tileLine.pixels[3], tileBase[3], palette, prio);
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gfxDrawPixel(&tileLine.pixels[4], tileBase[4], palette, prio);
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gfxDrawPixel(&tileLine.pixels[5], tileBase[5], palette, prio);
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gfxDrawPixel(&tileLine.pixels[6], tileBase[6], palette, prio);
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gfxDrawPixel(&tileLine.pixels[7], tileBase[7], palette, prio);
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}
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else
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{
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gfxDrawPixel(&tileLine.pixels[0], tileBase[7], palette, prio);
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gfxDrawPixel(&tileLine.pixels[1], tileBase[6], palette, prio);
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gfxDrawPixel(&tileLine.pixels[2], tileBase[5], palette, prio);
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gfxDrawPixel(&tileLine.pixels[3], tileBase[4], palette, prio);
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gfxDrawPixel(&tileLine.pixels[4], tileBase[3], palette, prio);
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gfxDrawPixel(&tileLine.pixels[5], tileBase[2], palette, prio);
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gfxDrawPixel(&tileLine.pixels[6], tileBase[1], palette, prio);
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gfxDrawPixel(&tileLine.pixels[7], tileBase[0], palette, prio);
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}
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return tileLine;
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}
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inline const TileLine gfxReadTilePal(const u16 *screenSource, const int yyy, const u8 *charBase, u16 *palette, const u32 prio)
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{
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TileEntry tile;
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tile.val = READ16LE(screenSource);
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int tileY = yyy & 7;
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if (tile.vFlip) tileY = 7 - tileY;
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palette += tile.palette * 16;
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TileLine tileLine;
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const u8h *tileBase = (u8h*) &charBase[tile.tileNum * 32 + tileY * 4];
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if (!tile.hFlip)
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{
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gfxDrawPixel(&tileLine.pixels[0], tileBase[0].lo, palette, prio);
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gfxDrawPixel(&tileLine.pixels[1], tileBase[0].hi, palette, prio);
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gfxDrawPixel(&tileLine.pixels[2], tileBase[1].lo, palette, prio);
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gfxDrawPixel(&tileLine.pixels[3], tileBase[1].hi, palette, prio);
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gfxDrawPixel(&tileLine.pixels[4], tileBase[2].lo, palette, prio);
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gfxDrawPixel(&tileLine.pixels[5], tileBase[2].hi, palette, prio);
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gfxDrawPixel(&tileLine.pixels[6], tileBase[3].lo, palette, prio);
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gfxDrawPixel(&tileLine.pixels[7], tileBase[3].hi, palette, prio);
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}
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else
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{
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gfxDrawPixel(&tileLine.pixels[0], tileBase[3].hi, palette, prio);
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gfxDrawPixel(&tileLine.pixels[1], tileBase[3].lo, palette, prio);
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gfxDrawPixel(&tileLine.pixels[2], tileBase[2].hi, palette, prio);
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gfxDrawPixel(&tileLine.pixels[3], tileBase[2].lo, palette, prio);
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gfxDrawPixel(&tileLine.pixels[4], tileBase[1].hi, palette, prio);
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gfxDrawPixel(&tileLine.pixels[5], tileBase[1].lo, palette, prio);
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gfxDrawPixel(&tileLine.pixels[6], tileBase[0].hi, palette, prio);
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gfxDrawPixel(&tileLine.pixels[7], tileBase[0].lo, palette, prio);
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}
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return tileLine;
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}
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static inline void gfxDrawTile(const TileLine &tileLine, u32 *line)
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{
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memcpy(line, tileLine.pixels, sizeof(tileLine.pixels));
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}
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static inline void gfxDrawTileClipped(const TileLine &tileLine, u32 *line, const int start, int w)
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{
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memcpy(line, tileLine.pixels + start, w * sizeof(u32));
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}
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template<TileReader readTile>
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static void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
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u32 *line)
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{
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u16 *palette = (u16 *)paletteRAM;
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u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
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u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800];
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u32 prio = ((control & 3)<<25) + 0x1000000;
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int sizeX = 256;
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int sizeY = 256;
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switch ((control >> 14) & 3)
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{
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case 0:
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break;
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case 1:
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sizeX = 512;
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break;
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case 2:
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sizeY = 512;
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break;
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case 3:
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sizeX = 512;
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sizeY = 512;
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break;
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}
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int maskX = sizeX-1;
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int maskY = sizeY-1;
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bool mosaicOn = (control & 0x40) ? true : false;
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int xxx = hofs & maskX;
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int yyy = (vofs + VCOUNT) & maskY;
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int mosaicX = (MOSAIC & 0x000F)+1;
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int mosaicY = ((MOSAIC & 0x00F0)>>4)+1;
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if (mosaicOn)
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{
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if ((VCOUNT % mosaicY) != 0)
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{
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mosaicY = VCOUNT - (VCOUNT % mosaicY);
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yyy = (vofs + mosaicY) & maskY;
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}
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}
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if (yyy > 255 && sizeY > 256)
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{
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yyy &= 255;
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screenBase += 0x400;
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if (sizeX > 256)
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screenBase += 0x400;
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}
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int yshift = ((yyy>>3)<<5);
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u16 *screenSource = screenBase + 0x400 * (xxx>>8) + ((xxx & 255)>>3) + yshift;
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int x = 0;
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const int firstTileX = xxx & 7;
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// First tile, if clipped
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if (firstTileX)
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{
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gfxDrawTileClipped(readTile(screenSource, yyy, charBase, palette, prio), &line[x], firstTileX, 8 - firstTileX);
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screenSource++;
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x += 8 - firstTileX;
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xxx += 8 - firstTileX;
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if (xxx == 256 && sizeX > 256)
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{
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screenSource = screenBase + 0x400 + yshift;
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}
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else if (xxx >= sizeX)
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{
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xxx = 0;
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screenSource = screenBase + yshift;
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}
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}
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// Middle tiles, full
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while (x < 240 - firstTileX)
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{
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gfxDrawTile(readTile(screenSource, yyy, charBase, palette, prio), &line[x]);
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screenSource++;
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xxx += 8;
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x += 8;
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if (xxx == 256 && sizeX > 256)
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{
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screenSource = screenBase + 0x400 + yshift;
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}
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else if (xxx >= sizeX)
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{
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xxx = 0;
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screenSource = screenBase + yshift;
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}
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}
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// Last tile, if clipped
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if (firstTileX)
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{
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gfxDrawTileClipped(readTile(screenSource, yyy, charBase, palette, prio), &line[x], 0, firstTileX);
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}
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if (mosaicOn)
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{
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if (mosaicX > 1)
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{
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int m = 1;
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for (int i = 0; i < 239; i++)
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{
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line[i+1] = line[i];
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m++;
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if (m == mosaicX)
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{
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m = 1;
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i++;
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}
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}
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}
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}
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}
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void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs, u32 *line)
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{
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if (control & 0x80) // 1 pal / 256 col
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gfxDrawTextScreen<gfxReadTile>(control, hofs, vofs, line);
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else // 16 pal / 16 col
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gfxDrawTextScreen<gfxReadTilePal>(control, hofs, vofs, line);
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}
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#endif
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struct EmulatedSystem GBASystem = {
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@ -8,7 +8,11 @@
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//#define SPRITE_DEBUG
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#ifdef TILED_RENDERING
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extern void gfxDrawTextScreen(u16, u16, u16, u32 *);
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#else
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static void gfxDrawTextScreen(u16, u16, u16, u32 *);
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#endif
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static void gfxDrawRotScreen(u16,
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u16, u16,
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u16, u16,
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@ -98,6 +102,7 @@ static inline void gfxClearArray(u32 *array)
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}
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}
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#ifndef TILED_RENDERING
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static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
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u32 *line)
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{
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@ -238,6 +243,7 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
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}
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}
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}
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#endif
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static inline void gfxDrawRotScreen(u16 control,
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u16 x_l, u16 x_h,
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@ -1,3 +1,5 @@
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TILED_RENDERING = 0
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ifeq ($(platform),)
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platform = unix
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ifeq ($(shell uname -a),)
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@ -17,6 +19,7 @@ ifeq ($(platform), unix)
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TARGET := $(TARGET_NAME)_libretro.so
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fpic := -fPIC
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SHARED := -shared
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TILED_RENDERING = 1
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else ifeq ($(platform), osx)
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TARGET := $(TARGET_NAME)_libretro.dylib
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fpic := -fPIC
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@ -29,6 +32,10 @@ else
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SHARED := -shared -static-libgcc -static-libstdc++
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endif
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ifeq ($(TILED_RENDERING), 1)
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VBA_DEFINES += -DTILED_RENDERING
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endif
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VBA_DIR := ../
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VBA_SRC_DIRS := $(VBA_DIR)/gba $(VBA_DIR)/apu
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@ -42,7 +49,7 @@ UTIL_OBJS := $(UTIL_SOURCES:.c=.o)
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OBJS := $(VBA_COBJ) $(VBA_CXXOBJ) $(UTIL_OBJS) libretro.o UtilRetro.o SoundRetro.o scrc32.o
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VBA_DEFINES := -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DUSE_GBA_ONLY -DNO_LINK
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VBA_DEFINES += -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DUSE_GBA_ONLY -DNO_LINK
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VBA_DEFINES += -DFRONTEND_SUPPORTS_RGB565
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CFLAGS += -O3 -std=gnu99 $(fpic) $(VBA_DEFINES) -I../common/utils/zlib
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