Optimize ADDI in RSP Recompiler
No need to add 0 to a variable. I've seen ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
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@ -444,7 +444,9 @@ void Compile_ADDI ( void ) {
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if (RSPOpC.rt == 0) return;
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if (RSPOpC.rt == RSPOpC.rs) {
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AddConstToVariable(Immediate, &RSP_GPR[RSPOpC.rt].UW, GPR_Name(RSPOpC.rt));
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if(Immediate != 0) {
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AddConstToVariable(Immediate, &RSP_GPR[RSPOpC.rt].UW, GPR_Name(RSPOpC.rt));
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}
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} else if (RSPOpC.rs == 0) {
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MoveConstToVariable(Immediate, &RSP_GPR[RSPOpC.rt].UW, GPR_Name(RSPOpC.rt));
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} else if ((IsRegConst(RSPOpC.rs) & 1) != 0) {
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