OV2
2872a71127
Win32: fix cheat dialog value entry
2011-05-13 10:02:12 +02:00
OV2
a13d50916d
Win32: update cg matrix parameter on setviewport (d3d)
2011-05-13 09:46:43 +02:00
OV2
acfe6a53cc
Win32: add frame counter to cg shader vars (Themaister)
2011-05-11 21:44:20 +02:00
OV2
54d8e77a96
Win32: add config option to disable OpenGL PBO usage
2011-05-08 03:39:25 +02:00
OV2
a4f56c08e7
Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item
2011-05-08 01:41:33 +02:00
OV2
2c3b9f1f63
Win32: react to WM_DISPLAYCHANGE (hopefully without crashing)
2011-05-07 23:16:10 +02:00
OV2
f505626dda
Win32: remove sync options from movie dialog; fix KEYUP handling for modifier keys; send CUSTKEYUP for background keypresses
2011-05-07 22:24:37 +02:00
OV2
0f6e8c3721
Win32: fix netplay connect
2011-05-07 18:35:11 +02:00
OV2
414782518b
Win32: set HWND_TOPMOST for fullscreen window
...
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2
0271051f41
Win32: add open override to _tfwopen (zlib 1.2.5) (gocha)
2011-05-07 03:11:42 +02:00
gocha
7ff42c90fd
Modify zlib vcproj to support the latest version (zlib 1.2.5)
2011-05-07 02:53:01 +02:00
OV2
df37799e49
Win32: fix unicode snapshot loading
2011-05-06 01:19:30 +02:00
OV2
3a1aa9ddde
Win32: fix open rom extension filters
2011-05-01 15:34:20 +02:00
OV2
1482cae24d
Win32: set viewport on device reset, clear image before image size changes
2011-04-30 01:26:42 +02:00
OV2
13e8c2dc34
Win32: fix custom rom dialog
2011-04-29 13:01:06 +02:00
OV2
2644641713
Expose apu debugger status; win32: expose apu debugger, add missing type
2011-04-20 19:23:39 +02:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
OV2
9f22745fa5
Win32: fix double cg function unloading
2011-04-10 16:39:56 +02:00
zones
2f2d92a9da
Update changelog / update minizip to 1.01h / update docs / Mac: changed MusicBox to Cocoa interface
2011-04-10 22:44:28 +09:00
OV2
1640d1e395
Win32: add missing copyright, update readme/howtocompile, match preprocessor defines
2011-03-20 23:53:39 +01:00
OV2
153db86437
Win32: dynamically load the cg runtime; gracefully disable its functionality
...
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2
8f63cb0cea
Win32: do not use pre-transformed vertices in D3D
...
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2
82fe0f7819
Win32: update cg shader handling, output compile errors
2011-03-04 02:11:36 +01:00
OV2
42afceb287
Win32: fix hi-res filter box (again)
2011-03-04 00:46:18 +01:00
OV2
f1b7d31c8e
Win32: fix osd for all hires filter scales
2011-03-04 00:38:16 +01:00
OV2
481bf0647f
Win32: rework hi-res blending
...
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
...
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
8cf6950c3d
Win32: use generic DirectX error library (gocha)
2011-02-13 01:18:55 +01:00
OV2
85d30d5c5f
Win32: Fix hires blending interfering with avi recording
...
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59
Win32: Rework AVI image generation (gocha)
...
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe
I apologize my mistake. Commit changes I deleted by mistake.
2011-01-30 21:32:06 +09:00
OV2
6d03d238b6
Win32: use less aggressive waiting for soundsync
2011-01-22 15:42:39 +01:00
OV2
af8d559886
Win32: remove ASM project configurations, batch file and compile txt paragraph
2011-01-22 15:40:14 +01:00
OV2
b888c0f4ab
Win32: re-merge win coreupdate commits, update version information
2011-01-16 14:06:43 +01:00
OV2
695e4b6b8e
Win32: Use accurate calculation for client area->window size conversion (gocha)
2011-01-14 20:20:05 +01:00
OV2
46bc2d4c5c
Win32: Add and fix Autofire for D-pad (gocha)
2011-01-14 00:26:22 +01:00
OV2
63706037a5
Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
...
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2
cae2aebb72
Win32: Pass fullscreen setting when applying directdraw display changes
2011-01-14 00:20:56 +01:00
OV2
c9ba70cabd
Win32: set SoundInputRate to 32000 during avi recording
2010-12-27 19:52:19 +01:00
OV2
6574b5591e
Merge branch 'win32-dev'
...
Conflicts:
win32/wconfig.cpp
2010-12-02 22:01:22 +01:00
OV2
d1e90b9ab8
Remove deprecated defines from project file
2010-12-02 21:43:01 +01:00
OV2
d92504e8ac
Let DirectDraw react to display changes
2010-12-02 20:22:18 +01:00
OV2
8218618c6c
Fix menu commands, add predefined window sizes
2010-12-02 20:09:49 +01:00
OV2
f8fcdcbd72
Use bSNES-style XML-based .shader files for both OpenGL and Direct3D
...
.shader files are parsed with MSXML. A wrapper-class would be nice,
but it does its job.
2010-11-13 20:41:38 +01:00
OV2
1c3d31828c
Dynamically bind to SHCreateItemFromParsingName
...
SHCreateItemFromParsingName requires a windows version >= vista.
It's only needed for the jumplist, so we'll look for it dynamically.
2010-11-13 20:38:33 +01:00
OV2
371be9b5da
Add "Display Frame Rate" menu toggle, change accelerators
2010-11-13 17:29:35 +01:00
OV2
f2e5dc3136
Change GLSL to use bsnes 071's unified XML files
2010-10-22 21:51:50 +02:00
OV2
3018f8dac0
Fix menu IDs; always look for valid.ext in DEFAULT_DIR
2010-10-21 23:07:11 +02:00
OV2
59f68745be
New menu structure
2010-10-18 21:06:56 +02:00
OV2
270cd4fe06
Config file option to always center image
2010-10-17 02:47:53 +02:00