Commit Graph

1786 Commits

Author SHA1 Message Date
8be4b5bb0e Use size_t. 2016-02-04 14:37:54 -05:00
b50313da98 Use sizeof() instead of re-pasting a size literal. 2016-02-04 14:37:27 -05:00
a8116b0908 Technically, Initialize[] is an array, not a pointer. 2016-02-04 14:35:00 -05:00
17a2b6e8fc Make it const since we'll never write to it. 2016-02-04 14:34:07 -05:00
25c537613e *Statically* allocate mempak page 0 buffer. 2016-02-04 14:32:43 -05:00
ab7671964b Re-express Mempaks[][] allocation as pages * bytes_per_page. 2016-02-04 14:30:23 -05:00
zilmar 6b50bc4ff4 Merge pull request #950 from death-droid/PifRAMCleanupChanges
Prepare the emulator for easier implementation of the transferpak, pa…
2016-01-29 05:13:06 +11:00
zilmar 4203cbd2ef [Common] Make sure we always have a path in CPath::SetComponents 2016-01-29 04:34:50 +11:00
Emmet Young c6fa59ac3a Made a slight mistake when porting over from my old branch.
Mempak and Rumblepak will work fine again.
2016-01-28 22:51:48 +11:00
Emmet Young e879431606 Prepare the emulator for easier implementation of the transferpak, pass Command[5] directly into the Pak functions, and also generate the address beforehand. 2016-01-28 21:58:14 +11:00
zilmar 3a1fc904c6 [Project64] Code cleanup and added some more log messages 2016-01-28 20:40:08 +11:00
zilmar a6bfe74a28 [Project64] Be able to pass base dir to app init 2016-01-28 20:37:44 +11:00
zilmar 8df90936f8 Merge pull request #944 from LuigiBlood/64dd_2
Fix Disk.cpp time/date code & F-Zero X (J) RDB update
2016-01-28 17:51:00 +11:00
Emmet Young 643a684c77 Change up the way Mempaks are meant to work, use the standard file functions. Mempaks are now loaded in when the game launches, and file handles are only opened durring read and writes 2016-01-28 14:02:05 +11:00
luigiblood 5505db5201 Fix Disk.cpp time/date code 2016-01-27 22:41:31 +01:00
zilmar 72e6928ea8 [Project64] Remove duplicate Rdb_FixedAudio 2016-01-27 20:54:22 +11:00
zilmar 8bf0902d33 [Projct64] Use real value for _RC_NEAR, _RC_CHOP, etc 2016-01-27 20:53:08 +11:00
zilmar 2d435936ec [Project64] Change DWORD to uint32_t in CRecompilerOps::SPECIAL_DADDU 2016-01-27 20:51:16 +11:00
zilmar 3e888b9b74 {Project64] Clean up some code in N64Class.cpp 2016-01-27 20:50:25 +11:00
zilmar 434e8807ac [Projecy64] Cleanup usage of __FUNCTION__ in FlashRam.cpp 2016-01-27 20:49:26 +11:00
zilmar 94a7f2f8b5 [Project64] Remove windows.h from Eeprom.cpp 2016-01-27 20:39:46 +11:00
zilmar 26cb3c98c3 [Project64] More line endings ? 2016-01-27 20:39:06 +11:00
zilmar a228a9d1f9 line ends ? 2016-01-27 20:11:59 +11:00
zilmar 2b2283d876 [Project64] Add N64DiskClass.cpp to vs 2008 project 2016-01-27 20:09:54 +11:00
zilmar ba7bf929a2 Merge pull request #866 from Jeremy517/master
Allow for pushing two C Buttons at once when using an analog stick
2016-01-27 19:10:19 +11:00
zilmar 7032ab5d33 Merge pull request #941 from AmbientMalice/new_SM64_wobble_fix
Super Mario 64 wobble fix
2016-01-27 19:08:55 +11:00
zilmar a86ba8db2d Merge pull request #937 from LuigiBlood/64dd_2
64DD support
2016-01-27 19:07:19 +11:00
AmbientMalice 5b82ca80da Fix Mario 64 texture wobble (ported from libretro)
Thanks to anon on /emugen/ for pointing this out. Original fix here bc23392568
2016-01-27 15:26:28 +10:00
luigiblood 4bf95e61f1 Open ROM/Drag&Drop Error fixed, delete g_DDRom if normal N64 ROM play 2016-01-26 16:43:44 +01:00
luigiblood 7c468bd624 Drag & Drop 64DD Disk support 2016-01-26 15:55:30 +01:00
luigiblood 226c29d5c7 Disk Conversion support, AppCleanup() update
There's still a problem with Open ROM but other than that it's fully functional.
2016-01-26 15:31:24 +01:00
luigiblood 96a6862c80 Use Open ROM to open Disk instead
It's a much better idea anyway.
2016-01-26 03:04:48 +01:00
cxd4 5952632d76 [Glide64] restored the explicit "Error" box titles 2016-01-25 17:13:27 -05:00
luigiblood f0b81bbfc0 Added "Open Disk" to File menu. 2016-01-25 22:39:26 +01:00
cxd4 a10200cbce [Glide64] NULL MessageBox title instead of "Error"
According to MSDN, a MessageBox whose title param is a null pointer defaults to the text "Error".
So instead of allocating extra bytes to pass a pointer to the string `"Error"`, why not pass NULL?

Actually the real reason why I made this PR was me having OCD against a cosmetic spacing inconsistency introduced in this commit:  aefe8e603c .  So if you prefer "Error" over NULL I'll just undo that part of this PR and keep the line break change in instead. :P
2016-01-25 15:31:04 -05:00
luigiblood 39a1c9f407 Added "Play Game with Disk" option 2016-01-25 20:58:57 +01:00
luigiblood 82779033d3 Disk Write fixed, Recompiler support tentative
Unfortunately there's an opcode that Recompiler doesn't recognize.
However once it's implemented, there's no reason it shouldn't work.
For Disk Writing, so far it works, it seems to not have any trouble so far.
2016-01-25 15:47:12 +01:00
zilmar 989c7294cc [Glide64] Cleanup texture code 2016-01-25 22:26:42 +11:00
zilmar 308010e16c [Glide64] Remove some wx headers 2016-01-25 22:20:55 +11:00
zilmar 166e5cdace [Glide64] convert wxInt16 to int16_t 2016-01-25 22:17:03 +11:00
zilmar 4fc4f921e9 [Glide64] Cleanup ucode .h files 2016-01-25 22:14:01 +11:00
zilmar b8cbfa30c4 [Glide64] change wxUIntPtr to uintptr_t 2016-01-25 22:13:35 +11:00
zilmar 5c9962684f [Glide64] Clean up some code related to screen capture 2016-01-25 22:00:45 +11:00
zilmar 76a3db6568 [Glide64] fix up rom name being sscii 2016-01-25 21:34:16 +11:00
zilmar 0f185260f4 [Glide64] Rename wxChar to char 2016-01-25 21:27:59 +11:00
zilmar 38205b5ee8 [Glide64] Cleanup rdp.h 2016-01-25 21:25:32 +11:00
zilmar 5a68a1f721 [Glide64] Convert wxUIntPtr to uintptr_t 2016-01-25 21:23:28 +11:00
zilmar 5959a9a0a0 [Glide64] Convert wxInt32 to int32_t 2016-01-25 21:15:26 +11:00
zilmar aefe8e603c [Glide64] remove wx/confbase.h from rdp.cpp 2016-01-25 21:12:11 +11:00
zilmar 5fa34066c2 [Glide64] Add stdlib.h to Gfx_1.3.h 2016-01-25 21:07:57 +11:00