mirror of https://github.com/snes9xgit/snes9x.git
win32:opengl: Use DWM sync in windowed, Vsync in fullscreen exclusive.
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045d20507d
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@ -384,6 +384,12 @@ bool COpenGL::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
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return true;
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}
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void COpenGL::SetSwapInterval(int frames)
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{
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if (wglSwapIntervalEXT)
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wglSwapIntervalEXT(frames);
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}
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bool COpenGL::ApplyDisplayChanges(void)
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{
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if(wglSwapIntervalEXT) {
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@ -81,7 +81,8 @@ public:
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bool ApplyDisplayChanges(void);
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bool SetFullscreen(bool fullscreen);
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void SetSnes9xColorFormat(void);
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void EnumModes(std::vector<dMode> *modeVector);
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void EnumModes(std::vector<dMode> *modeVector);
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void SetSwapInterval(int frames);
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GLSLShader *GetActiveShader()
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{
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return glslShader;
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@ -286,17 +286,26 @@ bool8 S9xDeinitUpdate (int Width, int Height)
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LastWidth = Width;
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LastHeight = Height;
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}
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WinRefreshDisplay();
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if (GUI.DWMSync)
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if (GUI.DWMSync && GUI.outputMethod == OPENGL)
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{
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BOOL DWMEnabled = false;
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DwmIsCompositionEnabledProc(&DWMEnabled);
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if (DWMEnabled)
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if (GUI.FullScreen || !DWMEnabled)
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((COpenGL *)S9xDisplayOutput)->SetSwapInterval(GUI.Vsync ? 1 : 0);
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else
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((COpenGL *)S9xDisplayOutput)->SetSwapInterval(0);
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WinRefreshDisplay();
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if (DWMEnabled && !GUI.FullScreen)
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DwmFlushProc();
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}
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else
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{
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WinRefreshDisplay();
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}
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return (true);
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}
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