Commit Graph

23 Commits

Author SHA1 Message Date
OV2 44eb9c7926 win32: include ddraw libs, compile with ddraw support by default 2018-06-24 13:12:59 +02:00
OV2 06f84ee6b3 win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
OV2 ad2c72d26c win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
OV2 af71ef55cd win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
OV2 870b6fd77f win32: allow additional options via msbuild 2018-05-20 20:51:20 +02:00
Brandon Wright b9dd7021cf win32: hidpi awareness fixes 2018-05-01 18:03:39 -05:00
Brandon Wright 21a4fe3163 Updated for Windows support. 2018-04-27 15:42:19 -05:00
Brandon Wright bbfeb19b08 Calculate SHA256 checksum for later use. 2018-04-24 17:06:32 -05:00
OV2 146ab1bd5f Update to xBRZ 1.6 2018-02-27 21:39:50 +01:00
qwertymodo ea39685ccd Move libpng and zlib dependencies into submodules for the Windows build 2018-01-05 12:33:47 -08:00
OV2 e014129b12 win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
OV2 76c2d05187 win32: remove cg toolkit requirement for compilation 2017-04-29 19:51:30 +02:00
OV2 93c65d9253 win32: remove FMOD and FMOD_EX 2017-04-29 18:13:57 +02:00
OV2 3910291e95 win32: remove non-unicode configurations 2017-04-29 18:13:57 +02:00
OV2 d3075fe684 win32: rename project to lowercase 2017-04-29 18:13:57 +02:00
Nelson Garcia 939423129d VS2017 solutions update (Please read description)
PLEASE TEST IN WINDOWS 7 AND WINDOWS XP BEFORE MERGING

Update windows solution files to VS 2017.

This also removes the MASM build commands from the zlib project. Having
this only makes buiding the source harder for new users, and it
ultimately isn't necessary.

The changes also rearrange the snesn9x project's <IncludePath> and
<LibraryPath> from (Include);(DirectX);(Cg) to (DirectX);(Cg);(Include).
These changes reflect the original library path order. The modification
I made beforehand could have affected XP builds and I didn't have a
chance to test this before merging.
2017-04-29 18:13:57 +02:00
Nelson Garcia aeba0086cc DirectDraw compile switch
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
OV2 8edbeaaf9a Merge git://github.com/bonimy/snes9x 2017-02-20 20:40:34 +01:00
Nelson Garcia 4800633821 Easy windows build support
Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
2017-02-17 20:52:11 -08:00
qwertymodo fb24fc63ba Add msu1.h/cpp to VS project file 2016-11-06 12:21:56 -08:00
OV2 f060f06d31 Win32: switch to VS2015 2016-10-08 17:52:23 +02:00
OV2 8153ce48c0 Merge pull request #70 2015-04-30 22:36:27 +02:00
gocha 7aafcd0d67 Windows: Migrate to Visual Studio 2013 <https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx>
Library files <https://onedrive.live.com/redir?resid=b489e346390b4f82!600&authkey=!AHuA4W8o0eCQtWQ&ithint=file%2c7z>
2015-04-19 19:32:19 +09:00