Ryan Collins
b6181d5fe5
Add white space in multilanguage files
2015-03-25 16:52:34 -04:00
Ryan Collins
90b84ab632
Re-add missing braces from previous commit
2015-03-25 16:38:32 -04:00
Ryan Collins
e6f834f11b
Convert multilanguage files to allman format
2015-03-25 16:34:26 -04:00
zilmar
175f294a00
Merge branch 'master' of https://github.com/project64/project64
2015-03-19 08:03:53 +11:00
zilmar
f7750c0dd0
fix issue #275 : duplicating Advanced options
2015-03-19 08:03:29 +11:00
zilmar
870c26d7b1
Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
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converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
zilmar
9cec56fc89
Nrage: default to mem pak
2015-03-18 20:48:45 +11:00
zilmar
7819b6ed76
Merge branch 'master' of https://github.com/project64/project64
2015-03-18 20:47:50 +11:00
zilmar
8afe84f315
Set ini file to auto flush changes
2015-03-18 20:47:24 +11:00
zilmar
bf1801294c
Merge pull request #286 from AmbientMalice/patch-10
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Nightmare Creatures fixes.
2015-03-18 20:25:12 +11:00
AmbientMalice
38a0a8b372
Nightmare Creatures fixes.
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Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.
This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
unknown
b890afe78b
[RSP] some scope and spacing formatting clean-ups
2015-03-18 00:50:48 -04:00
unknown
86952f5cc6
[Settings] some scope and spacing formatting clean-ups
2015-03-17 18:49:20 -04:00
unknown
a247ffe6b1
[PJ64 NRage] some scope and spacing formatting clean-ups
2015-03-17 18:47:32 -04:00
unknown
5158883a86
[PJ64 NRage] minor consistency change in the headers
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I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file. So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00
unknown
ae04d23d86
[Common] some scope and spacing formatting clean-ups
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Miserably hated doing this commit. Couldn't tell which code was whose, which was copyrighted, which was foreign enough to Project64 that I'd probably best just leave-as is, which was even worth considering part of Project64, which cleanups to omit doing and ignore because some ugly practices were rampant throughout the entire file and distracted from the purpose of this pull request too much. So tried to stick to mostly just the braces/indentation changes here.
2015-03-17 17:19:42 -04:00
zilmar
b09fd8296a
Merge pull request #272 from Nekokabu/patch-2
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Enable "Use System Font"
2015-03-18 07:10:00 +11:00
zilmar
fe868a85d5
Merge pull request #282 from MELERIX/patch
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Restored 3091d79a20
2015-03-18 05:48:53 +11:00
zilmar
262c8ffe9d
lamguage changes for rombrowser
2015-03-17 22:34:47 +11:00
MELERIX
7435f765a8
Restored 3091d79a20
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otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX
295891fba7
Few Missing Expansion Pak Games
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- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar
5491271c8a
Merge pull request #281 from MELERIX/patch
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Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
zilmar
468e94e125
Merge pull request #280 from samuelyuan/master
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Made extra UI strings translateable
2015-03-17 14:18:44 +11:00
Samuel Yuan
04ce2f6054
Made extra UI strings translateable
2015-03-16 22:56:53 -04:00
zilmar
4507181f2f
Merge pull request #279 from cxd4/fix_problem_with_fix_problem_with_BIO_FREAKS
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matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E)
2015-03-17 10:11:56 +11:00
unknown
1ab8cf2149
matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E)
2015-03-16 19:05:46 -04:00
zilmar
86b983f009
Merge pull request #276 from MELERIX/patch
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Removed more default values from Project64.rdb
2015-03-17 08:07:22 +11:00
MELERIX
f087b88adb
Added a RDB Info file
2015-03-16 08:26:26 -04:00
MELERIX
d3ae19b0a3
Removed more default values from Project64.rdb
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CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0
Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar
042656d8fa
Merge pull request #273 from MELERIX/patch
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Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
zilmar
7f7c4d2d1b
Merge pull request #274 from AmbientMalice/patch-9
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Slightly less broken Indiana Jones VI\AI
2015-03-16 07:32:55 +11:00
AmbientMalice
56d39cd3d7
Slightly less broken Indiana Jones VI\AI
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The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX
f1b9859cc3
Removed more default values from Project64.rdb
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Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1
Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
Nekokabu
c78eb75ccf
Enable "Use System Font"
2015-03-14 02:37:32 +09:00
zilmar
a3b1e7e0a0
Merge pull request #270 from LegendOfDragoon/master
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Fix problem with Bio F.R.E.A.K.S. (U)
2015-03-13 22:41:06 +11:00
LegendOfDragoon
a425ff676b
Fix problem with Bio F.R.E.A.K.S. (U)
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The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
zilmar
4ff155666b
Merge pull request #269 from cxd4/i_dont_always_change_STATUS_FR_but_when_i_do_I_also_change_Status
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updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-13 11:19:12 +11:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
1e0efb670e
make sure subsystem is set in vs2013
2015-03-13 08:56:35 +11:00
zilmar
6c09273073
Merge pull request #267 from AmbientMalice/patch-8
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Revert Infernal Machine VI\AI to 2200\785
2015-03-13 08:44:39 +11:00
zilmar
7c63461b01
Merge pull request #268 from samuelyuan/master
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Updated Simplified Chinese translation file
2015-03-13 08:43:20 +11:00
zilmar
b1d3a27539
Language: Make sure string added to second level of keyboard shortcut added as utf16
2015-03-13 08:39:08 +11:00
Samuel Yuan
dc72d5e29d
Updated Simplified Chinese translation file
2015-03-12 16:29:18 -04:00
AmbientMalice
ef68298b5c
Revert Infernal Machine VI\AI to 2200\785
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This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
zilmar
4956da099e
Merge pull request #265 from Lithium64/patch-6
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Formatting fixes on RDB
2015-03-12 13:05:40 +11:00
Lithium64
d446ce9229
Removed CustomSMM from RDB
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This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
zilmar
fb4b31064d
Merge pull request #266 from cxd4/what_if_I_told_you_CR_plus_LF_equals_mind_blown
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used Visual Studio 2008 to fix remaining files with mixes of CR, LF and CRLF
2015-03-12 08:40:36 +11:00
unknown
a155a74f48
line break consistency fix: TxUtil.cpp
2015-03-11 17:17:43 -04:00