Commit Graph

1016 Commits

Author SHA1 Message Date
Brandon Wright c932d4e37a Add IRQ transition. 2018-05-27 11:03:21 -05:00
qwertymodo 15f76f7eca Ensure all MSU-1 reads are stereo channel aligned 2018-05-26 20:02:16 -07:00
qwertymodo 3fba3492d2 Fix MSU-1 channel swap on loop 2018-05-26 20:01:02 -07:00
Brandon Wright ce2a685c89 Adjust timing. 2018-05-26 20:34:38 -05:00
Brandon Wright c615c42199 Here, too. 2018-05-26 20:14:02 -05:00
Brandon Wright 5595e3cb96 Do HEventProcessing conditionally. 2018-05-26 20:12:44 -05:00
Brandon Wright f57ba74547 More WAI fixing. 2018-05-26 18:16:12 -05:00
Brandon Wright 937eeab133 Fix Mortal Kombat II. 2018-05-26 18:08:03 -05:00
Brandon Wright 37954fe510 Fix some IRQ bits. 2018-05-26 17:02:57 -05:00
Brandon Wright 0d1bd3f5ae Unbreak Battle Blaze. Rebreak Marko's Magic Football. 2018-05-26 13:18:01 -05:00
OV2 614e4ba106 libretro: fix makefile compile 2018-05-26 16:10:55 +02:00
OV2 671c124e24 Fix GoldFinger cheats (ilag11111) (closes #306) 2018-05-26 15:39:22 +02:00
OV2 470ea70687 libretro: fix compile, restore changes, switch to vs2017 project 2018-05-26 15:15:06 +02:00
Brandon Wright 7b3bbda18b Update libretro port. 2018-05-25 17:03:10 -05:00
Brandon Wright b64eaba633 Bump version number, except Appveyor. 2018-05-25 16:01:02 -05:00
Brandon Wright 14366195dd Changes.txt 2018-05-25 15:48:02 -05:00
Brandon Wright 20bd60a3c6 Update copyright dates. 2018-05-25 15:44:52 -05:00
OV2 75b76e3bb7 win32: add up/down controls to all parameters 2018-05-25 22:24:32 +02:00
OV2 2a685b558c win32: hide gfx dialog while displaying parameter dialog, disable button
when shaders are disabled
2018-05-25 20:56:21 +02:00
Brandon Wright 98d3d276d5 Add automatic input rate adjustment to win32. 2018-05-24 18:52:43 -05:00
Brandon Wright 8200a7bb5f Drop Cg shaders from GTK+ port. 2018-05-24 13:00:49 -05:00
Brandon Wright d39e7af6d0 Move shader parameters to main menu and make dialog box non-modal so we can see changes in real time. 2018-05-24 12:20:06 -05:00
OV2 636ac85b85 win32: free allocated full path 2018-05-24 18:22:20 +02:00
OV2 ba76c1c2be win32: handle unicode when loading glsl shaders 2018-05-24 18:19:00 +02:00
OV2 4b770e0997 win32: add missing parameter dialog files 2018-05-24 18:12:35 +02:00
OV2 c72675a03b win32: handle shader loading errors 2018-05-24 16:14:50 +02:00
OV2 ec5980b1af win32: reset texture size vars on deinit and creation 2018-05-24 15:54:06 +02:00
OV2 9a78a04a90 win32: properly adjust height for filters (fixes #305) 2018-05-24 15:54:06 +02:00
OV2 06f84ee6b3 win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
Brandon Wright e3a86417b8 Set controller data up on startup instead of when game first latches. 2018-05-23 16:06:00 -05:00
Brandon Wright c555b07846 Translate mouse coordinates correctly in hidpi modes. Hide cursor when SuperScope enabled. 2018-05-23 15:50:57 -05:00
Brandon Wright 8fd6346d3d More changes.txt. 2018-05-22 19:04:54 -05:00
Brandon Wright 1c46c7ac56 Return 0x80 instead of 0xff when simulating DSP1. 2018-05-22 18:59:15 -05:00
Brandon Wright 9b595b5b19 Return different MDR in some cases. 2018-05-22 18:49:20 -05:00
Brandon Wright 75c60aa666 Spacing. 2018-05-22 16:58:12 -05:00
Brandon Wright c80be8c7f6 Add some things to changes.txt. 2018-05-22 16:57:16 -05:00
Brandon Wright cff3ff50f5 I think this one's fixed, too. 2018-05-22 16:50:52 -05:00
Brandon Wright eba29c569a Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss. 2018-05-22 15:58:10 -05:00
Brandon Wright eabfc07c1d Remove left edge set. 2018-05-22 15:22:12 -05:00
Brandon Wright d7492f1804 Left edge must be retested because we're not using whole tile widths. 2018-05-22 15:16:14 -05:00
Brandon Wright c29ca215d0 Increment VRAM pointer even if we don't write to it. 2018-05-22 14:54:37 -05:00
OV2 a911503d4a win32: restore old style OGL .shader support 2018-05-22 21:43:51 +02:00
OV2 69f5e03ac5 win32: use npot textures in OGL if available, use glsl viewport callback 2018-05-22 21:30:59 +02:00
OV2 3b5ca2397b win32: do not overwrite glsl output 2018-05-22 21:26:38 +02:00
Brandon Wright 9bd9133fbc Fix declaration so it's obvious I switched variables around. 2018-05-21 18:08:22 -05:00
Brandon Wright b9b60a8e60 GLSL: Use a viewport callback to size final pass. 2018-05-21 14:36:13 -05:00
Brandon Wright 206523ee17 Update width when converting to/from hires. 2018-05-20 20:03:12 -05:00
OV2 d8ef082cfe Clear config on destroy 2018-05-20 20:51:20 +02:00
OV2 8b55dd617d Set default wrap mode 2018-05-20 20:51:20 +02:00
OV2 ad2c72d26c win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00