Win32: Don't build fmtlib.

Windows port doesn't use it.
This commit is contained in:
BearOso 2024-10-26 20:29:21 -05:00
parent e6c4f617cc
commit b5d9217881
1 changed files with 4 additions and 5 deletions

View File

@ -117,7 +117,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VULKAN_HPP_NO_EXCEPTIONS=1;VULKAN_HPP_NO_NODISCARD_WARNINGS=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
@ -168,7 +168,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VULKAN_HPP_NO_EXCEPTIONS=1;VULKAN_HPP_NO_NODISCARD_WARNINGS=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
@ -224,7 +224,7 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VULKAN_HPP_NO_EXCEPTIONS=1;VULKAN_HPP_NO_NODISCARD_WARNINGS=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -279,7 +279,7 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\fmt\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;$(ProjectDir)..\external\stb;$(ProjectDir)..\external\vulkan-headers\include;$(ProjectDir)..\external\VulkanMemoryAllocator-Hpp\include;$(ProjectDir)..\external\imgui</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions);VK_USE_PLATFORM_WIN32_KHR;VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1;VULKAN_HPP_NO_EXCEPTIONS=1;VULKAN_HPP_NO_NODISCARD_WARNINGS=1;VMA_DYNAMIC_VULKAN_FUNCTIONS=1;VMA_STATIC_VULKAN_FUNCTIONS=0;VMA_USE_STL_SHARED_MUTEX=0;IMGUI_IMPL_VULKAN_NO_PROTOTYPES</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -519,7 +519,6 @@
<ClCompile Include="..\dsp2.cpp" />
<ClCompile Include="..\dsp3.cpp" />
<ClCompile Include="..\dsp4.cpp" />
<ClCompile Include="..\external\fmt\src\format.cc" />
<ClCompile Include="..\external\imgui\imgui.cpp" />
<ClCompile Include="..\external\imgui\imgui_demo.cpp" />
<ClCompile Include="..\external\imgui\imgui_draw.cpp" />