for Win32. This is going to be a 2.7.3a release just for Windows, as I'm
not recompiling everything just for one bug in the Windows code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1674 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
and normal TIA modes. Phosphor TIA mode is still done the old way,
since I'd have to create a 192KB lookup table otherwise.
Hopefully this will speed up 24-bit rendering in most cases, but I still
can't confirm as I'm testing in VirtualBox, which itself is emulating
24-bit colour mode. In the last commit, I mentioned I could possibly
speed things up a little. This is it (and likely as far as I can go).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1671 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
and will likely never be (24-bit mode is really a hack). I can
possibly speed it up a little more, but probably not *much* more.
This has been broken for quite some time, and it's only now I've
realized that 24-bit mode can be emulated in a virtualized XP
install in VirtualBox. But I suspect it's been broken for years.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1670 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
config-related files for the Win32 port. To use this, simply create a
file named 'basedir.txt' in the application directory (ie, where-ever
Stella was installed) containing a full pathname representing the base
directory.
This should finally satisfy those who wish to place config files
directly in the app folder, although it really isn't a good idea to do
so. But who am I to make that decision? ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1667 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
without any extensions.
Bumped version number to 2.7.2.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1662 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
addition to the previously added FilterOptions (that code filtered
by filename extension, while this further filters by an actual pattern).
This is by request of several people in the AtariAge forums).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1658 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
associated UI items) to set the aspect ratio to use in NTSC and PAL
modes. This replaces the '-gl_aspect' setting.
Hold-select/reset/button0 now work from the UI.
Grabmouse can now be set in the UI.
Changed status of the fix for ATI/OpenGL/sound from fixed to workaround.
Sound will work for the first ROM, but not for subsequent ones. This
improves on the previous behaviour, where sound didn't work at all.
Bumped version to 2.7.1.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1655 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
that the fix for ATI cards only works for the first ROM. I may mark this
down as a driver bug and be done with it (at least until I can find some
hardware to test it myself).
Upped the GL aspect ratio setting to a maximum of 120, due to a request
for aspect ratios greater than 100. Still have to bugfix it, though;
it might cause some problems with the video modes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1654 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
video when creating a console fixes the sound not working issue in
OpenGL mode on ATI hardware in Windows. It doesn't seem to break anything
else, so I'm going to leave it as the default, but the new commandline
argument '-audiofirst' can be used to reverse that logic, if necessary.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1652 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
be changed with the '-eepromdir' commandline argument as well as within
the 'Config Files' UI.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1650 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Fixed crash in displaying snapshot images. Strange that I didn't spot that one in Linux.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1649 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
WINDOWED_SUPPORT is defined. This restriction really only applies
to hardware/systems where the desktop resolution is the absolute
limit on window size (and any larger could cause a crash).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1648 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
I'm leaving it until then to make sure I catch any remaining minor bugs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1647 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
with OpenGL ATI cards in Win32, but the other way around doesn't.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1645 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
class was already ignoring it, so there's no need to keep it anywhere
else. This property was used if one wanted to disable HMOVE blanking
in cases where it should be present. However, since we're striving for
absolute accuracy in the TIA emulation, it really shouldn't be optional.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1643 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
1) Sound not saved from 'Audio Settings' dialog when launched from
the ROM launcher.
2) Sound not working in OpenGL mode in Windows when using ATI video
card drivers. Seems to be related to ordering of initialization
of sound vs. video (sound needs to be started first).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1642 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
First pass at cleaning up the TIA class, in anticipation of the new
TIA infrastructure with improved HMOVE emulation. This code has been
in need of a cleanup for some time now; there are commented TODO's
and FIXME's that are up to 10 years old!
Moved all static constants and tables into a separate TIATables class,
making the main TIA class much shorter and easier to understand.
TIA no longer uses or honours the 'Allow HMOVE blanks' ROM property;
further work will remove this from the codebase entirely.
Removed MediaSource abstraction and have the codebase use the TIA
directly. It was probably a good idea to have this abstraction when
Stella was first written (in anticipation of multiple TIA
implementations), but seeing how that hasn't happened for approx.
13 years, I don't see it ever happening :) Besides, we're paying a
price for that abstraction (certain functions can't be inline'd) for
no real reason. Perhaps in the future, the M6502/M6502Low/M6502Hi
will experience a similar contraction.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1640 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
a fact, since the other builds (other than OSX) have already been
uploaded.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1639 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
with the '~' character.
Bumped release date to Jan. 19 (Monday). I'm sure I'll find something
else wrong in the next day or so, and I really don't want to have to do
a quick 2.7.1 release because of rushing.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1636 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
will be expanded to your home directory (whatever that may mean for your
OS) when necessary.
A few more fixes for the Win32 filesystem code.
Bumped version number back a little; we're still not ready.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1631 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
are now expanded the Windows 'My Documents' folder, similar to how '~/'
is expanded to $HOME in Linux/UNIX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1630 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
to happen.
Fixes to Filesystem handling, particularly for Win32. The '~' symbol
is now recognized as 'My Documents' in Windows.
The '~' directory is now the default used if the one specified is
incorrect.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1629 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba