BearOso
b5d9217881
Win32: Don't build fmtlib.
...
Windows port doesn't use it.
2024-10-26 20:29:21 -05:00
BearOso
79f6e911f3
Vulkan: Use helper for image transitions.
2024-10-17 15:15:21 -05:00
BearOso
8559143576
Fix compile on Windows.
2024-08-10 18:03:55 -05:00
BearOso
3d5e412fb5
Vulkan-Hpp: Fix VULKAN_HPP_NO_NODISCARD_WARNINGS.
2024-04-13 13:49:48 -05:00
BearOso
46c6bd7eb4
Vulkan-Hpp: Don't use exceptions.
2024-04-12 18:47:16 -05:00
BearOso
bad8cfc209
win32: Wire imgui up to OpenGL and Vulkan.
2023-05-04 17:36:36 -05:00
BearOso
ebf2e9981e
win32: Get win32 working with variable font.
2023-05-04 15:55:11 -05:00
BearOso
803125ffe9
win32: Move frame throttle into drivers for precision.
2023-03-07 14:01:29 -06:00
BearOso
b82edaac96
vulkan: Add a throttler before present for precise frame rates.
2023-03-07 14:01:29 -06:00
BearOso
0bbecf042a
win32: Use simple vulkan output.
2023-03-07 13:58:22 -06:00
BearOso
daa0e168e8
Getting win32 ready for Vulkan.
2023-03-07 13:58:22 -06:00
BearOso
11dd6b1e6d
Fix up Windows build errors.
2023-03-07 13:58:22 -06:00
BearOso
f3fafab8b3
Remove unused logger.cpp and logger.h.
2022-04-25 15:45:39 -05:00
BearOso
470e55650a
win32: Adjust to moved external deps.
2022-03-18 15:50:05 -05:00
Brandon Wright
6db085dc23
win32: Fix glslang include directory.
2020-07-28 18:24:27 -05:00
OV2
2e7a345dca
win32: add dialog for saving/loading with preview images
2019-09-18 18:12:27 +02:00
bearoso
bf4e6f8b62
Merge pull request #523 from yoffy/unmacro-tile
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Unmacro tile.cpp
2019-06-26 16:46:12 -05:00
Kenta Yoshimura
7603ed09d2
tile: Divide instantiations. This enables parallel compilation.
2019-05-04 15:01:01 +09:00
Brandon Wright
3c879cc2b3
Win32: Add hacks dialog.
2019-04-08 16:54:24 -05:00
Brandon Wright
0d4ee55824
Fix problems with pull request.
2019-03-09 18:18:01 -06:00
bearoso
b5270db944
Merge pull request #428 from CapnCrinklepants/master
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Swap joypads over Netplay
2019-03-09 18:14:50 -06:00
OV2
b0c4f47889
win32: report a more appropriate __cplusplus value
2019-02-23 14:31:56 +01:00
Brandon Wright
df9e37d718
win32: Fix poor performance with OpenGL/snes_ntsc.
...
Switch to root copy of snes_ntsc.
Change framebuffer format and access hint.
2019-02-19 16:57:42 -06:00
Brandon Wright
8106d02de9
win32: Correct wrong file removed from project.
2019-02-12 18:27:19 -06:00
OV2
bbc4bd2d9d
win32: remove DirectSound, hook up WaveOut
2019-02-12 17:09:59 +01:00
Alias Letterman
ed3beae304
win32: Add a WaveOut driver.
2019-02-11 18:45:45 -06:00
OV2
8c677dd91e
win32: add glslang submodule, compile with USE_SLANG
2019-01-31 22:44:34 +01:00
OV2
4ede9b18cc
win32: remove non existing header from project
2019-01-15 23:23:15 +01:00
OV2
a8119d531a
win32: remove unused xml class
2018-12-15 14:10:19 +01:00
OV2
1634fe33f7
win32: disable winxp deprecation warnings
2018-12-14 23:54:20 +01:00
CRINKLE-PC\sloan
e0d88d435f
Swap joypads over Netplay
...
Someone smarter than me can probably figure out a more "proper" way to do this, but I hate RetroArch and wanted an easy way to Swap P1 and P2 without both players having to press the button at the same time.
2018-08-31 19:59:09 -07:00
retrotalker
e280b25ff1
appveyor libretro
2018-08-27 14:12:27 -05:00
OV2
55e5cd6272
win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
2018-08-07 18:37:14 +02:00
OV2
44eb9c7926
win32: include ddraw libs, compile with ddraw support by default
2018-06-24 13:12:59 +02:00
OV2
06f84ee6b3
win32: add shader parameters dialog
2018-05-24 15:54:06 +02:00
OV2
ad2c72d26c
win32: fist step glsl shaders
2018-05-20 20:51:20 +02:00
OV2
af71ef55cd
win32: switch to OpenGL Loader Generator files
2018-05-20 20:51:20 +02:00
OV2
870b6fd77f
win32: allow additional options via msbuild
2018-05-20 20:51:20 +02:00
Brandon Wright
b9dd7021cf
win32: hidpi awareness fixes
2018-05-01 18:03:39 -05:00
Brandon Wright
21a4fe3163
Updated for Windows support.
2018-04-27 15:42:19 -05:00
Brandon Wright
bbfeb19b08
Calculate SHA256 checksum for later use.
2018-04-24 17:06:32 -05:00
OV2
146ab1bd5f
Update to xBRZ 1.6
2018-02-27 21:39:50 +01:00
qwertymodo
ea39685ccd
Move libpng and zlib dependencies into submodules for the Windows build
2018-01-05 12:33:47 -08:00
OV2
e014129b12
win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit
2017-10-13 22:38:37 +02:00
OV2
76c2d05187
win32: remove cg toolkit requirement for compilation
2017-04-29 19:51:30 +02:00
OV2
93c65d9253
win32: remove FMOD and FMOD_EX
2017-04-29 18:13:57 +02:00
OV2
3910291e95
win32: remove non-unicode configurations
2017-04-29 18:13:57 +02:00
OV2
d3075fe684
win32: rename project to lowercase
2017-04-29 18:13:57 +02:00
Nelson Garcia
939423129d
VS2017 solutions update (Please read description)
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PLEASE TEST IN WINDOWS 7 AND WINDOWS XP BEFORE MERGING
Update windows solution files to VS 2017.
This also removes the MASM build commands from the zlib project. Having
this only makes buiding the source harder for new users, and it
ultimately isn't necessary.
The changes also rearrange the snesn9x project's <IncludePath> and
<LibraryPath> from (Include);(DirectX);(Cg) to (DirectX);(Cg);(Include).
These changes reflect the original library path order. The modification
I made beforehand could have affected XP builds and I didn't have a
chance to test this before merging.
2017-04-29 18:13:57 +02:00
Nelson Garcia
aeba0086cc
DirectDraw compile switch
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This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00