Commit Graph

600 Commits

Author SHA1 Message Date
Nicholas b5a78153a4 turn fixed audio timing default to off 2015-01-23 12:10:34 +11:00
unknown a046128e37 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 19:40:02 -05:00
unknown 96b63057c1 suppressing a few strict level compiler warnings for N-Rage 2015-01-22 19:37:43 -05:00
unknown 65df1f1da4 suppressing over 368 monotonous GlideHQ compiler warnings 2015-01-22 19:37:00 -05:00
Nicholas 7de6792283 Update wtl to 8.1 2015-01-23 11:32:27 +11:00
LegendOfDragoon 55fc2a6255 Correct 2 mistakes I made in SQV in RSP recompiler
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.

I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon 448b0ed6be Correct a mistake I made in LDV in RSP recompiler
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas 2dd4e99ed6 Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4 2015-01-23 07:47:23 +11:00
Nicholas a9f7fdf4d6 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 16:51:34 +11:00
Nicholas 0bd9a467a1 Add the memory search functionality back in 2015-01-22 16:50:20 +11:00
zilmar 47b1456c8d Update installer to have new ad in it 2015-01-16 10:58:00 +11:00
project64 75b0aca6fd Merge pull request #1 from LegendOfDragoon/master
RSP Recompiler bug fixes

not sure 100%, but looks good in general so it is probably fine
2015-01-16 05:27:47 +11:00
LegendOfDragoon 479b201ddc Implement edge case for LDV, fix 2 typos as well.
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon 5df4a806b4 Optimized a few instructions
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon 1cb03b4120 Matched RSP interpreter more closely
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.

I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon 02fe2e7241 More Fixes
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.

The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon 43c6017ddb Improve Accuracy
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar a201d219ea Remove ads 2014-02-09 20:16:28 +11:00
zilmar 0238ed44e0 Solution: Added Glide as a dependency to project64 2013-05-01 13:47:57 +10:00
zilmar baa0fff54a Installer: 2.1 2013-05-01 13:35:17 +10:00
zilmar db10b8ae75 Dinput: 1.7.0.12 2013-05-01 13:31:02 +10:00
zilmar e58fc5ab78 nRage: Add ability to compile version 2.3c 2013-04-30 15:56:41 +10:00
zilmar ad85ec3f05 Project64: Fix bug - Loading RSP plugin selection per game. 2013-04-30 13:43:22 +10:00
zilmar d2cfd4782a RDB: 2.1.0.1 2013-04-30 09:05:42 +10:00
zilmar 0add0bf809 RDB: Add protected to pokemon stadium 2013-04-30 08:58:48 +10:00
zilmar a85e5aa50a Sort Rdb: Add utility to sort the rdb entries by good name 2013-04-30 08:52:24 +10:00
zilmar 115aaebdcf Rdb: Sorted entries 2013-04-30 08:51:16 +10:00
zilmar c318d37e52 Project64: 2.1.0.1 2013-04-28 16:23:51 +10:00
zilmar 5998612f20 Glide64: 2.0.0.1 2013-04-28 16:23:36 +10:00
zilmar 97a53f760c Project64: 2.1.0.1 2013-04-28 16:07:47 +10:00
zilmar 462d86b04f Glide64: 2.0.0.1 2013-04-28 16:07:27 +10:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
zilmar 1088b06a13 rdb: add Zelda's glide settings 2013-04-28 06:44:58 +10:00
zilmar 959807592c Solution: Re add the vs2008 solution and rename the current solution for vs2010 2013-04-28 06:43:47 +10:00
mudlord ba4610be61 fixed unitialized glide functions.
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar ca90b950bf RDB: 2.1.0.0 2013-04-26 21:10:48 +10:00
zilmar 6bfa7de536 Project64: 2.1.0.0 2013-04-26 20:17:33 +10:00
zilmar f2cfea497d Glide64: 2.0.0.0 2013-04-26 20:14:20 +10:00
zilmar 801f1581bc Project64: Add LL and SC to Analyze Instruction 2013-04-26 20:08:59 +10:00
zilmar 814018c78f Project64: Initialize eeprom to 0xFF instead of 0x00 2013-04-26 20:06:01 +10:00
zilmar 87f96afeee GlideHQ: fix up to not use boost 2013-04-26 19:31:09 +10:00
zilmar c26a70f549 Rdb: Add Glide64 settings to rdb 2013-04-26 08:13:55 +10:00
zilmar ab4c9cca94 Common: Make ini file case insensitive 2013-04-24 17:08:35 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 86d7a25b58 Project64: Remove manifest file 2013-04-22 11:16:36 +10:00
zilmar 5aedb4c5d6 Glide64: Add version number in to name, also fix some warnings. 2013-04-22 11:11:55 +10:00
zilmar 11966425c5 Glide64: Strip language 2013-04-22 07:55:58 +10:00
zilmar e0b0f0d681 Glide64: Add version info 2013-04-22 07:53:08 +10:00
zilmar 11c7373b3a Glitch64: Fix up warnings related to warning level 4 2013-04-22 07:35:30 +10:00
zilmar 8f16f58311 Glide64: Update to make asm more closer to original code 2013-04-20 12:14:46 +10:00