zilmar
c31e3f210c
Merge pull request #425 from death-droid/UpdateZLib
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Update ZLib to 1.2.8
2015-05-03 19:58:12 +10:00
zilmar
c182ec9fd5
[Project64] Rom Browser - show good name in column other than the first
2015-05-03 19:54:06 +10:00
zilmar
6db122ec30
Merge pull request #431 from lioncash/bool
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Convert BOOL to bool where possible.
2015-05-03 17:05:31 +10:00
Lioncash
82c2554357
Convert BOOL to bool where possible.
2015-05-02 23:37:08 -04:00
zilmar
9984bed37c
Merge pull request #429 from Azimer/FAT_Improvements
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Fixed Audio Timing Improvements
2015-05-02 22:08:27 +10:00
Azimer
ac8a33a3be
Restructured IF statement
2015-05-02 02:01:10 -05:00
Azimer
c970681595
Fixed Audio Timing Improvements
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* A user-defined FAT value of 0 will cause it to calculate
* The second buffer shouldn't be part of the GetLegth returned value
* Rounded the GetLength values up and aligned to 4 bytes (sample size)
* Implemented ai_busy and changed the behavior of ai_full
* Changed the second buffer behavior
2015-05-02 01:37:23 -05:00
zilmar
24cd364812
Merge pull request #426 from death-droid/7z_improvements
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Allow 7z files to actually work through "Open ROM". Removes the codes as...
2015-05-02 05:51:55 +10:00
Emmet Young
312de4d2a4
Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file.
2015-05-02 00:53:57 +10:00
Emmet Young
c9805dd5d3
Update ZLib to 1.2.8
2015-05-01 14:06:20 +10:00
zilmar
f75a6e489c
Merge pull request #423 from lioncash/void
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Remove superfluous void parameter usages.
2015-04-30 10:43:32 +10:00
zilmar
fdb2cc5c55
Merge pull request #424 from death-droid/master
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When scanning in 7z files make sure we are actually setting the rom file...
2015-04-30 10:36:45 +10:00
Emmet Young
23eeaeeb2c
When scanning in 7z files make sure we are actually setting the rom file size.
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Fixes issue #255
2015-04-29 23:02:53 +10:00
Lioncash
d85f0c1283
Remove superfluous void usages
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These aren't necessary in C++
2015-04-28 19:34:23 -04:00
zilmar
69ef7d12d3
Merge pull request #422 from exhalatio/rdb
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rdb update
2015-04-28 09:03:33 +10:00
exhalatio
f5ae263824
NFL Quarterback Club 98 (E) (U) rdb update
2015-04-27 13:52:01 +09:00
exhalatio
78bdd67641
Toukon Road rdb update
2015-04-27 13:49:19 +09:00
zilmar
6693cb6a2a
Merge pull request #419 from theboy181/Spelling-Mistakes
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Fix Speeeling
2015-04-25 13:55:14 +10:00
theboy181
405f59eafc
Fix Speeeling
2015-04-23 22:43:01 -07:00
zilmar
170dac9a1e
Merge pull request #416 from lioncash/cheats
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Cheat Class: Replace is_valid_hex_digit
2015-04-23 13:19:43 +10:00
Lioncash
6b7ecf0b79
Cheat Class: Replace is_valid_hex_digit
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isxdigit does the same thing.
2015-04-22 14:06:56 -04:00
zilmar
9884091aae
Merge pull request #413 from LegendOfDragoon/master
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Add some ALECK64 games to the RDB
2015-04-21 22:09:39 +10:00
LegendOfDragoon
3941c695dc
Add Vivid Dolls (J) [ALECK64] to the RDB
2015-04-20 20:18:50 -07:00
LegendOfDragoon
7f528b8014
Add Tower & Shaft (J) [ALECK64] to the RDB
2015-04-20 20:17:50 -07:00
LegendOfDragoon
503fa8be5e
Add Donchan Puzzle Hanabi de Doon to the RDB
2015-04-20 20:13:24 -07:00
LegendOfDragoon
ae63a77fb3
Add Guru - Kuru Kuru Fever (J) [ALECK64] to the RDB
2015-04-20 20:12:07 -07:00
LegendOfDragoon
39dc599aaa
Add Magical Tetris Challenge [ALECK64] to the RDB
2015-04-20 20:10:24 -07:00
LegendOfDragoon
6f6e169f55
Add Star Soldier [ALECK64] to the RDB
2015-04-20 20:08:33 -07:00
LegendOfDragoon
ea50574661
Add Eleven Beat [ALECK64] to the RDB
2015-04-20 20:07:24 -07:00
zilmar
b5cd125809
Merge pull request #409 from cxd4/i_accidentally_your_function_inside_my_function
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some more high-level code reusability via functions
2015-04-21 12:53:06 +10:00
zilmar
2bb9ac0754
Merge pull request #411 from cxd4/nub_lern_2_cheet
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optimized cheat codes parsing a little bit
2015-04-21 08:49:56 +10:00
zilmar
04ce2a51ae
Merge pull request #410 from cxd4/English_futhermucker_do_u_speek
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un-typo'd some typos
2015-04-21 08:15:10 +10:00
unknown
8df2172495
probably more readable, portable to just say this
2015-04-20 17:10:15 -04:00
unknown
0e05a71f2a
guessing it's okay to have case-insensitive hex verify here too
2015-04-20 17:07:42 -04:00
unknown
ec458785ea
derp.
2015-04-20 17:05:06 -04:00
unknown
12b71f4c0c
actually may be better as a static (possibly inline) function
2015-04-20 17:02:19 -04:00
unknown
3ef067f6d1
optimized hex digit verification a little
2015-04-20 16:52:48 -04:00
unknown
ec9afe9c33
moved cheat code hex value verification to a central function
2015-04-20 16:31:26 -04:00
unknown
42643352b9
s/Initilize/Initialize
2015-04-20 16:01:18 -04:00
unknown
3b9ec019bc
ya i r need h4lp plz i iz shot
2015-04-20 15:41:25 -04:00
unknown
dbe9da858a
no longer multiple references to recently added `STRING_SIZE` constant
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It seems that zilmar would rather use the sizeof() operator repeatedly than to declare a new constant or use macros to show array sizes. Since I have already centralized the usage of all sizeof() operators to the new high-level function I declared, I think that there is no longer use for the `STRING_SIZE` constant which Lioncash contributed.
2015-04-20 14:57:55 -04:00
unknown
9fcf4def63
reusable functions in high-level code for About dialog messages
2015-04-20 14:55:07 -04:00
zilmar
240d13366d
Merge branch 'master' of https://github.com/project64/project64
2015-04-20 18:35:27 +10:00
zilmar
bb9023292c
fix #408 About Config Files not showing
2015-04-20 18:33:38 +10:00
zilmar
da0640377c
Merge pull request #407 from LegendOfDragoon/master
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Fix / Optimize RSP Recompiler
2015-04-20 16:09:56 +10:00
LegendOfDragoon
882b0f5841
Change CompilerWarning to DisplayError in Cop0_MF
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In RSP interpreter, it is DisplayError and I feel like it's an important
message, so it should be DisplayError in RSP recompiler as well, in my
opinion.
2015-04-19 21:20:10 -07:00
LegendOfDragoon
603df8e167
Add 2 cases in Cop0_MF for RSP Recompiler
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Case 0 and Case 1 was missing in RSP Recompiler. Jet Force Gemini LLE
GFX uses case 1.
2015-04-19 21:11:47 -07:00
LegendOfDragoon
82f614ff2d
Fix / Optimize RSP Accumulator Analysis
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the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.
I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.
As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
LegendOfDragoon
f22e5125c5
Fix memory leak in RSP
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Due to the newer spec design in PJ64 2.x, CloseDLL() doesn't get called
as often. So there are instances where it calls AllocateMemory()
multiple times without ever calling FreeMemory().
2015-04-19 19:16:10 -07:00
zilmar
d83817814f
Merge pull request #405 from AmbientMalice/patch-16
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Changed Duck Dodgers Audio Sync.
2015-04-20 11:27:13 +10:00