Introduced 'launcherroms' argument, which specifies to show only ROMs or all files in the launcher.
This functionality is tied to a RMB context menu in the launcher; eventually we may add a checkbox to the UI for it.
- Changelog updated for recent fixed from Thomas J.
- Minor formatting fixes in TIASurface class
- Updated documentation for 'ss1x' mode; snapshots now have only scaling disabled, not effects removed
- Updated snapshots for change in ss1x, and also ran them all through pngcrush, to optimize size
- changed from templates back to inheritance (sorry DirtyHairy :))
- added 'tsense' commandline argument and associated UI
- updated docs and screenshots for new functionality
of bold and normal fonts within the debugger UI. Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2820 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
extended abilities (see changelog and docs for more info).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2783 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
'BASEDIR'/nvram. Previously it defaulted to BASEDIR, which was getting
filled with many such files.
Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2613 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Distella '-r' option (Relocate calls out of address range) to
the disassembler core. Also added UI item to dynamically
change the setting.
Renamed 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments to start with 'dis', indicating that they're part
of the disassembler.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2504 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
in the debugger, and updated the debugger documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2377 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
separately to different paddles.
Updated documentation for impending 3.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
when it isn't needed. According to SDL this shouldn't be necessary, but
some combinations of video modes and audio hardware cause sound to stop
working if it's repeatedly opened and closed. So we have to keep it open.
Always attempt to use 2 channels (aka stereo) when opening the SDL audio
device. This is now required, since ROMs can request mono or stereo mode,
and the sound system can no longer be closed and re-opened with the
desired settings. So we need to always use 2 channels to accommodate
when it might be needed. This actually more closely emulates the 2600,
which does have two audio channels. The 'mono' vs 'stereo' ROM property
basically controls whether these channels are exposed (ie, does the
virtual console have two-channel audio hardware installed). In that sense,
these settings control how the channels are mixed.
Updated some settings to have more reasonable defaults.
Added acknowledgement for people that have donated hardware to help with
development.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2291 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
- it doesn't have a hotkey any more
- it is changed in the "Input Settings' UI, not in 'Video Settings'
- it only has meaning while in emulation mode
- it is enabled by default
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2245 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
- mouse can now emulate joystick, booster-grip and driving controllers
- digital and mouse sensitivity for paddles can now be tweaked
separately, and have a greater range
- the mouse now correctly honours its controller setting, and only
controls a device on one one port (not both at the same time)
Added support for 2600-daptor device. Credit for creator of device
is forthcoming. This device is basically an updated Stelladaptor,
with improved handling for paddle data.
Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Removed reference to disassembly 'SKIP' command, since it isn't implemented
yet.
Decided on Nov. 15 for the 3.3 release date, and updated all relevant files.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2181 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
'Virtual Devs' tab to 'Devices & Ports'. Updated documentation and
snapshots for this change.
Added Halo 2600 ROM info to internal properties database.
Increased default setting for 'joydeadzone' from 0 to 13. This means
the default deadzone is somewhere around half the axis range (~16500).
Fixed behaviour of hat events; events weren't actually being turned off
until the stick was centered.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2108 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added 'ramrandom' commmandline argument, used to toggle randomizing or
zeroing or all RAM in the system (both zero-page and SARA).
Disassembler now properly supports all test cases, including rewinding
within the debugger.
Added preliminary support for disassembling from zero-page RAM.
Bumped version # for final release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2100 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
(ie, disabling from the UI kills the UI on future runs, so you can't
enable it again). This should fix problems where users go
'click-happy' in the UI, turning options on and off just to see what
happens.
Added 'showinfo' to the UI, so you don't have to drop to the
commandline to use it.
Updated all release files and bumped version number for 3.1.2
release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Updated all remaining issues with the documentation and
changelog, and bumped the version # to 3.1.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2013 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
to 'resolvedata', since that more accurately describes what it does.
Also, it now accepts arguments as strings (never, always, auto)
instead of 0, 1, 2.
Updated main documentation for changes in OSX port 'basedir'.
Updated debugger documentation for recent command additions, and
provided new snapshots where the UI has changed.
It seems to be getting close to a new release - perhaps this
coming Friday.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1999 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
release. This won't have everything I'd have liked to include,
but the release time has dragged on enough (the last release
was in Sept 2009!).
Some general code cleanups for the OSX port, as well as fixes
to the menus. The menus contained items that in some cases
weren't actually tied to any event, or showed the wrong
shortcut key. Also removed some of the more esoteric menu
items, sticking with only the most basic ones (fullscreen vs.
window mode, volume control, etc).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1991 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
of a boolean. It now accepts value '-1' to mean 'completely disable
fullscreen mode switching'. This was added because some systems with
buggy video drivers can't handle fullscreen mode, and accidentally
trying to do so can lock up such a system.
Fixed fullscreen/windowed switching wrt grabbing the mouse. Sometimes
switching from fullscreen to windowed mode had the cursor trapped in
the window, even if grabmouse was disabled.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1852 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
InputDialog/Virtual Devs to allow all 4 directions to be pressed
simultaneously on a virtual joystick. This support was always present
for 'Bumper Bash', but it can now be enabled/disabled for any ROM.
Note that the setting is ignored for 'Bumper Bash', as that ROM
requires it to be always turned on.
Fixed debugger rewind issue from last commit; the rewind list wasn't
being properly reset when entering the debugger or selecting a new ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1850 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
shown within the UI use the '~' symbol whenever possible. This means
that paths from the settings file are now truly relative; change your
home directory, and the settings file will still work (it no longer
contains absolute path names).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1776 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Randomized value placed in accumulator after exiting the SC BIOS for
SuperCharger ROMs. This should fix issues in Dragonstomper, where it
seems the randomization of its items depending on a random accumulator
value.
Re-added '-fastscbios', and when enabled, it completely skips
the emulation of SC BIOS progress bars (previously, the bars were
simply sped up). This defaults to off, for more authentic emulation.
Related to this, added a UI item in VideoDialog to enable/disable it.
Thanks to Eckhard Stolberg for advice on the SCROM, and how to
modify it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1763 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
General updates to the documentation for people I forgot to include in
previous releases. Also added websites where applicable.
Update AboutDialog to be more current, showing only those members
currently active in the Stella project and the other teams that have
contributed code. For more specifics, you should now see the manual.
Basically consolidated all contribution info into one document, so it
has to be kept up-to-date in only one place.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1750 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
schemes that have multiples areas of RAM. Converted F4SC, F6SC, F8SC,
FASC to this new functionality.
Added ability to modify extended RAM in 3E, CV, E7 and EFSC ROMs.
Note that these ROMs can swap RAM in and out dynamically, so what
you see in the RAM area won't always be RAM.
Updated debugger CpuWidget; decimal and binary values for SP/A/X/Y
are now all shown at the same time (previously the registers had to
share a decimal/binary view).
Updated debugger documentation for recent additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1748 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba