win32: Include ResourceLimits.cpp in glslang.

This commit is contained in:
BearOso 2020-07-29 18:33:15 -05:00
parent 6e9cfce6f1
commit d38c15cf78
1 changed files with 42 additions and 0 deletions

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@ -1649,6 +1649,48 @@
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</ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\StandAlone\ResourceLimits.cpp">
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Use</PrecompiledHeader>
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<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\pch.cpp">
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