LegendOfDragoon
2ff2165bd9
Optimize ADDI in RSP Recompiler
...
No need to add 0 to a variable. I've seen
ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
2015-09-07 11:49:37 -07:00
LegendOfDragoon
720d8c8dd7
Implement SLTIU in RSP Recompiler
2015-09-07 11:28:49 -07:00
LegendOfDragoon
19f34eed4e
Implement SLTI in RSP Recompiler
2015-09-07 11:27:07 -07:00
unknown
4a03a8d1e4
PIF RAM mutual DMA x64 breakpoints replaced with fast C
2015-09-07 12:16:36 -04:00
zilmar
120d4d5590
Merge pull request #580 from cxd4/so_i_herd_u_liek_bswap
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replaced all in-line assembly in Virtual Memory unit
2015-09-07 20:56:26 +10:00
Nekokabu
184681f08f
Fix Filename in compressed savestate
2015-09-04 01:04:47 +09:00
LegendOfDragoon
6adb89e041
Add support for DacrateChanged in LoadState
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Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon
abf71cdd1a
Add support for ViWidthChanged in LoadState
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Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon
a4a69a8a3a
Add support for ViStatusChanged in LoadState
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Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
zilmar
8d7c7d91a1
Merge pull request #577 from cxd4/moar_Unicode_references
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more Unicode compile ref. errors to _T() fixed
2015-09-02 17:41:11 +10:00
zilmar
94341be840
Merge pull request #581 from LegendOfDragoon/Fixes
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Fix some mistakes
2015-09-02 14:14:30 +10:00
LegendOfDragoon
7909b18506
Write to VI_V_CURRENT_LINE_REG
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As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00
LegendOfDragoon
8968430b04
Fix issue with AiUpdate
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Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon
ec6a1e0c23
Fix issue with displaying the value of EIP
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Before, it would only display 1 byte, instead of the full address stored
in EIP.
2015-09-01 08:07:25 -07:00
LegendOfDragoon
e576dbbaa4
Fix a mistake I made in SPECIAL_DSRL32
2015-09-01 07:51:36 -07:00
unknown
834299c041
replaced all in-line assembly in Virtual Memory unit
2015-08-30 22:56:21 -04:00
unknown
d00937a997
explicit <windowsx.h> to fix 6 unresolved macros w/o ATL
2015-08-28 18:35:36 -04:00
unknown
7b4b5a6827
explicit <shlobj.h> to fix just a few build errors w/o ATL
2015-08-28 18:35:13 -04:00
unknown
7ce4f3db93
explicit <commdlg.h> to fix anti-ATL build errors
2015-08-28 18:34:34 -04:00
unknown
6b34e8b89a
explicit <commctrl.h> to fix anti-ATL build errors
2015-08-28 18:34:12 -04:00
unknown
074b2cc007
explicitly included <prsht.h>
2015-08-28 18:29:55 -04:00
unknown
152b365fcc
more Unicode compile ref. errors to _T() fixed
2015-08-28 17:23:47 -04:00
unknown
da232c590a
better chances at safe TLB paddr allocation to integers
2015-08-26 22:30:45 -04:00
unknown
1a83353918
removed some surviving remnants of old Unicode refs
2015-08-19 23:00:41 -04:00
zilmar
3a950f4cb9
Merge pull request #563 from AmbientMalice/patch-5
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Make Mempak use core instead of plugin by default.
2015-08-20 12:11:42 +10:00
unknown
39a1abe44e
re-did my earlier fix in a safer way
2015-08-19 18:37:07 -04:00
zilmar
7a2218dfd6
Merge pull request #565 from cxd4/vs-express-testing
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reduced the compiler errors if building w/ VS2008 Express
2015-08-20 06:43:37 +10:00
unknown
b44324147d
reduced the compiler errors if building without ATL
2015-08-19 13:47:15 -04:00
unknown
64770befde
fixed duplicate debug string: "Write" typo'd to "Read"
2015-08-18 19:51:12 -04:00
AmbientMalice
a09640f430
Make Mempak use core instead of plugin by default.
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This is kinda crude, but this should fix PJ64 complaining about missing mem pak files in certain situations\configurations.
2015-08-18 17:48:56 +10:00
unknown
b188bdae3c
forgot to recycle `del = EleSpec[RSPOpC.rs].B[el];` in VABS
2015-08-11 22:21:51 -04:00
zilmar
31cb2270d3
Merge pull request #555 from Nekokabu/patch-4
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Fix PI_DMA_READ
2015-08-11 18:25:43 +10:00
zilmar
fe2a27f34d
Merge pull request #554 from Nekokabu/patch-3
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Fix DMA Sram access when not word aligned
2015-08-11 18:24:19 +10:00
Jeremy517
3c2da3cf2e
Fix ROM Browser for network shares
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This part of cleanPathString was supposed to de-dupe backslashes in the directory name, and then insert a backslash to the start of directory if the directory originally started with \\ (so that the string again started with \\). However, because the call to rDirectory.replace was specifying a length of 1, it was always replacing \ with \ instead of replacing \\ with \. When the backslash was then inserted at the start of the directory, the directory string now began with \\\ instead of \\. This broke the ROM browser when using a network share (such as \\myserver\Emulation\Games).
2015-08-10 00:02:44 -07:00
Nekokabu
4dac8354cc
Fix error message displayed always
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fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu
936db1c3f4
Fix PI_DMA_READ
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fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu
0772341b6a
Fix DMA Sram access when not word aligned
2015-08-01 17:48:38 +09:00
zilmar
91b643bfe1
Merge pull request #552 from JMarlin/master
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#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin
d57d951d39
#549 removed a vestigial bit of expression from a direction I ended up not going in
2015-07-30 18:37:15 -04:00
jmarlin
837f799058
#549 fixed incorrect case conversion math, simplified a couple of expressions
2015-07-30 18:35:33 -04:00
zilmar
a3edf675f8
Merge pull request #550 from JMarlin/master
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#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin
6f98061e57
#549 stupid typos
2015-07-29 18:23:14 -04:00
jmarlin
8e75ec2ce7
#549 changed switch/case table to cascaded range checks
2015-07-28 17:41:53 -04:00
LegendOfDragoon
2f812afca7
Implement edge case in SPECIAL_DSRL32
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When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.
This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
luigiblood
cf7f74f1b1
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-27 15:34:36 +02:00
zilmar
1a481c520a
Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
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cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
Nekokabu
81b6e2c68d
Heiwa Pachinko World 64 (J) freeze fix
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Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown
51975fb00d
unbiased the algorithm from just checking if only 4 or 8 MB
2015-07-18 13:12:40 -04:00
unknown
188091e32a
flipped the if/else blocks for better branch prediction
2015-07-18 12:51:44 -04:00
unknown
62d316f7ae
centralized m_AllocatedRdramSize writeback outside the if/else
2015-07-18 12:50:00 -04:00
unknown
2a45e5f792
Declare a couple constants to help clean the code rewrites.
2015-07-18 12:45:55 -04:00
Julio C. Rocha
ca6c3a74de
Fixed vc versin for generated .PDB
2015-07-15 22:52:53 -07:00
Julio C. Rocha
02e6cf2697
Added PropertySheets folder to project.
2015-07-15 04:47:41 -07:00
Julio C. Rocha
19f006e6f5
Re-applied changes to Installer.vcxproj
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Installer failure is unrelated to this branch.
2015-07-15 03:42:01 -07:00
Julio C. Rocha
d617d0352a
Used centralized config for VCXPROJ files.
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TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
AmbientMalice
c73a5fef2d
Copy V8 combiner from GLideN64 to Glide64.
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This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
LegendOfDragoon
9dda9171d0
Fix LoadState audio issue with Fixed Audio Timing
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When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
zilmar
1052840b0b
Merge pull request #520 from Nekokabu/master
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Fix Address in error messages
2015-06-24 09:43:03 +10:00
unknown
5ad04ed067
newline fixes -- These were my (or Notepad++'s?) fault somehow.
2015-06-23 18:35:21 -04:00
zilmar
16f4780f9a
Merge pull request #521 from cxd4/PR_513_to_vectop
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[RSP] installed op-code strings matrix to COP2::C2
2015-06-24 07:22:18 +10:00
zilmar
5121db34db
Merge pull request #522 from cxd4/PR_513_to_SPECIAL
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[RSP] installed op-codes string matrix to SPECIAL
2015-06-24 07:20:46 +10:00
zilmar
8b27c5fd44
Merge pull request #523 from cxd4/PR_513_to_COP2
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[RSP] installed op-code strings matrix to COP2
2015-06-24 07:19:50 +10:00
unknown
cfc1123378
[RSP] installed primary op-codes matrix
2015-06-23 15:46:02 -04:00
unknown
61ebf68196
[RSP] installed op-code strings matrix to COP2
2015-06-23 15:07:28 -04:00
unknown
4299e4a621
[RSP] installed op-codes string matrix to SPECIAL
2015-06-23 13:51:25 -04:00
unknown
6d215d4846
[RSP] installed op-code strings matrix to COP2::C2
2015-06-23 13:06:36 -04:00
Nekokabu
433668a7e3
Fix Address in error messages.
2015-06-24 01:05:29 +09:00
Nekokabu
4b2ff8318f
Fix Address in error messages.
2015-06-23 23:03:05 +09:00
Nekokabu
9be6b571e0
Fix Address in error messages.
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Fix Address in error messages.
2015-06-23 23:02:20 +09:00
zilmar
4b1ff1983f
Merge pull request #513 from cxd4/in_ur_codez_disassembling_ur_ops
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Document the RSP op-code matrices + static disassembler debugger code.
2015-06-23 14:34:54 +10:00
zilmar
2f4b4681d0
Merge pull request #514 from Nekokabu/master
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Support Shiren 64 Save
2015-06-22 15:19:52 +10:00
unknown
ee13bf0c82
Merge branch 'master' into lool
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Conflicts:
Source/RSP/Interpreter Ops.c
2015-06-21 21:03:42 -04:00
unknown
84b099b3e9
Merge branch 'master' into loooool
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Conflicts:
Source/RSP/Interpreter CPU.c
2015-06-21 19:44:29 -04:00
unknown
021a49eeb2
condensed (uint32_t)(uint32_t) since everything is in one line
2015-06-21 19:03:00 -04:00
unknown
de2bd58c13
VM?DL, VM?DM, VM?DN, VM?DH: keep multiply sources in single line
2015-06-21 18:39:12 -04:00
zilmar
13508d7fe3
Merge pull request #516 from cxd4/loooooool
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centered standard MIPS PC-relative branch stuff to its own func
2015-06-22 07:15:13 +10:00
unknown
a93fff0cc6
[RSP] SLT[I][U]: ternary for more static interpreter code
2015-06-21 16:12:18 -04:00
unknown
767756cfb4
centered standard MIPS PC-relative branch stuff to its own func
2015-06-21 15:52:30 -04:00
Nekokabu
f4ab79a007
Fix Jangou Simulation Mahjong Dou 64 freeze
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Fixed a read from over than ROM file.
2015-06-21 23:51:37 +09:00
Nekokabu
f55db5aff4
Ssupport Shiren 64 Save
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Ssupport Shiren 64 Save
2015-06-20 14:14:59 +09:00
unknown
3d62b70b49
[RSP] installed SWC2 mnemonics matrix to the command stepper
2015-06-20 00:13:59 -04:00
unknown
e503041f5d
[RSP] installed LWC2 mnemonics matrix to the command stepper
2015-06-20 00:11:44 -04:00
unknown
56369a4214
[RSP] added, but not installed, vector unit mnemonics matrix
2015-06-20 00:07:19 -04:00
unknown
7cd2641d8b
[RSP] added COP2 mnemonics matrix (have not installed yet)
2015-06-20 00:05:49 -04:00
unknown
3dca6c7f5f
[RSP] installed COP0 mnemonics matrix to the command stepper
2015-06-20 00:03:22 -04:00
unknown
2335b7b0e7
[RSP] installed REGIMM mnemonics matrix to the command stepper
2015-06-19 23:59:36 -04:00
unknown
55b3edd6d1
[RSP] added SPECIAL mnemonics matrix
2015-06-19 23:47:18 -04:00
unknown
11e5ce1bb3
[RSP] Introduce op-codes string matrix for cleaner debugging code.
2015-06-19 23:45:17 -04:00
zilmar
d39b58ae9a
Merge pull request #508 from cxd4/looool
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[RSP] Ternary, SHMERNARY! Blasphemous.
2015-06-20 06:49:02 +10:00
unknown
fcfad37360
[RSP] junk trailing whitespace cleanups
2015-06-19 13:09:24 -04:00
unknown
2d2b8d3c9d
[RSP] Ternary, SHMERNARY! Blasphemous.
2015-06-19 12:44:12 -04:00
unknown
44d8f13f58
[RSP] Continue to use standard int types for multiply operands.
2015-06-19 12:14:03 -04:00
unknown
38c6993be7
[RSP] removed extra type-casting: (uint16_t)-32768
2015-06-19 11:46:59 -04:00
zilmar
debcb502a0
Merge pull request #506 from cxd4/kkkkkkkkkkkk
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Convince JunielKatarn to stop making crappy reports.
2015-06-19 16:01:02 +10:00
unknown
08771484d5
No need to go through C language barriers since inline asm is gone.
2015-06-18 23:23:12 -04:00
unknown
9631ed66ed
[PJGlide64] imul16: no need for inline asm here
2015-06-18 21:45:57 -04:00
zilmar
b64557af4e
Merge pull request #501 from cxd4/ffffffffffffffffffff
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[PJGlide64] imul14: no need for inline asm here
2015-06-19 10:49:19 +10:00
unknown
6e675e4c28
[PJGlide64] TransformVector C is better than TransformVectorSSE.
2015-06-18 20:29:15 -04:00
unknown
16e86a2193
[PJGlide64] imul14: no need for inline asm here
2015-06-18 20:23:06 -04:00
unknown
fee77c1aae
DRAM address range bounds checking was off by one byte.
2015-06-18 19:51:30 -04:00
MELERIX
48878d7e9c
few more
2015-06-18 00:51:26 -03:00
MELERIX
a4f8f52de9
minor fixes in english language file
2015-06-18 00:19:03 -03:00
Nekokabu
7748b0109c
support 6103, 5, 6
2015-06-16 21:06:14 +09:00
Nekokabu
a55e567b8b
Add ROM Header CRC Recalculation
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Add ROM Header CRC Recalculation
2015-06-15 22:08:07 +09:00
Nekokabu
edb8d5288c
Add ROM Header CRC Recalculation
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Add ROM Header CRC Recalculation
2015-06-15 22:05:04 +09:00
Nekokabu
6b33847f2c
ROM Header CRC Recalculation
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ROM Header CRC Recalculation
2015-06-15 22:03:49 +09:00
Nekokabu
dd0560c438
Add ROM Header CRC Recalculation
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Add ROM Header CRC Recalculation
2015-06-15 22:00:37 +09:00
zilmar
0e6f462f8b
Merge pull request #487 from Nekokabu/patch-6
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Update N64 Types.h
2015-06-09 05:08:34 +10:00
zilmar
d1f1f1d0e3
Merge pull request #488 from Nekokabu/patch-8
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Update N64 Rom Class.cpp
2015-06-09 05:08:12 +10:00
zilmar
6c9ab5438f
Merge pull request #489 from Nekokabu/patch-9
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Update Rom Information Class.cpp
2015-06-09 05:07:02 +10:00
Nekokabu
b17c3b7c89
Update N64 Class.cpp
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Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
Nekokabu
fc1ce7f6d3
Update Rom Information Class.cpp
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Experimental: 64DD IPL support
2015-06-08 22:05:56 +09:00
Nekokabu
1ab4e18c68
Update N64 Rom Class.cpp
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Experimental: 64DD IPL support
2015-06-08 22:03:33 +09:00
Nekokabu
e7e6dae283
Update N64 Types.h
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Experimental: 64DD IPL support
2015-06-08 21:54:45 +09:00
zilmar
6d608cd6bc
[Project64] Handle SW const to 0x1fc00000
2015-05-30 13:46:16 +10:00
LegendOfDragoon
03dae91dc8
Fix threading problem with AiUpdate
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When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
unknown
8f2e0e066d
[zlib] fixed warning C4244: conversion, possible loss of data
2015-05-24 14:54:56 -04:00
unknown
63d5805aa2
[Project64] fixed warning C4100: unreferenced formal parameter
2015-05-24 14:40:41 -04:00
unknown
6ef0a34188
[Project64] fixed warning C4018: '<' : signed/unsigned mismatch
2015-05-24 14:35:47 -04:00
unknown
c30e41b102
[Project64] fixed warning C4018: '>' : signed/unsigned mismatch
2015-05-24 13:45:30 -04:00
unknown
068fbcbd13
[Project64] fixed warning C4018: '>=' : signed/unsigned mismatch
2015-05-24 13:33:56 -04:00
LuigiBlood
ddd5b3e795
Updated 64DD Conversion CIC checksum for bugfix
2015-05-23 00:28:58 +02:00
zilmar
f329b2d8f1
Merge branch 'master' of https://github.com/project64/project64
2015-05-22 06:12:08 +10:00
zilmar
6f56336031
[Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler
2015-05-22 06:09:33 +10:00
zilmar
bc78316504
Clean up some of the 64bit projects
2015-05-22 06:07:24 +10:00
Emmet Young
007cbc1695
Address should actually of been stored into a DWORD
2015-05-18 14:19:31 +10:00
Emmet Young
a89f1d29f5
Seperate rumblepak out from pif ram.cpp. Makes it easier to make changes to and cleans up Pif Ram.cpp
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Also prepare for implementing the transfer pak.
2015-05-18 12:20:15 +10:00
zilmar
0c8d500328
Merge pull request #464 from AmbientMalice/patch-18
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Change "segement" to "segment".
2015-05-16 11:05:35 +10:00
zilmar
13e62d7354
[64bit] Get nrage and rsp compiling as 64bit
2015-05-16 10:55:23 +10:00
AmbientMalice
d3c04d6a1e
Update Dma.cpp
2015-05-15 23:38:14 +10:00
AmbientMalice
baf8d3907e
Corrected "segment" typo.
2015-05-15 23:36:42 +10:00
zilmar
e5c2df4dbc
[Project64] Get the code to compile in 64bit
2015-05-15 08:38:52 +10:00
LuigiBlood
61c7f5ed78
Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file
2015-05-14 14:34:45 +02:00
LuigiBlood
d6c2116a71
Fixed N64 Mouse detection
2015-05-14 03:05:34 +02:00
LuigiBlood
4d8a419efa
Fixed resource files
2015-05-12 00:11:43 +02:00
LuigiBlood
c967d4f46e
Added N64 Mouse support in NRage
2015-05-11 22:39:29 +02:00
LuigiBlood
6f28b3e424
Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games.
2015-05-08 04:48:46 +02:00
MELERIX
779626d421
zlib cleanup
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- Removed the old zlib files.
- PJ64 now uses the new zlib 1.2.8 files.
2015-05-07 23:25:02 -03:00
LegendOfDragoon
3d57e37a88
Make AudioResetOnLoad work with Fixed Audio Timing
2015-05-06 16:23:52 -07:00
Azimer
f48d645f83
Missed a DoSomething
2015-05-05 17:49:06 -05:00
Azimer
fe855ad5da
Revert DoSomething from bool to BOOL #2
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This fixes the interpreter
2015-05-05 11:46:25 -05:00
zilmar
9aa9061f07
Revert DoSomething from bool to BOOL
2015-05-04 17:23:36 +10:00
Lioncash
21c3c8fd32
Remove unnecessary struct/union typedefs
2015-05-03 20:13:12 -04:00
Emmet Young
6e897778dc
Remove registry from Common. No longer used or needed.
2015-05-03 21:05:53 +10:00
zilmar
c31e3f210c
Merge pull request #425 from death-droid/UpdateZLib
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Update ZLib to 1.2.8
2015-05-03 19:58:12 +10:00
zilmar
c182ec9fd5
[Project64] Rom Browser - show good name in column other than the first
2015-05-03 19:54:06 +10:00
Lioncash
82c2554357
Convert BOOL to bool where possible.
2015-05-02 23:37:08 -04:00
zilmar
9984bed37c
Merge pull request #429 from Azimer/FAT_Improvements
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Fixed Audio Timing Improvements
2015-05-02 22:08:27 +10:00
Azimer
ac8a33a3be
Restructured IF statement
2015-05-02 02:01:10 -05:00
Azimer
c970681595
Fixed Audio Timing Improvements
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* A user-defined FAT value of 0 will cause it to calculate
* The second buffer shouldn't be part of the GetLegth returned value
* Rounded the GetLength values up and aligned to 4 bytes (sample size)
* Implemented ai_busy and changed the behavior of ai_full
* Changed the second buffer behavior
2015-05-02 01:37:23 -05:00
Emmet Young
312de4d2a4
Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file.
2015-05-02 00:53:57 +10:00
Emmet Young
c9805dd5d3
Update ZLib to 1.2.8
2015-05-01 14:06:20 +10:00
zilmar
f75a6e489c
Merge pull request #423 from lioncash/void
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Remove superfluous void parameter usages.
2015-04-30 10:43:32 +10:00
Emmet Young
23eeaeeb2c
When scanning in 7z files make sure we are actually setting the rom file size.
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Fixes issue #255
2015-04-29 23:02:53 +10:00
Lioncash
d85f0c1283
Remove superfluous void usages
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These aren't necessary in C++
2015-04-28 19:34:23 -04:00
theboy181
405f59eafc
Fix Speeeling
2015-04-23 22:43:01 -07:00
Lioncash
6b7ecf0b79
Cheat Class: Replace is_valid_hex_digit
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isxdigit does the same thing.
2015-04-22 14:06:56 -04:00
zilmar
b5cd125809
Merge pull request #409 from cxd4/i_accidentally_your_function_inside_my_function
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some more high-level code reusability via functions
2015-04-21 12:53:06 +10:00
zilmar
2bb9ac0754
Merge pull request #411 from cxd4/nub_lern_2_cheet
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optimized cheat codes parsing a little bit
2015-04-21 08:49:56 +10:00
unknown
8df2172495
probably more readable, portable to just say this
2015-04-20 17:10:15 -04:00
unknown
0e05a71f2a
guessing it's okay to have case-insensitive hex verify here too
2015-04-20 17:07:42 -04:00
unknown
ec458785ea
derp.
2015-04-20 17:05:06 -04:00
unknown
12b71f4c0c
actually may be better as a static (possibly inline) function
2015-04-20 17:02:19 -04:00
unknown
3ef067f6d1
optimized hex digit verification a little
2015-04-20 16:52:48 -04:00
unknown
ec9afe9c33
moved cheat code hex value verification to a central function
2015-04-20 16:31:26 -04:00
unknown
42643352b9
s/Initilize/Initialize
2015-04-20 16:01:18 -04:00
unknown
3b9ec019bc
ya i r need h4lp plz i iz shot
2015-04-20 15:41:25 -04:00
unknown
dbe9da858a
no longer multiple references to recently added `STRING_SIZE` constant
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It seems that zilmar would rather use the sizeof() operator repeatedly than to declare a new constant or use macros to show array sizes. Since I have already centralized the usage of all sizeof() operators to the new high-level function I declared, I think that there is no longer use for the `STRING_SIZE` constant which Lioncash contributed.
2015-04-20 14:57:55 -04:00
unknown
9fcf4def63
reusable functions in high-level code for About dialog messages
2015-04-20 14:55:07 -04:00
zilmar
240d13366d
Merge branch 'master' of https://github.com/project64/project64
2015-04-20 18:35:27 +10:00
zilmar
bb9023292c
fix #408 About Config Files not showing
2015-04-20 18:33:38 +10:00
LegendOfDragoon
882b0f5841
Change CompilerWarning to DisplayError in Cop0_MF
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In RSP interpreter, it is DisplayError and I feel like it's an important
message, so it should be DisplayError in RSP recompiler as well, in my
opinion.
2015-04-19 21:20:10 -07:00
LegendOfDragoon
603df8e167
Add 2 cases in Cop0_MF for RSP Recompiler
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Case 0 and Case 1 was missing in RSP Recompiler. Jet Force Gemini LLE
GFX uses case 1.
2015-04-19 21:11:47 -07:00
LegendOfDragoon
82f614ff2d
Fix / Optimize RSP Accumulator Analysis
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the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.
I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.
As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
LegendOfDragoon
f22e5125c5
Fix memory leak in RSP
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Due to the newer spec design in PJ64 2.x, CloseDLL() doesn't get called
as often. So there are instances where it calls AllocateMemory()
multiple times without ever calling FreeMemory().
2015-04-19 19:16:10 -07:00
zilmar
edda4f0555
fix #376 - Games slow if no entry in Project64.cfg
2015-04-20 08:50:07 +10:00
zilmar
5b68545136
Merge pull request #400 from lioncash/overrun
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Gui Class: Fix potential wchar array overruns
2015-04-18 05:43:50 +10:00
Lioncash
c0742b09b6
Gui Class: Fix potential wchar array overruns
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sizeof(String) will return 400, which is past the bounds of the string array
2015-04-17 03:13:44 -04:00
Lioncash
bdd7f0e48f
RSP: Fix a typo in Compile_ADDI
2015-04-16 23:33:35 -04:00
Lioncash
e9c056e5a4
Notification Class: Correct array sizing in SetWindowCaption
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sizeof(wchar_t) is a size of 2 (or 4 if in a Linux environment). With the previous code, it would be trying to insert the null terminator at index 511 on Windows, which is incorrect.
2015-04-16 15:59:48 -04:00
Lioncash
a7eb2e79e5
Memory Labels Class: Correct bounds clamping in ProcessCODFile
2015-04-16 15:44:06 -04:00
zilmar
45f7edf132
Merge pull request #392 from lioncash/leak
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Language Class: Fix missing fclose in GetLangString
2015-04-17 04:45:00 +10:00
Lioncash
9fd1bdf29c
Language Class: Fix missing fclose in GetLangString
2015-04-16 08:53:40 -04:00
Lioncash
b8beaeffb7
N64 Class: Initialize variable before passing in initializer list
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Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
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Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
LegendOfDragoon
eda19cfc5e
Fix regression in GetInstructionInfo
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I previously made a commit to fix a reordering issue, but did not
realize it needed that COPO_MF_Instruction flag for branching. This
should fix the Ogre Battle issue.
2015-04-14 22:07:45 -07:00
theboy181
49034d2d9d
Update Ini File Class.cpp
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Fix Project64.cfg from getting corrupted when moving the window around.
https://github.com/project64/project64/issues/225
2015-04-13 22:16:05 -07:00
zilmar
a43b33d985
Merge pull request #370 from LegendOfDragoon/master
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Fix losing audio while loading a save state
2015-04-13 10:00:31 +10:00
LegendOfDragoon
41c5e26e4a
Make an rdb option for the save state audio fix
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Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon
61f80d3b55
Fix losing audio while loading a save state
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This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.
Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
Samuel Yuan
31cd0c6d98
Merge remote-tracking branch 'project64/master'
2015-04-11 11:38:22 -04:00
Samuel Yuan
5726992185
Added translation for "Detect Key"
2015-04-10 11:50:13 -04:00
Frank-74
b46bd392d6
Remove : from Advance block linking menu option
2015-04-10 08:53:51 +01:00
Samuel Yuan
bd1186467d
More language updates
2015-04-06 22:54:52 -04:00
Samuel Yuan
bd275ae9e5
Merge remote-tracking branch 'project64/master'
2015-04-04 19:53:18 -04:00
zilmar
308a1c128e
Merge pull request #342 from ExtremeDude2/More_Allman
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Convert more files to allman
2015-04-04 22:01:54 +11:00
Samuel Yuan
217122a40e
Fixed UTF-8 encoding for window title
2015-04-01 11:14:46 -04:00
Samuel Yuan
df97b10d99
Fixed UTF-8 encoding for the "About Config Files" window
2015-03-30 16:47:57 -04:00
zilmar
2358e0897f
Merge pull request #340 from toehead2001/master
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Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
Ryan Collins
b807bc03ca
Fix errors from missing or added brackets (and a letter!)
2015-03-29 17:58:51 -04:00
Ryan Collins
3eddfb8115
Update N64 System/Mips files to Allman
2015-03-29 13:19:28 -04:00
Ryan Collins
1b4d2d0cfb
Update the N64 System/Interpreter files to allman
2015-03-29 11:02:27 -04:00
Ryan Collins
2a3d1c09ff
Merge https://github.com/project64/project64 into More_Allman
2015-03-29 10:04:06 -04:00
zilmar
6bd7f7ccab
[Glide64] 2.0.0.5
2015-03-29 18:56:18 +11:00
zilmar
06f218a4c3
[Project 64] 2.2.0.3
2015-03-29 18:54:04 +11:00
zilmar
9380221dc2
[PJ64 NRage] 2.4.0.4
2015-03-29 18:52:19 +11:00
toehead2001
5fd7f61e97
Cheats window - Remove extra border, Update checkmark gfx
2015-03-29 01:23:58 -06:00
zilmar
11bb35f024
[RSP] 1.7.0.13
2015-03-29 17:38:30 +11:00
zilmar
73620c8519
Merge branch 'master' of https://github.com/project64/project64
2015-03-29 17:35:53 +11:00
MELERIX
2878f53b75
Sync English.pj.Lang <==> Language Class.cpp
2015-03-28 21:57:02 -03:00
zilmar
84b9bbaf50
Clean up some brackets
2015-03-29 06:54:38 +11:00
Ryan Collins
f8fd57d52e
Merge https://github.com/project64/project64 into More_Allman
2015-03-26 15:40:16 -04:00
MELERIX
dfbf29a035
Cleanup
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Removed two duplicated variables in Game Settings.cpp
2015-03-26 02:28:05 -03:00
zilmar
7f44b12673
Merge pull request #327 from toehead2001/master
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Remove the extra border around the ROM browser
2015-03-26 16:06:27 +11:00
toehead2001
17da1dbd38
Remove the extra border around the ROM browser
2015-03-25 22:38:59 -06:00
unknown
394144cf91
A comma should not precede a conjunction in a compound sentence.
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... unless it is the joint between the main clause and subordinate clause of said compound sentence
2015-03-26 00:12:49 -04:00
unknown
ae80595d47
fix a couple things I forgot to do/overlooked in the past commits
2015-03-26 00:11:43 -04:00
unknown
1fb3921402
Think of "32-bit engines", not "32 bit engines", which is ambiguous.
2015-03-25 23:31:28 -04:00
unknown
2220426a04
"Use High-Level Emulation Audio" doesn't make a lot of sense.
2015-03-25 23:29:02 -04:00
unknown
e947bbc175
(It also believes in hyphens.)
2015-03-25 23:25:58 -04:00
unknown
5e17306b3e
Conventional English writing avoids expressing (int < 100) as decimals.
2015-03-25 23:25:23 -04:00
unknown
401ff21d61
A complete English sentence always has a subject and a verb.
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It also always ends with punctuation of some form, like a period.
2015-03-25 23:21:42 -04:00
unknown
e38e6e6be4
In most cases, bytes aren't swapping images. Images get byte-swapped.
2015-03-25 23:18:31 -04:00
unknown
161ac36f6a
seems I missed a few cases of unnecessary casing :(
2015-03-25 23:16:26 -04:00
unknown
0402a600a0
used in a complete sentence: "Sally gave me a short cut."
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Did she give me a detour kind of "short cut", or did she just cut off my balls?
If we prefer not to say "shortcut", then at least say "short-cut". This way, the adjective "short" is co-joined with "cut" to indicate that they are connected. This guarantees that the "cut" is associated with "short", and not whatever word comes after.
2015-03-25 23:13:09 -04:00
unknown
64c8a7ad6e
Event phrases are not titles or advertisement brand names.
2015-03-25 23:08:42 -04:00
unknown
62d1d7e97f
Percentage of **what** speed? Full NTSC/PAL speed? Real hardware limit?
2015-03-25 23:07:25 -04:00
unknown
80f9254669
used in a complete sentence: "I have a 4kbit penis."
2015-03-25 23:05:48 -04:00
unknown
f04744d65f
stop that.
2015-03-25 22:59:31 -04:00
unknown
0721db93bb
"Directories" is not a proper noun. Just "dir" is fine, not "Dir".
2015-03-25 22:43:47 -04:00
unknown
462f1c6f53
"Frame rate" is too specific, as that means RDP drawing/buffer rate.
2015-03-25 22:41:44 -04:00
unknown
fae0c71a96
A drop-down menu is to the right of this, so a colon would be nice.
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If you don't have a colon between the "Frame Rate Display" and the combo box, then it just looks like the combox box is randomly placed there and unrelated to the checkbox you just checked/unchecked.
2015-03-25 22:40:22 -04:00
unknown
b331f9f452
So far, checkbox options seem to not use title case, just menu options.
2015-03-25 22:33:39 -04:00
unknown
17229ea735
"Screen saver" is not a proper noun. (Neither is "screensaver".)
2015-03-25 22:32:07 -04:00
unknown
d4b654379c
Again, title case capitalization rules apply not to subtle phrases.
2015-03-25 22:29:05 -04:00
unknown
f2b69d1c2f
http://dictionary.reference.com/browse/fullscreen
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If "fullscreen" was a valid word, it would be an adjective, not a noun. You cannot "go to" an adjective because adjectives are not places, people or things. So it should be "enter" as in "enter a mode" (such as a full-screen mode), not "go to".
2015-03-25 22:26:09 -04:00
unknown
f02bae81db
not a complete sentence so shouldn't need a period at the end
2015-03-25 22:19:56 -04:00
unknown
eeded3a1bf
states directory for more than one saved state--should be plural
2015-03-25 22:17:52 -04:00
unknown
c9f5697a06
Common nouns such as "directory" do not get capitalized.
2015-03-25 22:13:05 -04:00
unknown
02fe744168
"Reality" is a proper noun...I suppose "Reality Signal Processor" also is.
2015-03-25 22:10:21 -04:00
unknown
61674ad5d4
"Use High Level Emulation Audio" does not make sense.
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"Use high-level-emulated audio" does make sense, but seems a tad bit strong (and people could mistake the "high level" to mean extra/better emulation without any scientific HLE understanding). So I think "Audio HLE" looks better.
2015-03-25 22:06:24 -04:00
unknown
893156c61d
no reason to capitalize "directory" at end of incomplete sentence
2015-03-25 21:56:00 -04:00
unknown
80d1aa8edd
pretty sure title case capitalization doesn't apply to discrete phrases
2015-03-25 21:53:05 -04:00
unknown
ceea0e47ff
drop '%'
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Either say "Percentage", or just drop the '%' since this symbol of unit is not relevant to what the menu item should convey to the user. What we're really trying to do is show the CPU usage statistics...most likely the users would see for themselves what unit it comes out as (percentage, fraction, whatever).
2015-03-25 21:50:37 -04:00
unknown
3394211447
"Usage", as a noun, is always capitalized in title case.
2015-03-25 21:47:30 -04:00
unknown
3a1ab654ca
Do not capitalize "on".
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"On" is a preposition shorter than 5 letters long. Standard title case does not ever capitalize short prepositions (unless they are the very first word of the title, then usually). You can see this logic in the Visual Studio 2008 IDE itself: It has menu items such as "Attach to Process" and "Find[/Replace] in Files", in which the prepositions "to" and "in" are, correctly so, not capitalized by Microsoft in the VS2008 menus.
2015-03-25 21:46:35 -04:00
unknown
70bf6b1ad9
if using title case for INI section names, then capitalize "file"
2015-03-25 21:33:21 -04:00
zilmar
0ef84b7400
Merge pull request #322 from toehead2001/master
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English language fixes - Upper case "ROM", consistent terminology for saved States, spelling
2015-03-26 11:17:58 +11:00
Ryan Collins
1d26ffc661
re-add parenthesis from last commit
2015-03-25 19:34:39 -04:00
Ryan Collins
1c044867ae
Update the N64 System/Debugger files to allman
2015-03-25 18:26:02 -04:00