used in the AtariVox and SaveKey. It isn't actually connected yet, and is
basically a C++ wrapper around the I2C routines provided by J. Payson
(aka Supercat).
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'Mission Survive', 'Solaris' and 'Swoops!'. These are temporary hacks
until the new TIA code is written, which *will* be done before the next
major release. In fact, it might even justify a 3.0 release. Fixing
the TIA is my number one priority over the next few months.
Added debug code to the TIA class pointing out when object positions
are reset less than 24 cycles after an HMOVE (which incidentally is
the cause of most of the TIA emulation bugs). Simply uncomment the
DEBUG_HMOVE declaration at the top of the class to activate this.
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bad, parity, stop bits, etc. Since the AVox is the only device using
this, and I don't see any new devices making use of it any time soon,
it doesn't make sense to over-engineer the class.
Added '-avoxport' commandline argument and associated UI setting to
set the serial port the AVox will use. I *was* thinking about
auto-detecting this, but apparently it isn't supported on all platforms.
Added AtariVox as a controller type selectable from the GameInfoDialog.
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I was making, shadowing an instance variable with a local one. I must
be losing it :)
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new code seems to contradict some documentation on the timer behaviour,
but does work with all ROMs I've tested (it even fixes a few ROMs that
didn't work before). I'm not sure if the documentation is incorrect;
more testing and feedback is needed.
Bumped version number and documentation for 2.5.1 release.
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Made SpeakJet emulation be optional, because it's still a WIP and we'll
soon be able to have AVox support without it.
Added SerialPort infrastructure, which will implement serial port access
in a general way. Those ports which don't wish to do so can simply not
implement a SerialPortXXX class; in that case a null SerialPort is used.
Still TODO is actually implement the serial port functionality for UNIX,
and add similar classes for OSX and Win32.
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is remembered from a previous run, and autoselected the next time Stella
starts.
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Made the default snapshot folder be $BASEDIR/snapshots, and got rid
of the previous default './'. I suspect this relative pathname was
causing a problem. The user is still free to choose another
snapshot dir, but the one in $BASEDIR is always created anyway.
Removed the logic that entering Stella directly from a ROM wouldn't
allow one to enter the ROM launcher afterwords. You can now always
exit from a ROM back to the launcher, no matter how Stella was
launched.
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It now compiles and runs against the latest controller changes.
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Fixed long-standing bug where debugger mode didn't work for E0 carts.
It seems at some point I refactored a section of code, and the debugger
wasn't being locked before entering it. Hence, bankswitching was
occuring when the debugger attempted to read the emulation state.
Fixed a similar debugger issue for 4A50 support. This might necessitate
a 2.5.1 release ...
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Updated docs for impending 2.5 release. I still have to add documentation
for Rom Info and Rom Audit functionality. That's the worst thing with
adding new features; I have to document them :)
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marked as being incompatible. With each future release, if the format
changes again, we simply update the header. Also, the header encodes the
last version that worked with that format, with 2 bytes per number (ie,
version 2.5, or 2.5.0.0, is encoded as 02050000).
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that looks roughly the same as the current default but was bigger. Then
it occurred to me to simply modify that font to be twice as large :)
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was still being used for the next ROM. It makes me wonder how many
people use this feature, since this problem was never reported before.
Some general cleanup of the Debugger API. I generally don't like
pointers, and use (const) references whenever possible.
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this is a simple mono-spaced font. For a future release, I'd like to get
a nicer proportional font something like the current smaller one.
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just too cool a feature not to include in the next release ;)
Checked in some updated UI font-aware code. All of the UI's are not
converted yet, but for the next release the only one that really matters
is LauncherDialog.
Added '-launcherfont' commandline argument and associated UI config
to set the size of the font used in the ROM launcher (for now, small
or large). This is useful if you activate the ROM Info and can't
zoom the entire UI by 2x. Previously, this meant the ROM listing font
was very small, but now you can have the launcher in 1x mode with a
larger font *and* the ROM info stuff also visible. More changes are
coming in a future release, so this will have to do for now.
Reworked UIDialog to contain tabs, since the options were starting to
become unwieldy.
This pretty much ties up the last remaining items for this release,
so after a little testing and updating the manual, it's time for 2.5.
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useful until I get the UI fixed wrt font sizing, and fix the issue where
you need to save snapshots in 1x mode. All that leads to extra work that
can't be released in pieces, and I want to get this release out *now*.
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into the Paddles class.
Removed '-paddles' commandline argument. You can still change the paddle
that the mouse is emulating from the UI or with Ctrl 0..3, but its no
longer a setting that can be saved.
Added message to LauncherDialog when a ROM is invalid and can't be loaded.
Reworked the GameInfoDialog a little wrt swapping console ports. Behind
the scenes, the Console.SwapPorts property is still being used, but the
UI is now more consistent (you no longer select the left and right
controller, but the controllers for players 0 and 1, and which port
they'll be plugged into).
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will be able to select a ROM directory to scan, and have all files
identified as a ROM (by extension) renamed according to their properties
name. This will create ROMs with 'pretty names', and takes the place
of the previously removed 'non-browse' mode.
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enable/disable it. Currently, you have to exit and restart the program
for this to take effect.
Fixed issues with resizing and toggling video renderers and the
image not being updated correctly. Also, saving a snapshot within
emulation mode and exiting to launcher mode now shows the new
snapshot.
Currently, the rom info viewer only works with PNG images 320x250 or
less (ie, 1x zoom mode in Stella). If the image is bigger, a message
is displayed stating that fact. At some point I have to add another
snapshot mode where it always saves in 1x mode (or maybe not; it
depends on how many people will want to save snapshots for viewing in
the rom info viewer).
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ROM has been selected in the ROM launcher (or if we're in emulation mode).
BTW, I forgot to mention in the previous commit that Stella now only
recognizes ROMs if they're named with the following extensions: .bin,
.a26, .rom, .zip, .gz (not case sensitive). Right now, attempting to
select something else prints an error message. Eventually, a MessageBox
will be shown indicating that the filename isn't valid.
For now, this restriction is only for files started from the built-in
launcher. I haven't decided if it should apply to the commandline as well.
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actually removed it from 2.4.1, and re-added it in 2.4.2. But I think
I've figured out a way to get the best of both worlds, and only have
one browsing mode. This will become clearer once I finish the ROM
auditing feature.
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config folder to "My Documents\Stella". Note that 'My Documents' will
mean different locations in different versions of Windows. But the
user shouldn't have to worry about that, since the 'Stella' folder will
be in whatever 'My Documents' is on your system :)
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config files and the state folder. This is more in line with the Linux and
OSX ports, which have a pre-defined basedir folder ($HOME/.stella). This
also makes Stella behave better with limited accounts in Windows, since
writes are no longer done to the app folder.
Since the Win32 port didn't work this way before, many people may
require the old behaviour. In this case, one may create a file named
'disable_profiles.txt' in the app folder to restore the old behaviour.
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things a little (I hope I didn't break the recent GP2X changes).
Removed more PSP stuff, since that port is no longer maintained in this
codebase, but by someone else externally.
Building the 'win32dist' target is now tailored to a Linux environment,
and now properly converts text files and zips up the result
automatically. So automated building just became that much closer ...
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accessed using a new 'host' type in configure (mingw32-cross). For
my system, the command would be as follows:
configure --host=mingw32-cross
--with-sdl-prefix=/home/stephena/.mingw/usr/i386-mingw32msvc
This allows you to compile the Windows version in Linux, which is my
main development platform. It will also allow me to get the automated
build page working again :)
Removed all NASM checking from the config scripts, since we're never
going to use it (it goes against the philosophy of Stella compiling
everywhere).
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