[Project64] More line endings ?

This commit is contained in:
zilmar 2016-01-27 20:39:06 +11:00
parent a228a9d1f9
commit 26cb3c98c3
3 changed files with 6597 additions and 6597 deletions

File diff suppressed because it is too large Load Diff

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@ -1,158 +1,158 @@
/*
* RSP Compiler plug in for Project64 (A Nintendo 64 emulator).
*
* (c) Copyright 2001 jabo (jabo@emulation64.com) and
* zilmar (zilmar@emulation64.com)
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
/************************* OpCode functions *************************/
void Compile_SPECIAL ( void );
void Compile_REGIMM ( void );
void Compile_J ( void );
void Compile_JAL ( void );
void Compile_BEQ ( void );
void Compile_BNE ( void );
void Compile_BLEZ ( void );
void Compile_BGTZ ( void );
void Compile_ADDI ( void );
void Compile_ADDIU ( void );
void Compile_SLTI ( void );
void Compile_SLTIU ( void );
void Compile_ANDI ( void );
void Compile_ORI ( void );
void Compile_XORI ( void );
void Compile_LUI ( void );
void Compile_COP0 ( void );
void Compile_COP2 ( void );
void Compile_LB ( void );
void Compile_LH ( void );
void Compile_LW ( void );
void Compile_LBU ( void );
void Compile_LHU ( void );
void Compile_SB ( void );
void Compile_SH ( void );
void Compile_SW ( void );
void Compile_LC2 ( void );
void Compile_SC2 ( void );
/********************** R4300i OpCodes: Special **********************/
void Compile_Special_SLL ( void );
void Compile_Special_SRL ( void );
void Compile_Special_SRA ( void );
void Compile_Special_SLLV ( void );
void Compile_Special_SRLV ( void );
void Compile_Special_SRAV ( void );
void Compile_Special_JR ( void );
void Compile_Special_JALR ( void );
void Compile_Special_BREAK ( void );
void Compile_Special_ADD ( void );
void Compile_Special_ADDU ( void );
void Compile_Special_SUB ( void );
void Compile_Special_SUBU ( void );
void Compile_Special_AND ( void );
void Compile_Special_OR ( void );
void Compile_Special_XOR ( void );
void Compile_Special_NOR ( void );
void Compile_Special_SLT ( void );
void Compile_Special_SLTU ( void );
/********************** R4300i OpCodes: RegImm **********************/
void Compile_RegImm_BLTZ ( void );
void Compile_RegImm_BGEZ ( void );
void Compile_RegImm_BLTZAL ( void );
void Compile_RegImm_BGEZAL ( void );
/************************** Cop0 functions *************************/
void Compile_Cop0_MF ( void );
void Compile_Cop0_MT ( void );
/************************** Cop2 functions *************************/
void Compile_Cop2_MF ( void );
void Compile_Cop2_CF ( void );
void Compile_Cop2_MT ( void );
void Compile_Cop2_CT ( void );
void Compile_COP2_VECTOR ( void );
/************************** Vect functions **************************/
void Compile_Vector_VMULF ( void );
void Compile_Vector_VMULU ( void );
void Compile_Vector_VMUDL ( void );
void Compile_Vector_VMUDM ( void );
void Compile_Vector_VMUDN ( void );
void Compile_Vector_VMUDH ( void );
void Compile_Vector_VMACF ( void );
void Compile_Vector_VMACU ( void );
void Compile_Vector_VMACQ ( void );
void Compile_Vector_VMADL ( void );
void Compile_Vector_VMADM ( void );
void Compile_Vector_VMADN ( void );
void Compile_Vector_VMADH ( void );
void Compile_Vector_VADD ( void );
void Compile_Vector_VSUB ( void );
void Compile_Vector_VABS ( void );
void Compile_Vector_VADDC ( void );
void Compile_Vector_VSUBC ( void );
void Compile_Vector_VSAW ( void );
void Compile_Vector_VLT ( void );
void Compile_Vector_VEQ ( void );
void Compile_Vector_VNE ( void );
void Compile_Vector_VGE ( void );
void Compile_Vector_VCL ( void );
void Compile_Vector_VCH ( void );
void Compile_Vector_VCR ( void );
void Compile_Vector_VMRG ( void );
void Compile_Vector_VAND ( void );
void Compile_Vector_VNAND ( void );
void Compile_Vector_VOR ( void );
void Compile_Vector_VNOR ( void );
void Compile_Vector_VXOR ( void );
void Compile_Vector_VNXOR ( void );
void Compile_Vector_VRCP ( void );
void Compile_Vector_VRCPL ( void );
void Compile_Vector_VRCPH ( void );
void Compile_Vector_VMOV ( void );
void Compile_Vector_VRSQ ( void );
void Compile_Vector_VRSQL ( void );
void Compile_Vector_VRSQH ( void );
void Compile_Vector_VNOOP ( void );
/************************** lc2 functions **************************/
void Compile_Opcode_LBV ( void );
void Compile_Opcode_LSV ( void );
void Compile_Opcode_LLV ( void );
void Compile_Opcode_LDV ( void );
void Compile_Opcode_LQV ( void );
void Compile_Opcode_LRV ( void );
void Compile_Opcode_LPV ( void );
void Compile_Opcode_LUV ( void );
void Compile_Opcode_LHV ( void );
void Compile_Opcode_LFV ( void );
void Compile_Opcode_LTV ( void );
/************************** sc2 functions **************************/
void Compile_Opcode_SBV ( void );
void Compile_Opcode_SSV ( void );
void Compile_Opcode_SLV ( void );
void Compile_Opcode_SDV ( void );
void Compile_Opcode_SQV ( void );
void Compile_Opcode_SRV ( void );
void Compile_Opcode_SPV ( void );
void Compile_Opcode_SUV ( void );
void Compile_Opcode_SHV ( void );
void Compile_Opcode_SFV ( void );
void Compile_Opcode_SWV ( void );
void Compile_Opcode_STV ( void );
/************************** Other functions **************************/
void Compile_UnknownOpcode (void);
/*
* RSP Compiler plug in for Project64 (A Nintendo 64 emulator).
*
* (c) Copyright 2001 jabo (jabo@emulation64.com) and
* zilmar (zilmar@emulation64.com)
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
/************************* OpCode functions *************************/
void Compile_SPECIAL ( void );
void Compile_REGIMM ( void );
void Compile_J ( void );
void Compile_JAL ( void );
void Compile_BEQ ( void );
void Compile_BNE ( void );
void Compile_BLEZ ( void );
void Compile_BGTZ ( void );
void Compile_ADDI ( void );
void Compile_ADDIU ( void );
void Compile_SLTI ( void );
void Compile_SLTIU ( void );
void Compile_ANDI ( void );
void Compile_ORI ( void );
void Compile_XORI ( void );
void Compile_LUI ( void );
void Compile_COP0 ( void );
void Compile_COP2 ( void );
void Compile_LB ( void );
void Compile_LH ( void );
void Compile_LW ( void );
void Compile_LBU ( void );
void Compile_LHU ( void );
void Compile_SB ( void );
void Compile_SH ( void );
void Compile_SW ( void );
void Compile_LC2 ( void );
void Compile_SC2 ( void );
/********************** R4300i OpCodes: Special **********************/
void Compile_Special_SLL ( void );
void Compile_Special_SRL ( void );
void Compile_Special_SRA ( void );
void Compile_Special_SLLV ( void );
void Compile_Special_SRLV ( void );
void Compile_Special_SRAV ( void );
void Compile_Special_JR ( void );
void Compile_Special_JALR ( void );
void Compile_Special_BREAK ( void );
void Compile_Special_ADD ( void );
void Compile_Special_ADDU ( void );
void Compile_Special_SUB ( void );
void Compile_Special_SUBU ( void );
void Compile_Special_AND ( void );
void Compile_Special_OR ( void );
void Compile_Special_XOR ( void );
void Compile_Special_NOR ( void );
void Compile_Special_SLT ( void );
void Compile_Special_SLTU ( void );
/********************** R4300i OpCodes: RegImm **********************/
void Compile_RegImm_BLTZ ( void );
void Compile_RegImm_BGEZ ( void );
void Compile_RegImm_BLTZAL ( void );
void Compile_RegImm_BGEZAL ( void );
/************************** Cop0 functions *************************/
void Compile_Cop0_MF ( void );
void Compile_Cop0_MT ( void );
/************************** Cop2 functions *************************/
void Compile_Cop2_MF ( void );
void Compile_Cop2_CF ( void );
void Compile_Cop2_MT ( void );
void Compile_Cop2_CT ( void );
void Compile_COP2_VECTOR ( void );
/************************** Vect functions **************************/
void Compile_Vector_VMULF ( void );
void Compile_Vector_VMULU ( void );
void Compile_Vector_VMUDL ( void );
void Compile_Vector_VMUDM ( void );
void Compile_Vector_VMUDN ( void );
void Compile_Vector_VMUDH ( void );
void Compile_Vector_VMACF ( void );
void Compile_Vector_VMACU ( void );
void Compile_Vector_VMACQ ( void );
void Compile_Vector_VMADL ( void );
void Compile_Vector_VMADM ( void );
void Compile_Vector_VMADN ( void );
void Compile_Vector_VMADH ( void );
void Compile_Vector_VADD ( void );
void Compile_Vector_VSUB ( void );
void Compile_Vector_VABS ( void );
void Compile_Vector_VADDC ( void );
void Compile_Vector_VSUBC ( void );
void Compile_Vector_VSAW ( void );
void Compile_Vector_VLT ( void );
void Compile_Vector_VEQ ( void );
void Compile_Vector_VNE ( void );
void Compile_Vector_VGE ( void );
void Compile_Vector_VCL ( void );
void Compile_Vector_VCH ( void );
void Compile_Vector_VCR ( void );
void Compile_Vector_VMRG ( void );
void Compile_Vector_VAND ( void );
void Compile_Vector_VNAND ( void );
void Compile_Vector_VOR ( void );
void Compile_Vector_VNOR ( void );
void Compile_Vector_VXOR ( void );
void Compile_Vector_VNXOR ( void );
void Compile_Vector_VRCP ( void );
void Compile_Vector_VRCPL ( void );
void Compile_Vector_VRCPH ( void );
void Compile_Vector_VMOV ( void );
void Compile_Vector_VRSQ ( void );
void Compile_Vector_VRSQL ( void );
void Compile_Vector_VRSQH ( void );
void Compile_Vector_VNOOP ( void );
/************************** lc2 functions **************************/
void Compile_Opcode_LBV ( void );
void Compile_Opcode_LSV ( void );
void Compile_Opcode_LLV ( void );
void Compile_Opcode_LDV ( void );
void Compile_Opcode_LQV ( void );
void Compile_Opcode_LRV ( void );
void Compile_Opcode_LPV ( void );
void Compile_Opcode_LUV ( void );
void Compile_Opcode_LHV ( void );
void Compile_Opcode_LFV ( void );
void Compile_Opcode_LTV ( void );
/************************** sc2 functions **************************/
void Compile_Opcode_SBV ( void );
void Compile_Opcode_SSV ( void );
void Compile_Opcode_SLV ( void );
void Compile_Opcode_SDV ( void );
void Compile_Opcode_SQV ( void );
void Compile_Opcode_SRV ( void );
void Compile_Opcode_SPV ( void );
void Compile_Opcode_SUV ( void );
void Compile_Opcode_SHV ( void );
void Compile_Opcode_SFV ( void );
void Compile_Opcode_SWV ( void );
void Compile_Opcode_STV ( void );
/************************** Other functions **************************/
void Compile_UnknownOpcode (void);

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@ -1,248 +1,248 @@
/**********************************************************************************
Common Controller plugin spec, version #1.1 maintained by
zilmar (zilmar@emulation64.com)
All questions or suggestions should go through the emutalk plugin forum.
http://www.emutalk.net/cgi-bin/ikonboard/ikonboard.cgi?s=3bd272222f66ffff;act=SF;f=20
**********************************************************************************/
#ifndef _CONTR_H_INCLUDED__
#define _CONTR_H_INCLUDED__
#if defined(__cplusplus)
extern "C" {
#endif
/* Note: BOOL, BYTE, WORD, DWORD, TRUE, FALSE are defined in windows.h */
#define PLUGIN_TYPE_CONTROLLER 4
#ifndef SPECS_VERSION
#define SPECS_VERSION 0x0101
#endif
/*** Conteroller plugin's ****/
#define PLUGIN_NONE 1
#define PLUGIN_MEMPAK 2
// not implemeted for non raw data
#define PLUGIN_RUMBLE_PAK 3
// not implemeted for non raw data
#define PLUGIN_TRANSFER_PAK 4
// the controller plugin is passed in raw data
#define PLUGIN_RAW 5
/*********************************************************************************
Note about Conteroller plugin's:
the rumble pak needs a function for the force feed back joystick and tranfer pak
probaly needs a function for the plugin to be able to select the GB rom and
eeprom... maybe this should be done by the emu instead of the plugin, but I think
it probaly should be done by the plugin. I will see about adding these functions
in the next spec
**********************************************************************************/
#define EXPORT __declspec(dllexport)
#define CALL _cdecl
/***** Structures *****/
typedef struct
{
WORD Version; /* Should be set to 0x0101 */
WORD Type; /* Set to PLUGIN_TYPE_CONTROLLER */
char Name[100]; /* Name of the DLL */
BOOL Reserved1;
BOOL Reserved2;
} PLUGIN_INFO;
typedef struct
{
BOOL Present;
BOOL RawData;
int Plugin;
} CONTROL;
typedef union
{
DWORD Value;
struct
{
unsigned R_DPAD : 1;
unsigned L_DPAD : 1;
unsigned D_DPAD : 1;
unsigned U_DPAD : 1;
unsigned START_BUTTON : 1;
unsigned Z_TRIG : 1;
unsigned B_BUTTON : 1;
unsigned A_BUTTON : 1;
unsigned R_CBUTTON : 1;
unsigned L_CBUTTON : 1;
unsigned D_CBUTTON : 1;
unsigned U_CBUTTON : 1;
unsigned R_TRIG : 1;
unsigned L_TRIG : 1;
unsigned Reserved1 : 1;
unsigned Reserved2 : 1;
signed Y_AXIS : 8;
signed X_AXIS : 8;
};
} BUTTONS;
typedef struct
{
HWND hMainWindow;
HINSTANCE hinst;
BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre
// bswap on a dword (32 bits) boundry, only effects header.
// eg. the first 8 bytes are stored like this:
// 4 3 2 1 8 7 6 5
BYTE * HEADER; // This is the rom header (first 40h bytes of the rom)
CONTROL *Controls; // A pointer to an array of 4 controllers .. eg:
// CONTROL Controls[4];
} CONTROL_INFO;
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
EXPORT void CALL CloseDLL(void);
/******************************************************************
Function: ControllerCommand
Purpose: To process the raw data that has just been sent to a
specific controller.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data, or the plugin is set to raw
the data that is being processed looks like this:
initilize controller: 01 03 00 FF FF FF
read controller: 01 04 01 FF FF FF FF
*******************************************************************/
EXPORT void CALL ControllerCommand(int Control, BYTE * Command);
/******************************************************************
Function: DllAbout
Purpose: This function is optional function that is provided
to give further information about the DLL.
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllAbout(HWND hParent);
/******************************************************************
Function: DllConfig
Purpose: This function is optional function that is provided
to allow the user to configure the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllConfig(HWND hParent);
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllTest(HWND hParent);
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo);
/******************************************************************
Function: GetKeys
Purpose: To get the current state of the controllers buttons.
input: - Controller Number (0 to 3)
- A pointer to a BUTTONS structure to be filled with
the controller state.
output: none
*******************************************************************/
EXPORT void CALL GetKeys(int Control, BUTTONS * Keys);
/******************************************************************
Function: InitiateControllers
Purpose: This function initialises how each of the controllers
should be handled.
input: - The handle to the main window.
- A controller structure that needs to be filled for
the emulator to know how to handle each controller.
output: none
*******************************************************************/
#if (SPECS_VERSION < 0x0101)
EXPORT void CALL InitiateControllers(void * hMainWindow, CONTROL Controls[4]);
#elif (SPECS_VERSION == 0x0101)
EXPORT void CALL InitiateControllers(CONTROL_INFO ControlInfo);
/* Typo in the official specs, but it works! */
#else
EXPORT void CALL InitiateControllers(CONTROL_INFO * ControlInfo);
#endif
/******************************************************************
Function: ReadController
Purpose: To process the raw data in the pif ram that is about to
be read.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data.
*******************************************************************/
EXPORT void CALL ReadController(int Control, BYTE * Command);
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
EXPORT void CALL RomClosed(void);
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
EXPORT void CALL RomOpen(void);
/******************************************************************
Function: WM_KeyDown
Purpose: To pass the WM_KeyDown message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyDown(WPARAM wParam, LPARAM lParam);
/******************************************************************
Function: WM_KeyUp
Purpose: To pass the WM_KEYUP message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyUp(WPARAM wParam, LPARAM lParam);
#if defined(__cplusplus)
}
#endif
#endif
/**********************************************************************************
Common Controller plugin spec, version #1.1 maintained by
zilmar (zilmar@emulation64.com)
All questions or suggestions should go through the emutalk plugin forum.
http://www.emutalk.net/cgi-bin/ikonboard/ikonboard.cgi?s=3bd272222f66ffff;act=SF;f=20
**********************************************************************************/
#ifndef _CONTR_H_INCLUDED__
#define _CONTR_H_INCLUDED__
#if defined(__cplusplus)
extern "C" {
#endif
/* Note: BOOL, BYTE, WORD, DWORD, TRUE, FALSE are defined in windows.h */
#define PLUGIN_TYPE_CONTROLLER 4
#ifndef SPECS_VERSION
#define SPECS_VERSION 0x0101
#endif
/*** Conteroller plugin's ****/
#define PLUGIN_NONE 1
#define PLUGIN_MEMPAK 2
// not implemeted for non raw data
#define PLUGIN_RUMBLE_PAK 3
// not implemeted for non raw data
#define PLUGIN_TRANSFER_PAK 4
// the controller plugin is passed in raw data
#define PLUGIN_RAW 5
/*********************************************************************************
Note about Conteroller plugin's:
the rumble pak needs a function for the force feed back joystick and tranfer pak
probaly needs a function for the plugin to be able to select the GB rom and
eeprom... maybe this should be done by the emu instead of the plugin, but I think
it probaly should be done by the plugin. I will see about adding these functions
in the next spec
**********************************************************************************/
#define EXPORT __declspec(dllexport)
#define CALL _cdecl
/***** Structures *****/
typedef struct
{
WORD Version; /* Should be set to 0x0101 */
WORD Type; /* Set to PLUGIN_TYPE_CONTROLLER */
char Name[100]; /* Name of the DLL */
BOOL Reserved1;
BOOL Reserved2;
} PLUGIN_INFO;
typedef struct
{
BOOL Present;
BOOL RawData;
int Plugin;
} CONTROL;
typedef union
{
DWORD Value;
struct
{
unsigned R_DPAD : 1;
unsigned L_DPAD : 1;
unsigned D_DPAD : 1;
unsigned U_DPAD : 1;
unsigned START_BUTTON : 1;
unsigned Z_TRIG : 1;
unsigned B_BUTTON : 1;
unsigned A_BUTTON : 1;
unsigned R_CBUTTON : 1;
unsigned L_CBUTTON : 1;
unsigned D_CBUTTON : 1;
unsigned U_CBUTTON : 1;
unsigned R_TRIG : 1;
unsigned L_TRIG : 1;
unsigned Reserved1 : 1;
unsigned Reserved2 : 1;
signed Y_AXIS : 8;
signed X_AXIS : 8;
};
} BUTTONS;
typedef struct
{
HWND hMainWindow;
HINSTANCE hinst;
BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre
// bswap on a dword (32 bits) boundry, only effects header.
// eg. the first 8 bytes are stored like this:
// 4 3 2 1 8 7 6 5
BYTE * HEADER; // This is the rom header (first 40h bytes of the rom)
CONTROL *Controls; // A pointer to an array of 4 controllers .. eg:
// CONTROL Controls[4];
} CONTROL_INFO;
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
EXPORT void CALL CloseDLL(void);
/******************************************************************
Function: ControllerCommand
Purpose: To process the raw data that has just been sent to a
specific controller.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data, or the plugin is set to raw
the data that is being processed looks like this:
initilize controller: 01 03 00 FF FF FF
read controller: 01 04 01 FF FF FF FF
*******************************************************************/
EXPORT void CALL ControllerCommand(int Control, BYTE * Command);
/******************************************************************
Function: DllAbout
Purpose: This function is optional function that is provided
to give further information about the DLL.
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllAbout(HWND hParent);
/******************************************************************
Function: DllConfig
Purpose: This function is optional function that is provided
to allow the user to configure the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllConfig(HWND hParent);
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllTest(HWND hParent);
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo);
/******************************************************************
Function: GetKeys
Purpose: To get the current state of the controllers buttons.
input: - Controller Number (0 to 3)
- A pointer to a BUTTONS structure to be filled with
the controller state.
output: none
*******************************************************************/
EXPORT void CALL GetKeys(int Control, BUTTONS * Keys);
/******************************************************************
Function: InitiateControllers
Purpose: This function initialises how each of the controllers
should be handled.
input: - The handle to the main window.
- A controller structure that needs to be filled for
the emulator to know how to handle each controller.
output: none
*******************************************************************/
#if (SPECS_VERSION < 0x0101)
EXPORT void CALL InitiateControllers(void * hMainWindow, CONTROL Controls[4]);
#elif (SPECS_VERSION == 0x0101)
EXPORT void CALL InitiateControllers(CONTROL_INFO ControlInfo);
/* Typo in the official specs, but it works! */
#else
EXPORT void CALL InitiateControllers(CONTROL_INFO * ControlInfo);
#endif
/******************************************************************
Function: ReadController
Purpose: To process the raw data in the pif ram that is about to
be read.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data.
*******************************************************************/
EXPORT void CALL ReadController(int Control, BYTE * Command);
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
EXPORT void CALL RomClosed(void);
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
EXPORT void CALL RomOpen(void);
/******************************************************************
Function: WM_KeyDown
Purpose: To pass the WM_KeyDown message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyDown(WPARAM wParam, LPARAM lParam);
/******************************************************************
Function: WM_KeyUp
Purpose: To pass the WM_KEYUP message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyUp(WPARAM wParam, LPARAM lParam);
#if defined(__cplusplus)
}
#endif
#endif