Commit Graph

1017 Commits

Author SHA1 Message Date
Brandon Wright d33c9eaad5 Fix case when vtimer and htimer are enabled and the timer would have triggered earlier on the current line. 2018-05-27 12:45:18 -05:00
Brandon Wright c932d4e37a Add IRQ transition. 2018-05-27 11:03:21 -05:00
qwertymodo 15f76f7eca Ensure all MSU-1 reads are stereo channel aligned 2018-05-26 20:02:16 -07:00
qwertymodo 3fba3492d2 Fix MSU-1 channel swap on loop 2018-05-26 20:01:02 -07:00
Brandon Wright ce2a685c89 Adjust timing. 2018-05-26 20:34:38 -05:00
Brandon Wright c615c42199 Here, too. 2018-05-26 20:14:02 -05:00
Brandon Wright 5595e3cb96 Do HEventProcessing conditionally. 2018-05-26 20:12:44 -05:00
Brandon Wright f57ba74547 More WAI fixing. 2018-05-26 18:16:12 -05:00
Brandon Wright 937eeab133 Fix Mortal Kombat II. 2018-05-26 18:08:03 -05:00
Brandon Wright 37954fe510 Fix some IRQ bits. 2018-05-26 17:02:57 -05:00
Brandon Wright 0d1bd3f5ae Unbreak Battle Blaze. Rebreak Marko's Magic Football. 2018-05-26 13:18:01 -05:00
OV2 614e4ba106 libretro: fix makefile compile 2018-05-26 16:10:55 +02:00
OV2 671c124e24 Fix GoldFinger cheats (ilag11111) (closes #306) 2018-05-26 15:39:22 +02:00
OV2 470ea70687 libretro: fix compile, restore changes, switch to vs2017 project 2018-05-26 15:15:06 +02:00
Brandon Wright 7b3bbda18b Update libretro port. 2018-05-25 17:03:10 -05:00
Brandon Wright b64eaba633 Bump version number, except Appveyor. 2018-05-25 16:01:02 -05:00
Brandon Wright 14366195dd Changes.txt 2018-05-25 15:48:02 -05:00
Brandon Wright 20bd60a3c6 Update copyright dates. 2018-05-25 15:44:52 -05:00
OV2 75b76e3bb7 win32: add up/down controls to all parameters 2018-05-25 22:24:32 +02:00
OV2 2a685b558c win32: hide gfx dialog while displaying parameter dialog, disable button
when shaders are disabled
2018-05-25 20:56:21 +02:00
Brandon Wright 98d3d276d5 Add automatic input rate adjustment to win32. 2018-05-24 18:52:43 -05:00
Brandon Wright 8200a7bb5f Drop Cg shaders from GTK+ port. 2018-05-24 13:00:49 -05:00
Brandon Wright d39e7af6d0 Move shader parameters to main menu and make dialog box non-modal so we can see changes in real time. 2018-05-24 12:20:06 -05:00
OV2 636ac85b85 win32: free allocated full path 2018-05-24 18:22:20 +02:00
OV2 ba76c1c2be win32: handle unicode when loading glsl shaders 2018-05-24 18:19:00 +02:00
OV2 4b770e0997 win32: add missing parameter dialog files 2018-05-24 18:12:35 +02:00
OV2 c72675a03b win32: handle shader loading errors 2018-05-24 16:14:50 +02:00
OV2 ec5980b1af win32: reset texture size vars on deinit and creation 2018-05-24 15:54:06 +02:00
OV2 9a78a04a90 win32: properly adjust height for filters (fixes #305) 2018-05-24 15:54:06 +02:00
OV2 06f84ee6b3 win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
Brandon Wright e3a86417b8 Set controller data up on startup instead of when game first latches. 2018-05-23 16:06:00 -05:00
Brandon Wright c555b07846 Translate mouse coordinates correctly in hidpi modes. Hide cursor when SuperScope enabled. 2018-05-23 15:50:57 -05:00
Brandon Wright 8fd6346d3d More changes.txt. 2018-05-22 19:04:54 -05:00
Brandon Wright 1c46c7ac56 Return 0x80 instead of 0xff when simulating DSP1. 2018-05-22 18:59:15 -05:00
Brandon Wright 9b595b5b19 Return different MDR in some cases. 2018-05-22 18:49:20 -05:00
Brandon Wright 75c60aa666 Spacing. 2018-05-22 16:58:12 -05:00
Brandon Wright c80be8c7f6 Add some things to changes.txt. 2018-05-22 16:57:16 -05:00
Brandon Wright cff3ff50f5 I think this one's fixed, too. 2018-05-22 16:50:52 -05:00
Brandon Wright eba29c569a Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss. 2018-05-22 15:58:10 -05:00
Brandon Wright eabfc07c1d Remove left edge set. 2018-05-22 15:22:12 -05:00
Brandon Wright d7492f1804 Left edge must be retested because we're not using whole tile widths. 2018-05-22 15:16:14 -05:00
Brandon Wright c29ca215d0 Increment VRAM pointer even if we don't write to it. 2018-05-22 14:54:37 -05:00
OV2 a911503d4a win32: restore old style OGL .shader support 2018-05-22 21:43:51 +02:00
OV2 69f5e03ac5 win32: use npot textures in OGL if available, use glsl viewport callback 2018-05-22 21:30:59 +02:00
OV2 3b5ca2397b win32: do not overwrite glsl output 2018-05-22 21:26:38 +02:00
Brandon Wright 9bd9133fbc Fix declaration so it's obvious I switched variables around. 2018-05-21 18:08:22 -05:00
Brandon Wright b9b60a8e60 GLSL: Use a viewport callback to size final pass. 2018-05-21 14:36:13 -05:00
Brandon Wright 206523ee17 Update width when converting to/from hires. 2018-05-20 20:03:12 -05:00
OV2 d8ef082cfe Clear config on destroy 2018-05-20 20:51:20 +02:00
OV2 8b55dd617d Set default wrap mode 2018-05-20 20:51:20 +02:00