Commit Graph

997 Commits

Author SHA1 Message Date
Lithium64 679e4dc3c0 Graphics Fixes on StarCraft 64 games 2015-03-01 01:30:38 -03:00
Lithium64 da6f44862c Fix StarCraft 64 regions 2015-03-01 01:27:53 -03:00
Lithium64 f05fd631ce Graphics fixes for Glover games 2015-03-01 01:23:05 -03:00
Lithium64 661611aa9e Added Glover (U) (Beta) 2015-03-01 01:21:40 -03:00
Lithium64 c411aaf9ad Fix Indiana Jones unreleased game region
The game is from Australia
2015-03-01 01:18:54 -03:00
Lithium64 b0bac75268 Turned off ABL on Pokémon Stadium
Workaround until ABL be fixed
2015-03-01 01:10:23 -03:00
Lithium64 8661e7c9e2 Turn off Protect Memory on Pokemon Stadium games 2015-03-01 01:03:33 -03:00
unknown a7a22b13f0 newline formatting fix from Unix LF to DOS/Windows CRLF 2015-02-28 21:33:12 -05:00
zilmar b0a80e7001 Merge pull request #170 from Lithium64/patch-3
Graphics fixes on Pokemon Stadium games
2015-03-01 12:25:47 +11:00
Lithium64 bff22367d5 Graphics fixes on Pokemon Stadium games 2015-02-28 21:47:18 -03:00
zilmar 4854a03fda Merge branch 'master' of https://github.com/project64/project64 2015-02-28 16:15:53 +11:00
zilmar 2a583fd13c update 7zip code 2015-02-28 16:05:57 +11:00
Frank-74 b4535ccaf8 Glide64 RomOpen, use UTF8 for RomName string
Reverted 8e912cb , and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar 3a98e41df0 Merge pull request #158 from Lithium64/patch-1
Deleted old spanish language files
2015-02-27 16:41:05 +11:00
Lithium64 58283c5c65 Deleting language file in conflict 2015-02-27 01:55:00 -03:00
Lithium64 fa0138c343 Deleting language file in conflict 2015-02-27 01:52:54 -03:00
zilmar f62da619fd Merge pull request #155 from AmbientMalice/master
Change RE2 to 8MB?
2015-02-27 13:17:36 +11:00
zilmar e35eaae3e0 Merge pull request #156 from Frank-74/master
Fix Rat Attack entry in RDB
2015-02-27 13:16:35 +11:00
Frank-74 55d923d485 Fix Rat Attack entry in RDB 2015-02-27 02:05:08 +00:00
AmbientMalice 74e1028ea9 Update Project64.rdb 2015-02-27 10:59:54 +10:00
zilmar c4dedb581c Merge pull request #153 from MELERIX/patch-1
Update Spanish.pj.Lang
2015-02-27 11:37:45 +11:00
MELERIX 95a7572153 Update Spanish.pj.Lang
a more complete translation for Spanish & Hispanic (Spanish and Latin American Spanish), the old Spanish translation files can be deleted completely, because this file has been translated in a neutral spanish which replace the others.
2015-02-26 21:15:09 -03:00
zilmar 8e912cb229 fix assert on converting internal name from ANSI to wchar 2015-02-27 10:09:30 +11:00
zilmar 0a2895f7d8 Merge pull request #150 from Lithium64/patch-1
Brazilian Portuguese language fixes
2015-02-27 04:56:01 +11:00
Lithium64 e374ceda7d Brazilian Portuguese language fixes
Typos and translation fixes
2015-02-26 13:27:23 -03:00
zilmar a771275fe4 Merge pull request #148 from Lithium64/patch-5
Brazilian Portuguese language file updated
2015-02-26 22:35:39 +11:00
zilmar 46c88fdf9c Merge pull request #149 from AmbientMalice/master
Change Supercross 2000 to 64 bit.
2015-02-26 22:34:58 +11:00
zilmar 9ddc2da45b Merge pull request #147 from Lithium64/patch-4
Added missing lines to English Language File
2015-02-26 22:34:32 +11:00
AmbientMalice 53880bef83 Change Supercross 2000 to 64 bit. 2015-02-26 21:02:18 +10:00
zilmar d0496655d2 Merge branch 'master' of https://github.com/project64/project64 2015-02-26 22:01:58 +11:00
zilmar 491377c2a4 add rdb option for selecting plugins game hack applies to 2015-02-26 21:57:51 +11:00
Lithium64 8408bb9b1c Brazilian Portuguese language file updated 2015-02-26 07:10:28 -03:00
Lithium64 78a8cb730d Added missing lines to English Language File
According to the source code many lines are missing on language files
https://github.com/project64/project64/blob/master/Source/Project64/Multilanguage.h
https://github.com/project64/project64/blob/master/Source/Project64/Multilanguage/Language%20Class.cpp
2015-02-26 07:08:41 -03:00
zilmar f5e36d8356 Merge pull request #146 from cxd4/yo_dawg_i_herd_u_liek_stdint
Redo pull request #92
2015-02-26 16:20:33 +11:00
no 51c18b755b included LB to apply to the last commit 2015-02-26 00:15:26 -05:00
no 76da145c2a declare and initialize all in one line 2015-02-26 00:02:38 -05:00
unknown c323eda4bb (RSP) exact size types for scalar unit emulation and signedness matching 2015-02-25 22:57:19 -05:00
unknown 39865b8025 type size cleanups to RSP memory emulation 2015-02-25 22:45:33 -05:00
unknown 637b022f40 Introduce portable, standard integer types to RSP CPU. 2015-02-25 22:21:43 -05:00
zilmar bdfa229a1b Merge pull request #143 from Frank-74/master
Removed 1.6 plugins and docs from installer.
2015-02-26 13:01:51 +11:00
Frank-74 7c1ecdd1fc Update Installer.iss
Remove plugins and docs that are no longer included.
2015-02-26 00:08:17 +00:00
zilmar 716ee37fe4 Merge branch 'master' of https://github.com/project64/project64 2015-02-26 08:57:19 +11:00
zilmar 9059e307da Remove non installed docs and plugins 2015-02-26 08:55:54 +11:00
zilmar f33ad44d16 Merge pull request #141 from Frank-74/master
Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar 304aebbdd4 add store constant for 0410000C in recompiler 2015-02-25 19:26:48 +11:00
Frank-74 73f09adaf0 Update Installer.iss
Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar bbd45d45ba DSRL32 should not sign extend 2015-02-25 17:41:54 +11:00
zilmar c3a9ec1e5b Merge pull request #140 from death-droid/NrageChanges2
We need to set the id for XInput controllers separate from the controlle...
2015-02-25 17:38:56 +11:00
Emmet Young 2cd859640f We need to set the id for XInput controllers separate from the controller number where handed.
This is to stop XInput controller one from having to be used in first player.

Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar 3fac386d55 Merge branch 'master' of https://github.com/project64/project64 2015-02-25 08:44:49 +11:00