Commit Graph

79 Commits

Author SHA1 Message Date
LegendOfDragoon 400c466278 Improve Compile_Special_SLT
It is supposed to skip if rd = 0, not rt. Also optimized the code a bit.
2016-08-23 12:12:55 -07:00
LegendOfDragoon c29bff4353 Fix 2 typos I made in previous commits 2016-08-23 11:40:24 -07:00
LegendOfDragoon 7a5a0731bd Optimize SW in RSP Recompiler 2016-08-23 01:17:01 -07:00
LegendOfDragoon d7eba5bde0 Optimize SH in RSP Recompiler 2016-08-22 19:57:27 -07:00
LegendOfDragoon 6e99abb50a Optimize SB in RSP Recompiler 2016-08-22 16:09:37 -07:00
LegendOfDragoon c239d3b74b Optimize ANDI in RSP Recompiler
Seems to be use often enough.
2016-08-22 13:12:34 -07:00
LegendOfDragoon 10260dbdc8 Optimize SLTI in RSP Recompiler
Mia Hamm benefits from this optimization.
2016-08-22 12:54:24 -07:00
zilmar b8507e6b4b Merge pull request #1002 from cxd4/rsp-compiled-o_OOO
[RSP] Optimize compiling scalar whole selections.
2016-06-05 17:12:26 +10:00
purplemarshmallow d46a9bc55a correct SemaphoreExit 2016-03-20 20:06:39 +01:00
purplemarshmallow ca3eacab27 add new per-game settings to the PJ64 RSP
mfc0 exit count and semaphore exit
2016-03-20 17:12:13 +01:00
30aedd45ba [RSP] typo in re-compiler ops 2016-02-15 14:12:33 -05:00
3d7346239d [RSP] Optimize compiling scalar whole selections. 2016-02-15 13:39:28 -05:00
c20af1aff1 [RSP] s/BOOL/Boolean 2016-02-14 13:49:47 -05:00
9ed9529cfe [RSP] Fix #include Rsp.h for file system case-sensitivity. 2016-02-11 03:04:45 -05:00
zilmar 26cb3c98c3 [Project64] More line endings ? 2016-01-27 20:39:06 +11:00
zilmar 4f717d7a6f Merge pull request #722 from cxd4/in-ur-DWORDz-size_t-ing-ur-things
[RSP] Fixed all 64-bit GCC compile warnings.
2015-11-13 15:43:36 +11:00
toehead2001 923f6a485a "Project 64" -> "Project64" 2015-11-09 22:21:49 -07:00
unknown e7fed940de AddConstToX86Reg: pointer-to-int truncation fixed 2015-10-30 14:08:19 -04:00
unknown 69ebe1672b LeaSourceAndOffset: pointer-to-int truncation fixed 2015-10-30 13:27:02 -04:00
unknown fbc9b80270 MoveOffsetToX86reg 2015-10-30 00:02:20 -04:00
LegendOfDragoon 0cefcf16fb Implement Recompiler version of LHV 2015-10-09 11:54:27 -07:00
LegendOfDragoon 221c4d1d4d Implement Recompiler version of LUV 2015-10-09 11:51:39 -07:00
LegendOfDragoon 0fca9e65a4 Implement Recompiler version of LPV 2015-10-09 11:49:03 -07:00
LegendOfDragoon 87dc96752d Implement Recompiler version of LBV 2015-10-09 11:39:46 -07:00
LegendOfDragoon d656af4068 Implement Recompiler version of VNE 2015-10-02 13:05:24 -07:00
LegendOfDragoon 67b4420097 Implement Recompiler version of VEQ 2015-10-02 13:02:03 -07:00
LegendOfDragoon c95d1598e4 Implement Recompiler version of VGE 2015-10-02 12:52:14 -07:00
LegendOfDragoon 9834665716 Implement Recompiler version of VLT 2015-10-02 12:37:27 -07:00
zilmar 83cffca119 Merge pull request #632 from cxd4/bad
`if` is not a function.
2015-09-30 10:55:28 +10:00
unknown fe442fca6e `if` is not a function.
fixes #628
2015-09-25 17:26:27 -04:00
LegendOfDragoon 7ea0dd0311 Improve Compile_Vector_VRSQH
RSP_ACCUM needs to be written to before RSP_Vect. Also optimized the
code for writing to RSP_ACCUM.
2015-09-25 05:00:41 -07:00
LegendOfDragoon 0102762456 Improve Compile_Vector_VRCPH
The issue is that it was writing to RSP_Vect before writing to
accumulator. Also removed minor overhead, since Recp.UHW[0] always = 0.
2015-09-25 04:45:00 -07:00
LegendOfDragoon aebc9fa8b0 Implement VRCPL in RSP Recompiler 2015-09-25 04:26:42 -07:00
LegendOfDragoon 97857ee3cd Implement VRCP in RSP Recompiler 2015-09-25 04:11:49 -07:00
LegendOfDragoon 466c03e27d Ensure R0 cannot be written to in LHU 2015-09-24 15:33:07 -07:00
LegendOfDragoon 8bede83fd4 Ensure R0 cannot be written to in LBU 2015-09-24 15:31:45 -07:00
LegendOfDragoon fb8db802b3 Ensure R0 cannot be written to in LW 2015-09-24 15:30:34 -07:00
LegendOfDragoon b6721d1cdc Ensure R0 cannot be written to in LH 2015-09-24 15:29:32 -07:00
LegendOfDragoon 3a5569ce9d Ensure R0 cannot be written to in LB
This happens in Castlevania and OOT, although I'm not sure if the code
ever gets reached.
2015-09-24 15:13:21 -07:00
zilmar 6f2bb5cec6 Merge pull request #616 from LegendOfDragoon/master
Improve Compile_Cop0_MF
2015-09-24 09:50:34 +10:00
LegendOfDragoon aa70b43ffc Implement case 4 in Compile_Cop0_MF 2015-09-20 14:57:45 -07:00
LegendOfDragoon b6a8c54fde Implement case 7 in Compile_Cop0_MF 2015-09-20 13:21:26 -07:00
unknown c04f856b79 Attempt the POSIX `ssize_t` type for signed addr compares. 2015-09-17 19:58:49 -04:00
LegendOfDragoon 67d2fc95a3 Optimize LHU in RSP Recompiler 2015-09-07 15:10:19 -07:00
LegendOfDragoon e0bd5442e4 Implement RegConst in Compile_LBU 2015-09-07 15:05:26 -07:00
LegendOfDragoon 237b21a596 Optimize LW in RSP Recompiler 2015-09-07 14:36:42 -07:00
LegendOfDragoon 48baf1df7c Optimize LH in RSP Recompiler
Star Wars Battle For Naboo LLE graphics uses unaligned LH
2015-09-07 13:48:51 -07:00
LegendOfDragoon e9c1c23120 Implement RegConst in Compile_LB 2015-09-07 13:39:41 -07:00
LegendOfDragoon 48fcced3bc Optimize ADDIU in RSP Recompiler
The second part happens in Hydro Thunder LLE audio.
2015-09-07 12:18:28 -07:00
LegendOfDragoon 2ff2165bd9 Optimize ADDI in RSP Recompiler
No need to add 0 to a variable. I've seen
ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
2015-09-07 11:49:37 -07:00