the one in z26 with the '-n' option. This is activated with the new
'-stats' commandline argument as well as dynamically during emulation
with the 'Alt-l' key combo.
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in auto-detect mode. This fixes an issue with the latest JunoFirst beta,
which had sound skipping because it has 266 scanlines but ran at 60fps
(when it should have been ~59.09 fps or so).
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SaveKey and EEPROM are 'smart' controllers, making use of cycle counts
for timing. All such devices may periodically need their counters reset
to prevent overflow, and this was missing from the aforementioned
controllers.
Removed some debugging code from AtariVox class.
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addresses are now determined over the entire address map (taking
into account mirroring), not just the ones defined in the internal
symbol map.
Fixed issue with mirrored TIA write addresses $40; they were actually
being defined as at $30.
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Fixed issue where some F6 carts were being autodetected as E7.
Updated RIOT timer behaviour yet again; Summer Games was broken. I think
I've finally got it now.
Made random number generation actually generate random numbers, by seeding
the generator based on the current 'ticks'.
Updated properties for several AtariVox ROMs.
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problems, we'll soon be ready for a new release (after I update the
documentation).
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controller to the RIOT debugger tab. For now, it's very joystick-
centric, and will remain that way for the next release. Also, the
states are inverted, in that selecting 'up' for port 0 actually
turns the checkbox *on*. This is more intuitive from the POV of the
user, but in actual fact behind the scenes the bit is set to 0!
This is all I'm including wrt the controller ports for the next
release. The dumped INPTx registers will have to wait.
Still TODO is add the console switches to the RIOT tab.
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to be sent to the debugger core. SWCHA and SWACNT can be changed,
SWCHB cannot. The latter will be addressed by a series of labelled
checkboxes that more clearly illustrate the function.
Also, INTIM/TIMINT/TimClks cannot be changed, as it doesn't make sense
to do so (their results depend on other registers; more specifically,
they're calculated, not stored). You can however change the TIMxxT,
which will consequently change the read-only timer registers.
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*and* read mode. Write mode will allow one to change the value (ie,
poke to SWCHA). Read mode will not allow change of value, and will
show the contents of the previous write to SWCHA (which isn't always
the same as the peek value, as it's influenced by SWACNT). This makes
it much easier to see how the AVox/SaveKey code works with these
registers.
Removed SWBCNT from the RIOT tab, since it's read-only and always the
same thing anyway (hard-wired to input).
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file. This will have to do for now, until we find a better way of
differentiating between constants and addresses.
Made the ROM disassembly area take advantage of a wide debugger window
by spacing out the label and disassembly areas.
Finalized location of the AVox and SaveKey EEPROM files; they're now
located in the basedir (the actual location depends on the OS).
Made deadzone for analog joysticks configurable from the commandline
and UI. Added '-joydeadzone' commandline argument, which accepts
a value from 0 - 29, specifying a deadzone of '3200 + DEADZONE * 1000'.
Also added UI to InputDialog to set this from dynamically from the UI.
Added code to only save the AVox and SaveKey EEPROM data file when
necessary. This is for those systems based on flash storage, where
unnecessary writes will wear down the drive.
Added SaveKey as a full-fledged controller to GameInfoDialog.
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working. After about a week of banging my head against the wall, I
happened to try another test ROM, and everything worked. So it seems
that the SaveKey test ROM from Thomas J. (with the optimized I2C
macros) isn't working correctly, or I miscompiled it or something.
All other ROMs I've tested work fine, including MGD, Fall Down,
Stratogems Deluxe, Go Fish, etc. Thomas, if you're reading this, could
we try to figure out what's going on here??
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type. Auto-detection runs the system for a little while, and this
interferes with the AtariVox and SaveKey controllers.
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almost 100% sure the current RIOT write handling is working correctly,
as it works with all ROMs I've tested as well as the SpeakJet portion
of the AtariVox. I2C EEPROM handling still isn't working, but at least
now it's getting the correct values (in the correct order) from the RIOT.
So it should be much easier to finish, now that the RIOT part is taken
care of.
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have different labels depending on if they're being read or written.
This means that, for example, reading address 0x0 from the TIA will use
label 'CXM0P', while writing the same address will use label 'VSYNC'.
There's still more work to do in this area, since we still need to
differentiate between symbols that hold addresses, and ones that hold
constants. And I'm not sure how to do that, since the DASM .sym file
doesn't export that info.
Added gl_lib = 'opengl32.dll' to the settings for Win32.
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currently only shows the SWCHx and SWxCNT registers, but it will be
expanded to include all items currently shown by the prompt 'riot'
command.
Added SaveKey controller, which is basically an AtariVox without the
SpeakJet chip. The I2C code still isn't working (same as AtariVox).
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behaviour after wraparound, which isn't sufficiently defined in any of
the documentation I've read. The new code works with all the ROMs I've
tested, but I still have the feeling it's a bit of a hack. More
research is definitely required.
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(standard fullscreen) monitors. I only have widescreen monitors here,
and never noticed the problem :)
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in evaluating the SBC opcode. Technically, the code does the same thing
in C++, but that was only a fluke :) Thanks to JLA for the bug report.
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understand. Eliminated certains constants that I could never really
explain (like the 0x40000 constant from z26), and more properly emulated
the behaviour when going negative on the timer count (according to the
documentation).
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SpeakJet portion is working, but still no-go for the I2C stuff.
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Removed debug message from TIA which were mistakenly committed.
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functionality of the Debugger::riotState() method. It will become
more useful when I add a RIOT tab to the debugger. Also, added
change tracking infrastructure.
Fixed long-standing bug with viewing the contents of TIM{1, 8, 64, 1024}T
registers. Apparently, the output generated by the 'riot' debugger
command showed either INTIM or TIMINT for those registers, and not the
actual value written to those registers.
Added INTIM, TIMINT, and TIMCLKS to the riot output, which show the
current values of the timer, the timer interrupt, and the number of
'timer clocks' resulting from writing to a timer register.
Cleaned up some of the debugger API, removing pointers and using
references instead.
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can't test it, because I can't get OSX to see the AVox on the systems
here at work.
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to never write anything to the EEPROM data array. I'll have to speak to
Supercat about that one.
Rearranged controller stuff, and changed the API a little. Basically, I
eliminated pointers to System in the controller classes, so they'll
always have a valid system object.
The savegame screen in MGD now appears, indicating that we're reading
from EEPROM SDA correctly. Of course the score isn't being saved
properly yet.
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