project64
abca1bd56f
Merge pull request #30 from cxd4/master
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fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
project64
8a07a6395c
Merge pull request #33 from project64/VS2013
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Add support for Visual Studio 2013
2015-01-27 17:33:40 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
zilmar
f8b26bbdfb
Change AiCountPerBytes from 500 to 400
2015-01-26 15:05:02 +11:00
Nicholas
a9f8dd461f
[!]Fix a mistake made in the RTC implementation, was incorrectly
2015-01-26 14:58:53 +11:00
Nicholas
ba6c04c6f0
Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem
2015-01-26 14:52:55 +11:00
Nicholas
b76a151dd3
Merge branch 'master' of https://github.com/project64/project64
2015-01-26 14:45:36 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
unknown
5877daf7b3
isolated, nameless union in struct SHUFFLE, named union SHUFFLE
2015-01-25 14:22:18 -05:00
unknown
22f13e1739
offset operates w/ base; immediate operates w/ rs (fixes nothing)
2015-01-25 14:07:48 -05:00
unknown
66850bf553
isolated, nameless union in struct OPCODE, named union OPCODE
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There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE. Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
project64
b09dbcd2e3
Merge pull request #25 from Fanatic-64/master
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Change VI Refresh back to 1500
2015-01-25 17:27:14 +11:00
Fanatic-64
776b157423
Change VI Refresh back to 1500
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Fixes speed on most games
2015-01-24 17:15:18 -06:00
project64
a08def5504
Merge pull request #24 from cxd4/master
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Fix more warnings about function pointer implicit type casts.
2015-01-25 08:56:01 +11:00
unknown
5f9605ec04
Merge branch 'master' of https://github.com/project64/project64
2015-01-24 16:23:10 -05:00
unknown
fd564c802a
RSP recompiler cheating expects a RSP function address: p_func.
2015-01-24 16:21:39 -05:00
Nicholas
1e1249903d
Fix re order instructions for quake II with lle graphics
2015-01-25 08:07:38 +11:00
unknown
87aa0faf17
removed old explicit type casts (now calling strict func addr arrays)
2015-01-24 16:01:50 -05:00
unknown
587dbbb3ff
func pointers stored in arrays of func pointers (fixes 720 warnings)
2015-01-24 15:39:18 -05:00
Nicholas
cb9d25fc5a
Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4
2015-01-24 13:17:31 +11:00
Nicholas
a43207f52b
RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
2015-01-23 23:10:20 +11:00
Nicholas
53b86e559c
add code for edge case in DSRLV for cbfd
2015-01-23 22:21:34 +11:00
Nicholas
d96ceefe60
Merge branch 'master' of https://github.com/project64/project64
2015-01-23 15:10:09 +11:00
Nicholas
cb14c09ad9
remove some of the old ad stuff
2015-01-23 15:08:55 +11:00
project64
db22be7762
Merge pull request #9 from LegendOfDragoon/master
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Corrected some mistakes I made in LDV and SQV
I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
2015-01-23 15:07:34 +11:00
project64
83c82c6370
Merge pull request #10 from cxd4/master
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Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
2015-01-23 14:36:31 +11:00
Nicholas
b5a78153a4
turn fixed audio timing default to off
2015-01-23 12:10:34 +11:00
unknown
a046128e37
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 19:40:02 -05:00
unknown
96b63057c1
suppressing a few strict level compiler warnings for N-Rage
2015-01-22 19:37:43 -05:00
unknown
65df1f1da4
suppressing over 368 monotonous GlideHQ compiler warnings
2015-01-22 19:37:00 -05:00
Nicholas
7de6792283
Update wtl to 8.1
2015-01-23 11:32:27 +11:00
LegendOfDragoon
55fc2a6255
Correct 2 mistakes I made in SQV in RSP recompiler
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It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.
I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon
448b0ed6be
Correct a mistake I made in LDV in RSP recompiler
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I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas
2dd4e99ed6
Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
2015-01-23 07:47:23 +11:00
Nicholas
a9f7fdf4d6
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 16:51:34 +11:00
Nicholas
0bd9a467a1
Add the memory search functionality back in
2015-01-22 16:50:20 +11:00
zilmar
47b1456c8d
Update installer to have new ad in it
2015-01-16 10:58:00 +11:00
project64
75b0aca6fd
Merge pull request #1 from LegendOfDragoon/master
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RSP Recompiler bug fixes
not sure 100%, but looks good in general so it is probably fine
2015-01-16 05:27:47 +11:00
LegendOfDragoon
479b201ddc
Implement edge case for LDV, fix 2 typos as well.
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For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon
5df4a806b4
Optimized a few instructions
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Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon
1cb03b4120
Matched RSP interpreter more closely
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I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.
I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon
02fe2e7241
More Fixes
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The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.
The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon
43c6017ddb
Improve Accuracy
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Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar
a201d219ea
Remove ads
2014-02-09 20:16:28 +11:00
zilmar
0238ed44e0
Solution: Added Glide as a dependency to project64
2013-05-01 13:47:57 +10:00
zilmar
baa0fff54a
Installer: 2.1
2013-05-01 13:35:17 +10:00
zilmar
db10b8ae75
Dinput: 1.7.0.12
2013-05-01 13:31:02 +10:00
zilmar
e58fc5ab78
nRage: Add ability to compile version 2.3c
2013-04-30 15:56:41 +10:00
zilmar
ad85ec3f05
Project64: Fix bug - Loading RSP plugin selection per game.
2013-04-30 13:43:22 +10:00
zilmar
d2cfd4782a
RDB: 2.1.0.1
2013-04-30 09:05:42 +10:00