Brandon Wright
|
c932d4e37a
|
Add IRQ transition.
|
2018-05-27 11:03:21 -05:00 |
qwertymodo
|
15f76f7eca
|
Ensure all MSU-1 reads are stereo channel aligned
|
2018-05-26 20:02:16 -07:00 |
qwertymodo
|
3fba3492d2
|
Fix MSU-1 channel swap on loop
|
2018-05-26 20:01:02 -07:00 |
Brandon Wright
|
ce2a685c89
|
Adjust timing.
|
2018-05-26 20:34:38 -05:00 |
Brandon Wright
|
c615c42199
|
Here, too.
|
2018-05-26 20:14:02 -05:00 |
Brandon Wright
|
5595e3cb96
|
Do HEventProcessing conditionally.
|
2018-05-26 20:12:44 -05:00 |
Brandon Wright
|
f57ba74547
|
More WAI fixing.
|
2018-05-26 18:16:12 -05:00 |
Brandon Wright
|
937eeab133
|
Fix Mortal Kombat II.
|
2018-05-26 18:08:03 -05:00 |
Brandon Wright
|
37954fe510
|
Fix some IRQ bits.
|
2018-05-26 17:02:57 -05:00 |
Brandon Wright
|
0d1bd3f5ae
|
Unbreak Battle Blaze. Rebreak Marko's Magic Football.
|
2018-05-26 13:18:01 -05:00 |
OV2
|
614e4ba106
|
libretro: fix makefile compile
|
2018-05-26 16:10:55 +02:00 |
OV2
|
671c124e24
|
Fix GoldFinger cheats (ilag11111) (closes #306)
|
2018-05-26 15:39:22 +02:00 |
OV2
|
470ea70687
|
libretro: fix compile, restore changes, switch to vs2017 project
|
2018-05-26 15:15:06 +02:00 |
Brandon Wright
|
7b3bbda18b
|
Update libretro port.
|
2018-05-25 17:03:10 -05:00 |
Brandon Wright
|
b64eaba633
|
Bump version number, except Appveyor.
|
2018-05-25 16:01:02 -05:00 |
Brandon Wright
|
14366195dd
|
Changes.txt
|
2018-05-25 15:48:02 -05:00 |
Brandon Wright
|
20bd60a3c6
|
Update copyright dates.
|
2018-05-25 15:44:52 -05:00 |
OV2
|
75b76e3bb7
|
win32: add up/down controls to all parameters
|
2018-05-25 22:24:32 +02:00 |
OV2
|
2a685b558c
|
win32: hide gfx dialog while displaying parameter dialog, disable button
when shaders are disabled
|
2018-05-25 20:56:21 +02:00 |
Brandon Wright
|
98d3d276d5
|
Add automatic input rate adjustment to win32.
|
2018-05-24 18:52:43 -05:00 |
Brandon Wright
|
8200a7bb5f
|
Drop Cg shaders from GTK+ port.
|
2018-05-24 13:00:49 -05:00 |
Brandon Wright
|
d39e7af6d0
|
Move shader parameters to main menu and make dialog box non-modal so we can see changes in real time.
|
2018-05-24 12:20:06 -05:00 |
OV2
|
636ac85b85
|
win32: free allocated full path
|
2018-05-24 18:22:20 +02:00 |
OV2
|
ba76c1c2be
|
win32: handle unicode when loading glsl shaders
|
2018-05-24 18:19:00 +02:00 |
OV2
|
4b770e0997
|
win32: add missing parameter dialog files
|
2018-05-24 18:12:35 +02:00 |
OV2
|
c72675a03b
|
win32: handle shader loading errors
|
2018-05-24 16:14:50 +02:00 |
OV2
|
ec5980b1af
|
win32: reset texture size vars on deinit and creation
|
2018-05-24 15:54:06 +02:00 |
OV2
|
9a78a04a90
|
win32: properly adjust height for filters (fixes #305)
|
2018-05-24 15:54:06 +02:00 |
OV2
|
06f84ee6b3
|
win32: add shader parameters dialog
|
2018-05-24 15:54:06 +02:00 |
Brandon Wright
|
e3a86417b8
|
Set controller data up on startup instead of when game first latches.
|
2018-05-23 16:06:00 -05:00 |
Brandon Wright
|
c555b07846
|
Translate mouse coordinates correctly in hidpi modes. Hide cursor when SuperScope enabled.
|
2018-05-23 15:50:57 -05:00 |
Brandon Wright
|
8fd6346d3d
|
More changes.txt.
|
2018-05-22 19:04:54 -05:00 |
Brandon Wright
|
1c46c7ac56
|
Return 0x80 instead of 0xff when simulating DSP1.
|
2018-05-22 18:59:15 -05:00 |
Brandon Wright
|
9b595b5b19
|
Return different MDR in some cases.
|
2018-05-22 18:49:20 -05:00 |
Brandon Wright
|
75c60aa666
|
Spacing.
|
2018-05-22 16:58:12 -05:00 |
Brandon Wright
|
c80be8c7f6
|
Add some things to changes.txt.
|
2018-05-22 16:57:16 -05:00 |
Brandon Wright
|
cff3ff50f5
|
I think this one's fixed, too.
|
2018-05-22 16:50:52 -05:00 |
Brandon Wright
|
eba29c569a
|
Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss.
|
2018-05-22 15:58:10 -05:00 |
Brandon Wright
|
eabfc07c1d
|
Remove left edge set.
|
2018-05-22 15:22:12 -05:00 |
Brandon Wright
|
d7492f1804
|
Left edge must be retested because we're not using whole tile widths.
|
2018-05-22 15:16:14 -05:00 |
Brandon Wright
|
c29ca215d0
|
Increment VRAM pointer even if we don't write to it.
|
2018-05-22 14:54:37 -05:00 |
OV2
|
a911503d4a
|
win32: restore old style OGL .shader support
|
2018-05-22 21:43:51 +02:00 |
OV2
|
69f5e03ac5
|
win32: use npot textures in OGL if available, use glsl viewport callback
|
2018-05-22 21:30:59 +02:00 |
OV2
|
3b5ca2397b
|
win32: do not overwrite glsl output
|
2018-05-22 21:26:38 +02:00 |
Brandon Wright
|
9bd9133fbc
|
Fix declaration so it's obvious I switched variables around.
|
2018-05-21 18:08:22 -05:00 |
Brandon Wright
|
b9b60a8e60
|
GLSL: Use a viewport callback to size final pass.
|
2018-05-21 14:36:13 -05:00 |
Brandon Wright
|
206523ee17
|
Update width when converting to/from hires.
|
2018-05-20 20:03:12 -05:00 |
OV2
|
d8ef082cfe
|
Clear config on destroy
|
2018-05-20 20:51:20 +02:00 |
OV2
|
8b55dd617d
|
Set default wrap mode
|
2018-05-20 20:51:20 +02:00 |
OV2
|
ad2c72d26c
|
win32: fist step glsl shaders
|
2018-05-20 20:51:20 +02:00 |