available, which helps with constant resizes of arrays with a large number
of push_backs. For now, only the ROM launcher and debugger disassembly
really needs it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2442 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
- delays are now emulated (0.5 ms for reads, 101 ms for writes)
- the flash file is now saved according to the ROM name
- correctly return values with bit 6 set to zero or one, instead
of just using 0x00 or 0xff
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2440 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
bankswitch scheme (currently, only the 256 internal RAM is used).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2439 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
make another pass at getting rid of raw pointers. As I've come
to realize over the years (and in particular with reading the C++11
standard), raw pointers are evil and error-prone. So this fixes
some of them at least.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2438 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
ROMs as well); strangely enough, you had to press Joystick 0 Up before
the paddle handling was initiated.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2431 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
rendering code. This is just infrastructure for now. Pressing
Alt-f will toggle the filtering, but there's no output yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2430 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
only Bionic Breakthrough ever used this scheme, not Mind Maze and
Telepathy (as the properties database previously indicated).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2429 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
and use keys on a real keyboard more effectively.
Bumped version number, so we start all over again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2426 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
ahead of the release, I bet there's still a file I forgot to update ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2420 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
normal control functions (ie, pressing Ctrl-q will not quit, but send
this combo directly to CompuMate).
Mapped Func-Space to the Backspace key for CompuMate keyboard.
Func-space (which is actually Ctrl-space is still supported).
Updated documentation for CompuMate changes and system requirements.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2418 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
z26 code never actually implemented this, so I'm not sure how people
actually entered Basic code. I guess not many people have played
with and tested this before.
Added more sensible keys for the CompuMate 'space' and 'enter' keys.
They're still mapped to '/' and ';' respectively (to keep locations
on the keyboard the same), but are also mapped to the actual 'Space'
and 'Enter' keys (to make usage much easier). I'll probably also
map 'Shift-;' to Backspace as well.
Updated documentation for CompuMate emulation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2415 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
shifted keys from the keyboard. Most control-keys are
supported too, but still TODO is allow the Control key to
pass to the CompuMate controller and not pre-process it
by the EventHandler (so pressing Ctrl-q) shouldn't quit
emulation in that case).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2414 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
now complete; I just need to define how to pass actual keyboard keys
through the Event system.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2413 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
controllers at once. Stella wasn't initially designed to do this,
and the CompuMate is unique in this regard.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
working fine. Still TODO is the controller side, so you can actually input
some data.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2408 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
events generated by one device would never receive the 'turn off'
event when it was swapped out.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2407 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
for analog pins 4 and 9 was swapped.
Renamed various 'Fire' button events to prevent the above problem
from happening again.
In BoosterGrip games, the right mouse button now sends the 'booster'
event, allowing one to play Omega Race fully with the mouse.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2405 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
cause issues. Stella will always use VBO when available, and
disable it otherwise. For those (few/none?) people that want to
disable it, they can do it from the commandline. This option will
disappear completely in Stella 4.0 anyway ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2403 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
'saport'. This takes the values 'lr' or 'rl', corresponding to left/right
and right/left.
Added ability to dynamically swap the Stelladaptor/2600-daptor ports
with the 'Control-1' key.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2401 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
YIQ-format palette.
Removed compile-time option for DISPLAY_TV. NTSC filtering will always
be compiled into the app, but will only actually be used in OpenGL mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2396 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
latest Atari800 drop, and is the most recent version I could find. As
with the last commit, it still doesn't actually do anything (but it does
compile).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2395 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
only (IOW, actually usable on Intel-only systems). Going forward,
this will be the default install. The old one will be for 10.4-10.5
PPC/Intel 32-bit, which will eventually be phased out.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2393 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Linux configure script. Of course, there's no actual code yet ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2391 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba