mirror of https://github.com/snes9xgit/snes9x.git
Fix MSU-1 channel swap on loop
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parent
ce2a685c89
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3fba3492d2
8
msu1.cpp
8
msu1.cpp
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@ -322,6 +322,8 @@ static bool AudioOpen()
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audioLoopPos <<= 2;
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audioLoopPos += 8;
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MSU1.MSU1_AUDIO_POS = 8;
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MSU1.MSU1_STATUS &= ~AudioError;
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return true;
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}
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@ -437,12 +439,6 @@ void S9xMSU1Generate(size_t sample_count)
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else
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if (bytes_read >= 0)
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{
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sample = (int16)((double)(int16)GET_LE16(&sample) * (double)MSU1.MSU1_VOLUME / 255.0);
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*(bufPos++) = sample;
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MSU1.MSU1_AUDIO_POS += 2;
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partial_samples -= 3204;
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if (MSU1.MSU1_STATUS & AudioRepeating)
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{
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MSU1.MSU1_AUDIO_POS = audioLoopPos;
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