snes9x/win32
BearOso f04f1bbe44 Remove S9xChooseFilename
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.
2020-08-07 14:08:51 -05:00
..
DirectXMath@ffb2edbd16 win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
ddraw win32: include ddraw libs, compile with ddraw support by default 2018-06-24 13:12:59 +02:00
docs Update version number and start changelog. 2019-03-13 17:40:51 -05:00
glslang win32: Include ResourceLimits.cpp in glslang. 2020-07-29 18:33:15 -05:00
libpng win32: get rid of some more warnings 2018-12-15 19:28:14 +01:00
rsrc win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
zlib win32: disable xp deprecation warnings for new projects 2019-02-23 14:01:29 +01:00
AVIOutput.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
AVIOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirect3D.cpp win32: reset d3d viewport before clearing (#531) 2019-05-20 21:15:32 +02:00
CDirect3D.h win32: reset d3d viewport before clearing (#531) 2019-05-20 21:15:32 +02:00
CDirectDraw.cpp Remove DirectDraw's format setting. 2019-03-07 17:42:10 -06:00
CDirectDraw.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
COpenGL.cpp Remove most of GFX_MULTI_FORMAT. 2019-03-07 17:14:51 -06:00
COpenGL.h win32:opengl: Use DWM sync in windowed, Vsync in fullscreen exclusive. 2019-03-05 14:25:50 -06:00
CSaveLoadWithPreviewDlg.cpp win32: fix for save/load preview dialog in opengl fullscreen (#580) 2020-01-03 16:23:56 +01:00
CSaveLoadWithPreviewDlg.h win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
CShaderParamDlg.cpp win32: add license header to shader dialog files 2019-11-15 12:12:13 +01:00
CShaderParamDlg.h win32: add license header to shader dialog files 2019-11-15 12:12:13 +01:00
CWaveOut.cpp win32: fix buffer overflows 2019-02-16 15:42:26 +01:00
CWaveOut.h win32: add device selection to WaveOut 2019-02-12 19:42:03 +01:00
CXAudio2.cpp win32: fix buffer overflows 2019-02-16 15:42:26 +01:00
CXAudio2.h win32: add device selection to WaveOut 2019-02-12 19:42:03 +01:00
DumpAtEnd.cpp win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
IS9xDisplayOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
IS9xSoundOutput.h Remove S9xFinalizeSamples. 2019-02-12 18:27:33 -06:00
InputCustom.cpp win32: add hotkeys for preview dialog 2019-12-20 16:39:42 +01:00
InputCustom.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
_tfwopen.cpp win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
_tfwopen.h win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
cgFunctions.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgFunctions.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgMini.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
dxerr.cpp Fix building in VS2015 2017-09-28 10:03:35 -07:00
dxerr.h ANSI support for dxerr 2017-02-17 19:27:11 -08:00
gl_core_3_1.c Load glGetString before trying to use it. 2018-05-29 16:20:54 -05:00
gl_core_3_1.h win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
image_functions.cpp win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
image_functions.h win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
objfix.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
render.cpp win32: Fix RF filter size. 2019-09-15 16:53:29 -05:00
render.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
s9x.props win32: disable winxp deprecation warnings 2018-12-14 23:54:20 +01:00
snes9xw.sln win32: add glslang submodule, compile with USE_SLANG 2019-01-31 22:44:34 +01:00
snes9xw.vcxproj win32: Fix glslang include directory. 2020-07-28 18:24:27 -05:00
snes9xw.vcxproj.filters win32: add dialog for saving/loading with preview images 2019-09-18 18:12:27 +02:00
wconfig.cpp win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
wglext.h Import latest win32-dev changes 2010-09-25 19:35:19 +02:00
win32.cpp Snes9x, not Snes9X 2019-02-18 15:15:28 -06:00
win32_display.cpp Remove S9xSetPalette 2020-08-07 14:08:51 -05:00
win32_display.h win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
win32_sound.cpp win32: reset last_volume when reinitializing sound (fixes #603) 2019-11-27 14:28:23 +01:00
win32_sound.h win32: add audio device selection (xaudio2 only for the moment) 2018-12-15 19:28:08 +01:00
wlanguage.h win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
wsnes9x.cpp Remove S9xChooseFilename 2020-08-07 14:08:51 -05:00
wsnes9x.h win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00