win32: include ddraw libs, compile with ddraw support by default

This commit is contained in:
OV2 2018-06-24 13:12:59 +02:00
parent db3573d506
commit 44eb9c7926
5 changed files with 14 additions and 5 deletions

4
.gitignore vendored
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@ -32,6 +32,10 @@ win32/BIOS
!macosx/libz_u.a
!macosx/libHIDUtilities_u.a
# Included libraries in windows that should not be ignored.
!win32/ddraw/ddraw_x86.lib
!win32/ddraw/ddraw_x64.lib
# Created by https://www.gitignore.io/api/c,c++,visualstudio
### C ###

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@ -190,7 +190,12 @@
***********************************************************************************/
#if DIRECTDRAW_SUPPORT
#pragma comment( lib, "ddraw" )
#ifdef _WIN64
#pragma comment( lib, "ddraw/ddraw_x64" )
#else
#pragma comment( lib, "ddraw/ddraw_x86" )
#endif
// CDirectDraw.cpp: implementation of the CDirectDraw class.
//

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win32/ddraw/ddraw_x64.lib Normal file

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@ -114,7 +114,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeader />
@ -163,7 +163,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeader />
@ -217,7 +217,7 @@
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
@ -270,7 +270,7 @@
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>