reordered frame stats to make more sense

This commit is contained in:
thrust26 2018-01-31 08:52:52 +01:00
parent 7970955353
commit f56286fac9
1 changed files with 12 additions and 9 deletions

View File

@ -383,16 +383,24 @@ void FrameBuffer::drawFrameStats()
char msg[30];
uInt32 color;
const int XPOS = 0, YPOS = 0;
int xPos = XPOS;
myStatsMsg.surface->invalidate();
// draw shadowed text
myStatsMsg.surface->invalidate();
string bsinfo = info.BankSwitch +
(myOSystem.settings().getBool("dev.settings") ? "| Developer" : "");
// draw shadowed text
color = myOSystem.console().tia().scanlinesLastFrame() != myLastScanlines ? kDbgColorRed : myStatsMsg.color;
std::snprintf(msg, 30, "%3u", myOSystem.console().tia().scanlinesLastFrame());
myStatsMsg.surface->drawString(font(), msg, XPOS, YPOS,
myStatsMsg.surface->drawString(font(), msg, xPos, YPOS,
myStatsMsg.w, color, TextAlign::Left, 0, true, kBGColor);
xPos += font().getStringWidth(msg);
std::snprintf(msg, 30, " => %s", info.DisplayFormat.c_str());
myStatsMsg.surface->drawString(font(), msg, xPos, YPOS,
myStatsMsg.w, myStatsMsg.color, TextAlign::Left, 0, true, kBGColor);
xPos += font().getStringWidth(msg);
// draw the effective framerate
float frameRate;
@ -408,17 +416,12 @@ void FrameBuffer::drawFrameStats()
}
else
frameRate = myLastFrameRate;
myLastFrameRate = frameRate;
std::snprintf(msg, 30, "@%6.2ffps", frameRate);
myStatsMsg.surface->drawString(font(), msg, XPOS + font().getStringWidth("262 "), YPOS,
std::snprintf(msg, 30, " @%6.2ffps", frameRate);
myStatsMsg.surface->drawString(font(), msg, xPos, YPOS,
myStatsMsg.w, myStatsMsg.color, TextAlign::Left, 0, true, kBGColor);
// draw bankswitching type
std::snprintf(msg, 30, "=> %s", info.DisplayFormat.c_str());
myStatsMsg.surface->drawString(font(), msg, XPOS + font().getStringWidth("262 @ 60.00fps "), YPOS,
myStatsMsg.w, myStatsMsg.color, TextAlign::Left, 0, true, kBGColor);
myStatsMsg.surface->drawString(font(), bsinfo, XPOS, YPOS + font().getFontHeight(),
myStatsMsg.w, myStatsMsg.color, TextAlign::Left, 0, true, kBGColor);