mirror of https://github.com/snes9xgit/snes9x.git
win32: Include ResourceLimits.cpp in glslang.
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@ -1649,6 +1649,48 @@
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\..\shaders\glslang\StandAlone\ResourceLimits.cpp">
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</ForcedIncludeFiles>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</ForcedIncludeFiles>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</ForcedIncludeFiles>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\pch.cpp">
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
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