have been out of date for years, as is the GoodTools package that
originally created them. Thanks to Rom Hunter of AtariAge, I now have
a much more up to date database to work with.
Viewing ROM properties from the ROM launcher is currently borked. I know
what the problem is (I caused it), and it will be fixed once the database
is converted.
Added very rudimentary copy and paste support between EditTextWidgets.
Currently, it can only copy internally, within Stella. This will be
expanded on to actually support the OS clipboard before the next release.
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without having to actually start the ROM. There's no real error checking
in place yet; I just quickly added this to make mass updating of
properties easier.
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interfaces and hopefully shortening recompile times (a lot of headers are
no longer unnecessarily pulled in).
Added an abstraction around SDL_Surfaces (GUI::Surface class) to reduce
dependencies on SDL to the core code.
Software mode now has some support for showing snapshots in RomInfoWidget.
Currently, it's restricted to 16-bit mode, and doesn't yet scale the images
vertically. Have I ever mentioned how much I hate software rendering :(
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and some game properties for the currently selected ROM in the ROM
launcher. There's still much work to do, but so far it's working
quite well. Software mode support isn't completed yet.
Beginnings of new filename semantics. For the next release, snapshot
files (PNG) and state files (stx) will be named 'Cart_Name.Cart_MD5.ext'.
However, for backward compatibility, the filenames 'Cart_Name.ext' and
'Cart_MD5.ext' will also be used, if present.
Added 'romviewer' commandline argument, which activates the new ROM info
viewer. Stella will have to be restarted for this to take effect. Still
TODO is add ability to toggle this from the UI.
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will have to be restarted for this to take effect, so it still isn't the
ideal solution.
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doing some final testing, with the release coming on Monday, Aug. 20.
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debugger would reset the UI zoom level.
Fixed issue with 'make install' not completing.
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Fixed DebuggerParser::red() method so it always uses the same color,
regardless of NTSC/PAL/SECAM format.
Added Home/End/PgUp/PgDn navigation to TiaZoomWidget.
Added a 'Defaults' button to FileSnapDialog.
Made configurable the number of lines a mouse scrollwheel will move the
scrollbar. This can be set by the '-mwheel' commandline argument, as well
as in UIDialog.
Removed some dead code in several debugger classes.
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improved its error handling message.
Made TiaZoomWidget take extra debugger dialog real-estate into account.
Beginning work on fixing debugger 'run' and 'reload' commands, which
currently cause a segfault.
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button on a mouse. I could never figure out why it was moving 4 lines
when I only specified 2. Still TODO is make this configurable from
UIDialog.
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height of the debugger dialog (similar to 'launcherres' argument). Since
this provides the functionality of 'debugheight', that setting has been
removed.
Added configuration of debugger width/height to UIDialog. Still TODO is
make the debugger 'resize' its widgets properly.
Changed 'height' debugger command to 'resolution', which will eventually
set the 'debuggerres' argument.
Made UI palette changes from UIDialog dynamic (Stella doesn't have to
be restarted for it to take effect. Also renamed palette choices to
'Standard' and 'Classic'.
Changed default size of the Launcher to 400x300.
Some cleanups to Widget and CheckboxWidget for recent palette updates.
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Removed older browsing mode where the listing is scanned by md5sum,
since it wasn't really useful any more. Basically, the default is
to now use 'rombrowse' mode, where the listing acts like an actual
filesystem. Related to this, removed 'rombrowse', 'modtime' and
'lastrom' settings.
Reworked the FileSnapDialog wrt the previous point. The rombrowse
toggle button and 'Reload' button were no longer relevant.
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are hard-coded, but the infrastructure is there to make this modifiable
from the UI (at some point after the next release).
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Removed references to 'original' palette from VideoDialog, since it's no
longer present in the codebase.
Added dummy files for Direct3D framebuffer. It looks like Windows Vista
has finally screwed up OpenGL enough that I have to write Windows-specific
code. Damn, have I ever mentioned how much I hate Microsoft? They've
been trying to kill OpenGL for years, and now they might actually
succeed.
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still work with VC.net 2003, but since SDL 1.2.12 needs VS 2005, we're
kind of stuck with it.
Activated console build mode by default, since it's nice to see cout/cerr
debugging info on the command line (and is better than compiling under
MinGW anyway).
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Added '-channels' commandline argument, which allows setting the 'Cartridge.Sound'
property (the property was already present; this just adds a way to set it
from the commandline).
Added ability to change the locations for state saves, cheatfile, palette file
and properties file. These are now changable from within the application
(Options -> Files & Snapshots -> Config Files. They're also changable from the
commandline with '-statedir', '-cheatfile', '-palettefile', and '-propsfile'.
Fixed issues in commandline handling; maybe I should just use GNU getopts.
Updated the documentation. I guess that means a new release is close ...
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freedesktop.org. The XPM is still present, and is used for compiling
directly into the application.
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file configurable from the commandline and in the UI. Because of this,
removed support for BASEDIR functionality added in the last release.
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fullscreen mode smaller than it was initially created for.
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those systems which don't actually have a windowing environment. When
this is set, toggling from fullscreen will not be possible, and certain
window-related UI functions will not be accessible.
Completely revamped video subsystem. Windowed and fullscreen modes are
now dealt with separately. Windows can be zoomed using the 'zoom_ui'
and 'zoom_tia' arguments. Fullscreen modes are now set by resolution,
not zoom, so you can specify to always use a certain fullscreen
resolution, and the images will be scaled appropriately. This also
fixes the fullscreen issues on widescreen monitors; just select a
widescreen video mode, and the aspect ratio will always be correct.
Removed dirty-rect support for software rendering of the TIA image,
as it ended up being slower than just updating the entire image.
For those resolutions where it will start to slow down (1024x768 or
higher), one should be using OpenGL.
Fixed issue in Windows when returning from fullscreen mode made the
window constantly 'shrink' in size. It was related to auto-detecting
the desktop resolution, which is really the job of SDL. As such, all
further releases of Stella will require SDL 1.2.10, which includes
this auto-detection code internally.
Made ROM launcher resizable, configurable in sizes from 320x240
to 800x600. Updated the UIDialog to change these quantities from the
UI (Stella will need to be restarted for it to take effect).
Removed aspect ratio support, since it was causing problems, and the
new fullscreen mode work has made it obsolete. i *may* consider it
again in the future, if there's sufficient demand.
Added 'fullres' commandline argument, used to set the fullscreen
resolution.
Added 'launcherres' commandline argument, used to set the ROM
launcher resolution. This replaces 'launchersize' argument, which
has been removed.
Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia',
respectively. Their function remains the same.
Changed meaning of 'gl_fsmax' argument to specify what modes to use
fullscreen OpenGL scaling (previously, this was a boolean, and
didn't consider different modes).
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misdetected any more.
Optimizations in autodetect logic, thanks to suggestions from
Thomas Jentzsch.
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to requiring only 4 entries out of 2722 ROMs where auto-detection fails.
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and Activision (FE) carts.
Removed most of the pre-defined bankswitching types from the internal
database, since auto-detection is now quite accurate. There are only
6 entries out of 2722 where the type needs to be overridden; not bad,
I think :) Testing is welcome, because I may have introduced some minor
regressions.
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I realized it didn't need to be implemented as a binary tree at all. So
now it's a simple array in sorted order, and it's searched with a simple
binary search algorithm. Fixes the bug I was running into, and saves over
115KB in executable size :)
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System object. Eventually, this will lead to more accurate emulation
for Driving controllers, and hopefully support TrakBall/Amiga/ST mouse
as well.
Fixed snapshot bug where a snapshot included the CommandDialog UI when
launched from that mode.
Bumped version number to 2.3.6.
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and all associated settings/UI elements. It wasn't actually used anywhere
in the current properties database, and would definitely disappear in the
next version of the TIA class anyway.
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