thrust26
56979052f9
made GameInfoDialog.Console settings immediate
2018-08-04 12:39:55 +02:00
thrust26
d9a1d2b7e5
trying to fix #328
2018-08-02 22:44:27 +02:00
Christian Speckner
cd06cc6d2c
Show the current image data in zoom widget.
2018-08-01 23:12:45 +02:00
thrust26
766b6cd566
added units to AudioDialog params
2018-07-31 22:24:00 +02:00
thrust26
6cafbba3e4
Added tickmarks to sliders.
2018-07-31 17:51:53 +02:00
thrust26
a24e042d1e
changed "FPS" back into "fps"
2018-07-31 17:07:51 +02:00
Stephen Anthony
78d7e9c29a
Fix minor warnings in Xcode.
2018-07-30 22:07:30 -02:30
Christian Speckner
6da398deaa
Display Hz in console time.
2018-07-31 00:07:07 +02:00
Christian Speckner
81f216872d
Update XCode project, fps -> FPS
2018-07-30 23:50:52 +02:00
Christian Speckner
2f4e0f51fc
Pacify MSVCC
2018-07-30 23:47:59 +02:00
thrust26
8c6bb5cd93
updated VS project files
2018-07-30 23:46:04 +02:00
Christian Speckner
9aeb40fc32
Display speed in OSD without decimals.
2018-07-30 23:40:48 +02:00
Christian Speckner
b612d22364
Ups, add missing file.
2018-07-30 23:35:56 +02:00
Christian Speckner
3a5572d3b9
Add measured FPS to OSD, squash a bunch of minor bugs.
2018-07-30 23:19:47 +02:00
thrust26
8ad6ab9198
Merge branch 'master' of https://github.com/stella-emu/stella
2018-07-30 15:26:26 +02:00
thrust26
593b2369e1
disabled SSE2 for 32 bit versions
2018-07-30 15:26:14 +02:00
Stephen Anthony
8c01e8a0f1
Fix for minor warning (redundant code).
2018-07-28 20:19:45 -02:30
thrust26
5240aaf0db
removed now superfluous info text in 'General' tab
2018-07-28 23:43:06 +02:00
thrust26
36b94dd001
upper case info
2018-07-28 23:36:36 +02:00
Stephen Anthony
cf7605a5b0
Minor changes to dirty-update code.
2018-07-27 17:50:00 -02:30
Christian Speckner
89a6cb11d1
Remove busy waiting.
2018-07-26 20:55:47 +02:00
Stephen Anthony
50ee957a29
Updated PNG lib to latest version.
2018-07-25 09:54:43 -02:30
Stephen Anthony
e691853f0e
First pass at fixing superfluous re-draws in the UI.
...
- This addresses issue 158, and reduces CPU usage to near 0% when no changes are happening
- This returns the code to the same performance levels as version 3.x.
2018-07-25 08:48:21 -02:30
Stephen Anthony
a20bb6e95d
Fix compile error when sound support is disabled.
2018-07-20 09:04:21 -02:30
Stephen Anthony
949964bdf6
Oops, forgot something in the last commit; do not include header files twice.
2018-07-13 12:35:40 -02:30
Stephen Anthony
c2bfeb5799
Fix compile failure when debugger support is disabled.
2018-07-13 12:31:37 -02:30
Christian Speckner
f3f966d12c
Ignore break conditions while stepping frames.
2018-07-13 00:16:53 +02:00
Christian Speckner
c72febe188
Fix audio dialog, remove dead code.
...
* Propery apply presets
* Fix weird states when enabling / disabling audio
2018-07-11 22:50:04 +02:00
thrust26
21092b61be
removed non-linear volume calculation
2018-07-11 22:37:21 +02:00
thrust26
02085c1482
minor polishing of the Audio dialog
2018-07-11 21:22:52 +02:00
thrust26
22bd9ee262
minor refinements of speed slider
2018-07-11 21:03:57 +02:00
Christian Speckner
03e2c275b7
Change speed units to %.
2018-07-11 20:49:37 +02:00
thrust26
4f48efc350
commented duplicate TIA zoom slider
2018-07-11 19:00:39 +02:00
Stephen Anthony
1a97c5bc93
Minor updates to Xcode project.
...
Changed uInt32 to uInt64 in several places, standardizing on uInt64 for cycle-related variables.
2018-07-01 23:23:11 -02:30
Stephen Anthony
4329eb5c37
Add missing file in VS project, and fix minor compile warnings.
2018-07-01 21:43:22 -02:30
Stephen Anthony
cb6c04815e
Remove HAVE_GETTIMEOFDAY defines for all ports.
...
- gettimeofday() is no longer used, so we don't need the define anymore
2018-07-01 21:21:01 -02:30
Stephen Anthony
d8b4228ead
Fixes for minor compile warnings in clang 6 and gcc 8.
...
Sorry that this is all I've been able to contribute for the past few weeks :(
2018-07-01 21:15:15 -02:30
Christian Speckner
258fc9c106
Add missing files, fix XCode build.
2018-07-02 01:06:46 +02:00
Christian Speckner
f728a32731
More timing improvements.
2018-07-02 00:58:32 +02:00
Christian Speckner
621e0d9d79
Compile fix, more accurate timing.
2018-07-02 00:23:07 +02:00
Christian Speckner
c270a45409
Merge branch 'feature/precise-audio'
2018-07-01 23:48:26 +02:00
Christian Speckner
1c93fce6fc
Speed UI.
2018-07-01 12:54:51 +02:00
Christian Speckner
2b23c81126
Support variable emulation speed.
2018-06-27 23:12:50 +02:00
Christian Speckner
674e5f01c0
Massage preset values.
2018-06-25 00:42:40 +02:00
Christian Speckner
5656051aae
Tie in UI.
2018-06-25 00:30:52 +02:00
Christian Speckner
47bbdb679e
Remove unnecessary code, don't spam if audio is disabled.
2018-06-24 22:48:28 +02:00
Christian Speckner
176507cb46
Fix memory corruption on console reset.
2018-06-23 01:18:35 +02:00
Christian Speckner
ef5261689a
Major audio settings overhaul.
2018-06-23 00:58:28 +02:00
thrust26
d387369e92
Revert "make editable text display from the beginning by default"
...
This reverts commit c2f9c070b7
.
Causes corrupted frame counter in debugger (when counter > 256)
2018-06-21 22:55:01 +02:00
Christian Speckner
d127865dee
Remove a leftover from refactoring.
2018-06-19 21:37:18 +02:00
Stephen Anthony
963905759e
Controller/Genesis/Booster cleanup.
...
- Made BoosterGrip set defaults for analog pins, just like Genesis
- Removed superfluous call to update an unchangeable pin in Genesis
- Renamed Controller resistance constants to indicate that they are actually constants
2018-06-12 19:07:31 -02:30
thrust26
60519dbc6a
minor fix for Booster.cxx
...
code cleanup in Genesis.cxx
2018-06-12 20:38:48 +02:00
thrust26
a9cd833975
fixes #317
2018-06-12 20:11:29 +02:00
thrust26
337375a2b2
Merge branch 'master' of https://github.com/stella-emu/stella
2018-06-10 15:10:17 +02:00
thrust26
93e42bc15f
redefined Stella's PAL color palette
2018-06-10 15:10:04 +02:00
Christian Speckner
0fbd875783
Documentation.
2018-06-09 23:16:59 +02:00
Christian Speckner
8781889a7f
Documentation, cleaup, fix race in frame stats.
2018-06-09 00:31:20 +02:00
Stephen Anthony
6cb9efac28
Updated OSX project file for EmulationWorker class.
...
Fixed minor compile warning, and made a method const.
2018-06-07 19:56:36 -02:30
Stephen Anthony
b955113f83
Updated VS project file for EmulationWorker class.
2018-06-07 19:44:13 -02:30
Christian Speckner
8edc597189
Hook and fix up EmulationWorker -> threading works, pick'n'pile is happy.
2018-06-07 23:38:14 +02:00
Christian Speckner
ea94f5e795
Scheduling fixes.
2018-06-07 21:02:08 +02:00
Christian Speckner
d8732c9378
Uups, fix evident error.
2018-06-07 20:59:15 +02:00
Christian Speckner
773a0cf906
Cleanup.
2018-06-07 20:55:33 +02:00
Christian Speckner
afb1e1d1e1
Emulation worker. Currently untested and disconnected.
2018-06-07 20:54:30 +02:00
Stephen Anthony
e0cf1d1dd5
Fix crash in OpenBSD framebuffer/texture cleanup.
...
- It seems that textures must be destroyed *before* the renderer is destroyed
- This isn't mentioned anywhere in the SDL docs, and it works everywhere else, but in any event it is now fixed
2018-06-07 12:46:26 -02:30
Stephen Anthony
cf34707e27
Use smart pointer to store static scanline data in FBSurface.
...
- in working on the OpenBSD crashing issue, I noticed that we can use a unique_ptr here
2018-06-06 17:57:15 -02:30
thrust26
17c60192dd
made Display property changes in GameInfoDialog immediate
2018-06-03 12:03:28 +02:00
thrust26
a3955553b8
added missing auto detection for manual selected display format "Auto-detect" (50Hz ROM after 60Hz formats)
2018-06-03 11:39:42 +02:00
thrust26
f37651a46d
fixed missing ConsoleInfo.DisplayFormat update
2018-06-02 17:18:10 +02:00
thrust26
4562e44d59
fixed right border in GameInfoDialog/Cartridge tab
2018-06-02 13:07:49 +02:00
thrust26
c2f9c070b7
make editable text display from the beginning by default
2018-06-02 12:40:25 +02:00
thrust26
5f59d10c51
fixed some issues in GameInfoDialog (see #297 )
2018-06-02 12:23:21 +02:00
Stephen Anthony
9e4dbd6a3a
Fixed dirty buffer in TIA mode when switching screenmodes.
2018-05-27 18:53:57 -02:30
Stephen Anthony
1eee879e29
Make sure onscreen messages are shown, even when a console doesn't exist.
2018-05-27 16:41:42 -02:30
Stephen Anthony
cc4bd29a03
Fix minor warning (nullptr is the proper C++ constant).
2018-05-27 16:17:12 -02:30
thrust26
f726ad0206
fix #314
2018-05-27 14:31:02 +02:00
Christian Speckner
a5ce457b72
Implement triple buffering in TIA.
2018-05-27 00:26:36 +02:00
Stephen Anthony
f7a9a12c23
Updated VS project for recent dispatch class changes.
...
Bumped version # for precise-sound branch, since I'm getting tired of
switching between branches and forgetting which binary I'm currently
running.
2018-05-24 21:32:32 -02:30
Stephen Anthony
a9985cc6b8
Updated OSX project file for new dispatch code, and fixed a minor warning.
2018-05-24 21:01:38 -02:30
Christian Speckner
77f149eab9
Fix stepping after breakpoint.
2018-05-24 00:19:49 +02:00
Christian Speckner
a14cf8d077
Refactoring: start debugger from dispatch loop.
2018-05-24 00:13:43 +02:00
thrust26
5da17e892a
fixed "Path" spelling error (using German "Pfad" :)
2018-05-23 14:40:12 +02:00
thrust26
4c5493f120
Merge branch 'master' of https://github.com/stella-emu/stella
2018-05-23 14:36:13 +02:00
thrust26
bbfe2cb49b
fixed crash when display directory dialogs on launcher mode
2018-05-23 14:35:49 +02:00
Christian Speckner
ae0faaabfc
Fix cycle counting in CPU.
2018-05-22 00:18:07 +02:00
Stephen Anthony
ec1e65d683
Make Champ Games that use SaveKey use it by default.
2018-05-20 14:33:55 -02:30
Stephen Anthony
02dbbca861
Fixed bug with autodetecting SaveKey controller.
...
- The cycles were being reset to the current system cycles, when in the old
code they were not being updated at all (other than being normalized when the
old system cycles could be running backwards).
- This change restores behaviour to that in 5.0.2.
2018-05-20 14:33:44 -02:30
Stephen Anthony
2fd1cafc2d
Fix [[nodiscard]] warning in VS (applies only to C++17 mode).
2018-05-18 22:56:16 -02:30
Stephen Anthony
b8978aa76e
Variables declared as uInt64 should be serialized as such.
2018-05-18 22:55:57 -02:30
Christian Speckner
ed6eae6a67
Rerender only if there is actual change.
2018-05-17 22:56:07 +02:00
Christian Speckner
639b6af1e9
Fix missing audio reset.
2018-05-16 13:09:50 +02:00
thrust26
adbde4e4db
preliminary audio dialog changes
2018-05-15 20:51:29 +02:00
Stephen Anthony
cf8f76a0e1
Fix [[nodiscard]] warning in VS (applies only to C++17 mode).
2018-05-12 22:33:15 -02:30
Stephen Anthony
dc77f5d5f1
Variables declared as uInt64 should be serialized as such.
2018-05-12 17:04:33 -02:30
Christian Speckner
c3766021d8
Add a log message for audio buffer overflow messages.
2018-05-12 16:52:54 +02:00
Christian Speckner
f01553bdc7
More audio queue tuning -> less lag.
2018-05-12 16:21:58 +02:00
Christian Speckner
7391c55f9e
Documentation, minor optimization.
2018-05-12 13:32:31 +02:00
Stephen Anthony
4c7ad7a0b6
Replace 'new' calls with unique_ptr.
...
- @DirtHairy, you can revert this if you like, but unless there is some issue, I'd rather use smart pointers with auto-deallocation.
2018-05-11 21:26:22 -02:30
Stephen Anthony
741515a520
Fix minor compile warnings generated by clang:
...
- mostly change pointer -> 0 to use 'nullptr'
- some commenting and formatting fixes
2018-05-11 21:01:40 -02:30
Stephen Anthony
d624140829
Updated VS project for resampling work, and fixed minor compile error in
...
Windows.
2018-05-11 20:32:18 -02:30
Christian Speckner
33db8a8b03
Comments.
2018-05-12 00:44:31 +02:00
Christian Speckner
ce2d650df4
Update XCode project.
2018-05-12 00:24:02 +02:00
Christian Speckner
0c67bff939
Tuning, TODO
2018-05-12 00:18:09 +02:00
Christian Speckner
2da0ffa2f5
Rework available sampling rates (44100, 44800, 96000), add resampling.quality parameter.
2018-05-12 00:15:29 +02:00
Christian Speckner
1b0fb381d0
Lanczos resampling.
2018-05-11 23:52:00 +02:00
Christian Speckner
b329c7ff5f
Switch to F32 samples, make volume scale more linear in sound..
2018-05-10 23:54:52 +02:00
Stephen Anthony
cea1c011be
Updated Xcode project for resampler classes.
2018-05-08 20:34:46 -02:30
Stephen Anthony
2c38757faa
Updated VS project file for resampler classes.
2018-05-08 20:17:48 -02:30
Christian Speckner
3bac41dd46
Factor out resampling.
2018-05-09 00:38:01 +02:00
Stephen Anthony
c1679d6883
Fixed VS project file; recreated it from the one in master.
2018-05-08 20:00:10 -02:30
thrust26
1c10e590af
fixed missing prefix for "thumb.trapfatal"
2018-05-08 21:29:29 +02:00
thrust26
efbc261128
fixed missed end tag
2018-05-08 16:05:01 +02:00
Christian Speckner
ec83fdd158
Update XCode build
2018-05-07 00:06:53 +02:00
Christian Speckner
068dcad4a4
Remove hardcoded limit on sample rate.
2018-05-06 23:50:52 +02:00
Christian Speckner
6cc8a22978
More timing tuning, coding style.
2018-05-06 23:45:21 +02:00
Christian Speckner
a58db7e62d
Make sure that all audio samples are generated during each timeslice.
2018-05-05 01:08:09 +02:00
Christian Speckner
d2c930886b
Sanitize and match emulation timing
...
-> no more perceivable audio latency
-> fewer underruns
2018-05-05 00:47:48 +02:00
Christian Speckner
9079d77de0
Cosmetic changes, add audio todo.
2018-05-02 21:30:38 +02:00
Christian Speckner
c905b01fca
Merge branch 'master' into feature/precise-audio
2018-04-25 22:49:00 +02:00
Stephen Anthony
ddf6ba1089
Add preliminary support for 2600-daptor D9 USB device.
2018-04-01 15:01:03 -02:30
Stephen Anthony
a978bb527e
Fix compile error when debugger support is disabled.
2018-03-31 20:33:25 -02:30
Christian Speckner
b5afa69764
Make coverty happy.
2018-03-30 22:04:42 +02:00
Stephen Anthony
382a39a6c7
More fixes for issues reported by Coverity.
2018-03-30 10:51:56 -02:30
Stephen Anthony
698beaec8b
Fixes for various issues reported by Coverity.
2018-03-24 16:58:08 -02:30
Stephen Anthony
524cec907a
Updated Windows build to support SDL 2.0.8.
2018-03-24 14:47:18 -02:30
Stephen Anthony
2949821814
Updated OSX project file for EventHandler refactoring.
2018-03-24 14:02:14 -02:30
Stephen Anthony
b59cf4f54b
Updated VS project file for EventHandler refactoring.
2018-03-24 13:53:24 -02:30
Stephen Anthony
0908a92da1
Continuing with the large refactoring of EventHandler:
...
- all keyboard-related stuff moved into PhysicalKeyboardHandler class
- all snapshot-related stuff moved directly into PNGLibrary class
- EventHandler class is now ~1300 LOC, which while still large, is much better than 2500 LOC
2018-03-24 12:36:00 -02:30
Stephen Anthony
08ac6b0ff9
Fixed joystick hat not receiving 'CENTER' event ( fixes #300 ).
2018-03-21 18:16:33 -02:30
Stephen Anthony
0cde1ec4b9
Minor refactoring with Controller::isAnalog() usage.
2018-03-18 16:13:28 -02:30
Stephen Anthony
3ce71302b7
Minor updates and commenting for PhysicalJoystickHandler.
2018-03-18 15:58:41 -02:30
Stephen Anthony
9a4b14392b
Minor refactoring of Controller class:
...
- a controller can now answer whether it is intrinsically an analog controller
2018-03-17 20:03:05 -02:30
Stephen Anthony
7eab28b2ef
Use smart pointer for joystick in PhysicalJoystickHandler.
2018-03-17 19:44:47 -02:30
Stephen Anthony
be23ad7ca7
Updated OSX project file for EventHandler refactoring.
2018-03-17 18:28:40 -02:30
Stephen Anthony
77ba46ec3a
Updated VS project file for EventHandler refactoring.
2018-03-17 18:12:31 -02:30
Stephen Anthony
76b6026d30
First pass at reworking EventHandler, splitting it up into more manageable pieces.
...
For now, joystick-related stuff is moved into its own classes.
No improvements are made yet; just refactoring and moving code around.
This reduces EventHandler from ~2500 lines to ~2000 lines.
2018-03-17 18:00:44 -02:30
Christian Speckner
d8178f546b
Make sure that the hardware state is up to date before entering the debugger.
2018-03-13 23:38:31 +01:00
Christian Speckner
593ec2fdc9
Make sure that the hardware state is up to date before entering the debugger.
2018-03-13 22:13:35 +01:00
Stephen Anthony
36997d4d7a
Final updates for 5.1.1 release.
2018-02-21 15:38:29 -03:30
Stephen Anthony
c79d86d6a6
Fixed minor compile warnings with gcc 7.
2018-02-15 19:57:17 -03:30
Stephen Anthony
a38b168db8
Updated various files for 5.1.1 release (dates still TBD).
2018-02-15 19:51:57 -03:30
Stephen Anthony
1a4670ca0e
Cherry-pick debugger saveOldState() fix from master, and bump to 5.1.1.
2018-02-15 19:40:57 -03:30
Stephen Anthony
d07f7771a3
Add missing locks around Debugger::saveOldState() ( fixes #298 ).
2018-02-15 19:39:17 -03:30
Stephen Anthony
162f7b7501
Add missing locks around Debugger::saveOldState() ( fixes #298 ).
2018-02-15 19:25:54 -03:30
Christian Speckner
fbbfa222a0
Fix a detail in audio block simulation -> doctor sounds correct
2018-02-13 23:08:20 +01:00
Christian Speckner
c25e7a6b35
Compile fix.
2018-02-12 23:55:14 +01:00
Christian Speckner
5c1bd83904
Merge branch 'master' into feature/precise-audio
2018-02-12 23:32:03 +01:00
Christian Speckner
01c78842d6
Serialization fix.
2018-02-12 23:21:02 +01:00
thrust26
2a3bb4329e
load and update existing game specific properties file
2018-02-12 16:47:03 +01:00
Christian Speckner
d65ac4875f
Minor missile starfield fix.
2018-02-09 00:59:17 +01:00
Christian Speckner
b8af22cd67
Fix playfield signal during hblank.
2018-02-08 20:53:42 +01:00
Christian Speckner
b30fa0df98
And another collision fix.
2018-02-07 23:13:16 +01:00
Christian Speckner
6b6fb9140f
More HMOVE collision fixes.
2018-02-07 23:00:58 +01:00
thrust26
5764a73d89
finalized TimeLineWidget for new UI look
2018-02-07 14:55:43 +01:00
Stephen Anthony
e01321fbea
Refactor Dialog class containing fonts:
...
- the previous code has a _font pointer in derived classes, and a _font reference in the base class; this causes name collisions
- the Dialog class now takes a font reference, which is used throughout the hierarchy
- this simplifies certain code (setTitle vs. initTitle) and also eliminates clang warnings
2018-02-06 19:26:49 -03:30
Christian Speckner
07f1051be0
Tentative fixes for collisions during HBLANK.
2018-02-06 23:32:02 +01:00
Stephen Anthony
2874a7c504
Fixed some compiler warnings from clang.
...
Refactored Stack::replace() to use Stack::applyAll() lambda instead.
2018-02-06 15:11:16 -03:30
sa666666
b84d97cd9a
And so it begins again ...
2018-02-06 08:54:35 -03:30
thrust26
d24934d010
spelling
2018-02-06 13:14:40 +01:00
thrust26
ad1d37304e
aligned button heights and widths
2018-02-06 13:12:21 +01:00
thrust26
564e014620
removed FLAT_UI code from TimeLineWidget
...
added toggle mode button to TimeMachineDialog
2018-02-06 12:46:27 +01:00
thrust26
1fa00f2372
initial wind when entering TM dialog causes message now
...
(TODO: try to propagate key into dialog instead)
2018-02-05 19:57:41 +01:00
thrust26
1569ee1c6b
minor code cleanup
2018-02-05 13:45:34 +01:00
thrust26
33756b2481
fixed a little merge error
2018-02-05 13:39:13 +01:00
Christian Speckner
7d7ebb8d03
Merge branch 'master' into feature/precise-audio
2018-02-04 23:50:16 +01:00
Christian Speckner
f7c445fb7c
Merge branch 'release/5.1'
2018-02-04 23:48:45 +01:00
Stephen Anthony
db5eb89335
Updated changelog for one last fix for TIA PF collision handling.
2018-02-04 18:58:53 -03:30
Christian Speckner
ba549e1d8a
Improve PF collision handling during hblank.
2018-02-04 23:18:30 +01:00
Stephen Anthony
2bd0d05d44
Bumped version number for 5.1 release.
2018-02-04 18:37:35 -03:30
thrust26
3ab2ddb870
fixed EventHandler logic
2018-02-04 21:00:10 +01:00
Stephen Anthony
6d16790ce8
Fixed minor warning from Xcode.
2018-02-04 16:14:39 -03:30
Stephen Anthony
997751b64f
When TimeLineWidget is empty, it now displays as such.
2018-02-04 12:14:23 -03:30
Stephen Anthony
f29dcfece1
Refactored TimeLineWidget to use uInt32 throughout:
...
- this fixes issues with signed vs. unsigned in some areas
- it also self-documents, in that the slider should never use negative values
2018-02-04 11:15:42 -03:30
Stephen Anthony
9e53641add
Time machine rewinds are now triggered at the same time as entering the dialog.
2018-02-04 11:14:59 -03:30
thrust26
99e31ac158
fixed time bar issue with no states
2018-02-04 10:14:58 +01:00
Stephen Anthony
de56f9cff5
Merge branch 'release/5.1' of github.com:stella-emu/stella into release/5.1
2018-02-03 20:54:05 -03:30
Stephen Anthony
77f2c478a0
Fixed warnings from Xcode (some pretty big issues were caught here)
2018-02-03 20:44:46 -03:30
Stephen Anthony
974c686366
Fixed compiles warnings in VS 2017.
2018-02-03 19:52:14 -03:30
Stephen Anthony
1f1ced0f01
Bumped minimum state version.
2018-02-03 19:30:52 -03:30
Stephen Anthony
26096fcc47
Fixed some warnings, and updates for 5.1 release.
2018-02-03 19:29:27 -03:30
Stephen Anthony
6c5bddcdf8
Time Machine dialog now resizes correctly:
...
- in 2x mode, it takes up the maximum amount of space
- in larger modes, it takes up the same relative amount of space: ~80% width
2018-02-03 17:27:52 -03:30
Christian Speckner
803b85343a
Tuning.
2018-02-03 01:23:19 +01:00
Christian Speckner
cb89d09c7f
Refactoring: remove framerate from OSystem and Console.
2018-02-03 01:01:02 +01:00
thrust26
f4db8e4816
fixed zoom settings via hotkey (made persistent again)
2018-02-02 22:51:22 +01:00
thrust26
9d72ae2c4e
reordered OptionsDialog to match next release
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updated docs accordingly
2018-02-02 15:55:27 +01:00
thrust26
cbeeda6f55
added tickmarks to TimeLineWidget (5 intervals)
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replaced 3d box with rect for TimeLineWidget
2018-02-02 13:05:41 +01:00
Stephen Anthony
883a9249b1
Fixed inverted subtraction in the previous commit.
2018-02-01 19:52:32 -03:30
Stephen Anthony
c18bcbc39b
TimeLineWidget mouse handling is now complete.
2018-02-01 19:03:17 -03:30
thrust26
97a0638845
Added (fixed) tickmark intervals to SliderWidget
2018-02-01 18:21:57 +01:00
thrust26
6d1c5b1301
removed +/-10 buttons for TimeMachineDialog
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updated documentation
2018-02-01 11:18:05 +01:00
Christian Speckner
396dd637af
Rework dispatch loop.
2018-01-31 20:44:39 +01:00
Christian Speckner
7f83e776b2
Keep book of the number of cycles spent during emulation.
2018-01-31 19:29:37 +01:00
thrust26
1c4345eff3
made sure dialogs fit into 2x zoom and 0.8 aspect ration (=512 pixel)
2018-01-31 15:24:20 +01:00
thrust26
f56286fac9
reordered frame stats to make more sense
2018-01-31 08:52:52 +01:00
thrust26
7970955353
aligned transparency with TimeMachineDialog
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move slightly away from corner
2018-01-31 08:37:31 +01:00
Stephen Anthony
86941ad6af
Fixed time machine dialog glitches when the state list is empty.
2018-01-30 19:50:29 -03:30
sa666666
1ce528ff99
Fix crash in TimeLineWidget when setStepValues() is passed an empty list.
2018-01-30 08:18:20 -03:30
thrust26
eb96e1ca49
reduced TimeMachineDialog transparency
...
frame stats now always displays the real frameRate
2018-01-30 09:06:03 +01:00
Christian Speckner
d70b0d8c40
Audio state serialization.
2018-01-29 22:44:06 +01:00
Christian Speckner
025adc59aa
Merge fallout.
2018-01-29 22:25:23 +01:00
Christian Speckner
89f3f4c9b8
Merge branch 'master' into feature/precise-audio
2018-01-29 21:18:36 +01:00
Christian Speckner
87c59db4e0
Merge branch 'release/5.1'
2018-01-29 21:17:00 +01:00
thrust26
c9bc3601e3
replaced some PopUpWidgets with SliderWidgets
2018-01-29 19:59:46 +01:00
thrust26
9a3516b610
fixed compression factor calculation due to previous commit
2018-01-29 17:13:17 +01:00
thrust26
aa7dd33dc8
removed keeping very 1st state with compression enabled
2018-01-29 16:58:26 +01:00
thrust26
7f23ac00a2
small extra drag area for SliderWidget added
2018-01-29 09:15:54 +01:00
Stephen Anthony
b11643881a
Intervals on timeline are now graphically proportional to time:
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- intervals are only valid when using key shortcuts
- using the mouse to select/scroll does not show proper proportions yet
2018-01-28 20:11:21 -03:30
Christian Speckner
97a483b124
Update XCode project.
2018-01-29 00:22:43 +01:00
Christian Speckner
f87316bfdb
Dynamically adjust fragment buffer size based on fragmen size and period.
2018-01-29 00:09:21 +01:00
Christian Speckner
13eefbb542
Make compiler happy.
2018-01-29 00:09:21 +01:00
Christian Speckner
c5aad2ae7a
Volume adjustment.
2018-01-29 00:09:21 +01:00
Christian Speckner
ae88a5b6b6
Fix crash on audio settings change.
2018-01-29 00:09:21 +01:00
thrust26
63acb76911
changed text color (else invisible in Classic mode)
2018-01-28 20:22:04 +01:00
Stephen Anthony
db9cd28346
Added rewind/unwind shortcuts from TimeMachine to debugger.
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- disabled the old Ctrl-r/y shortcuts, but the code is still there for experimentation
2018-01-28 13:28:17 -03:30
Stephen Anthony
de7fd7401b
Synchronized shortcuts in TimeMachine to match those from EventHandler.
2018-01-28 12:21:22 -03:30
thrust26
8c4faf122b
Updated project files for VS
2018-01-28 16:34:52 +01:00
thrust26
966ba155ed
more response to SliderWidget added
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units to SliderWidget added
enhanced various dialogs with slider units
2018-01-28 14:37:31 +01:00
thrust26
05d17496ab
minor wording fix
2018-01-28 11:35:14 +01:00
thrust26
d7cc2036df
some refinements for additional save states creation
2018-01-28 11:21:52 +01:00
thrust26
d2177ea610
added extra save state when starting time machine navigation
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(some TODOs left, see EventHandler and TimeMachineDialog)
2018-01-28 10:15:39 +01:00
Christian Speckner
6b984a8563
Avoid race condition in pause, switch to shared_ptr for simpler semantics.
2018-01-28 00:27:25 +01:00
thrust26
a0052e071f
minor refactoring of AudioDialog
2018-01-28 00:16:31 +01:00
Stephen Anthony
2c90aaa7c7
Timeline and buttons in TimeMachineDialog are now syncronized.
2018-01-27 19:34:26 -03:30
thrust26
28b31bd3bf
updated some dialogs, replaced binary option popups with check boxes and radio buttons
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renamed "FAST SC/AR BIOS"
2018-01-27 20:31:03 +01:00
thrust26
8c346a469a
reworked VideoDialog: check boxes for binary options, some widget reordering/renaming
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TODO: SliderWidget for zoom
2018-01-27 13:00:55 +01:00
thrust26
79cce110f9
minimal refinements to JoystickDialog
2018-01-27 11:51:41 +01:00
thrust26
9c9abc125d
refactored VideoDialog using enhanced SliderWidget
2018-01-27 11:47:56 +01:00
thrust26
868df2cb22
enhanced SliderWidget (optionally includes value label now too)
2018-01-27 11:06:34 +01:00
thrust26
2eaa62c87c
minor changes to UIDialog and VideoDialog
2018-01-26 22:05:01 +01:00
thrust26
a7308b4c0d
fixed toned down dialogs
2018-01-26 20:13:22 +01:00
thrust26
8c0b212207
Overlapped dialogs are (partially) toned down
2018-01-26 12:55:05 +01:00
thrust26
35275b0104
shortened/renamed and slightly reordered OptionsDialog entries
2018-01-26 12:29:25 +01:00
thrust26
67df7caa3b
fine tuning for StringListWidget and RomListWidget
2018-01-26 12:01:24 +01:00
thrust26
f58e914729
focus highlighting added to more widgets
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added some missing tab keys to debugger
fixed frame colors for CheckboxWidget and RadioButtonWidget
brightened inverted highlight color for "Light"
2018-01-26 11:33:46 +01:00
Christian Speckner
4528b9067a
Assorted fixes -> works (module timing glitches).
2018-01-25 22:48:00 +01:00
Christian Speckner
8198f6ccaf
Crackling and screeching.... but it is correlated with the TIA :)
2018-01-25 20:48:34 +01:00
thrust26
a20f21f741
fixed ContextMenu height
2018-01-25 17:07:04 +01:00
thrust26
4c39fa3c68
some more focus highlighting added
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made most sliders wider by default
2018-01-25 17:00:41 +01:00
thrust26
920b051f02
redesigned SliderWidget
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better visual reaction of EditTextWidget and PopUpWidget
improved BrowserDialog
small refinement for ButtonWidget
2018-01-25 15:10:37 +01:00
Christian Speckner
4ec553785f
Implement and connect audio emulation.
2018-01-24 22:20:44 +01:00
thrust26
d179b8ebe8
Updated ScrollBarWidget
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Refined LauncherDialog
Added missing Ellipsis to StellaFont.hxx
2018-01-24 20:53:00 +01:00
thrust26
97553b9d93
Help dialog closes with ESC again
2018-01-24 15:55:25 +01:00
thrust26
32e9c14b0d
removed debug code
2018-01-24 15:20:54 +01:00
thrust26
5bd33885e3
title bar added to all dialogs
2018-01-24 14:37:07 +01:00
thrust26
41827e03de
removed some superfluous includes
2018-01-23 19:53:36 +01:00
thrust26
74e5003c8f
some small dialog refinements
2018-01-23 19:50:37 +01:00
thrust26
5757eccfcf
enabled FLAT_UI code, removed old code
2018-01-23 18:03:00 +01:00
thrust26
5121a73210
some more minor dialog refinements
2018-01-23 17:51:38 +01:00
Christian Speckner
f1b5421c17
Introduce and wire audio emulation core.
2018-01-23 13:41:14 +01:00
thrust26
795c84de9d
refined some more dialogs
2018-01-23 11:52:53 +01:00