Commit Graph

1422 Commits

Author SHA1 Message Date
Samuel Yuan bd1186467d More language updates 2015-04-06 22:54:52 -04:00
Samuel Yuan 629cad454d Merge remote-tracking branch 'project64/master' 2015-04-06 11:43:52 -04:00
zilmar 60f9233d89 Merge pull request #358 from Lithium64/Patch-4
Fixed brazilian language file
2015-04-06 14:22:58 +10:00
zilmar 0e85c9ddd2 Merge pull request #356 from MelchiorGaspar/update1
Line ending and File-encoding update.
2015-04-06 08:12:40 +10:00
Lithium64 a9259639b9 Fixed line 521 2015-04-05 17:43:56 -03:00
zilmar 9f861b5377 Merge pull request #357 from Lithium64/Patch-3
Updated brazilian language file
2015-04-06 06:00:12 +10:00
Lithium64 f98e22e63a Updated brazilian fanguage file
I have reviewed the changes made by Felipefpl
2015-04-05 15:25:46 -03:00
MelchiorGaspar 941da38ce2 Line ending and File-encoding update. 2015-04-04 21:45:35 -04:00
Samuel Yuan bd275ae9e5 Merge remote-tracking branch 'project64/master' 2015-04-04 19:53:18 -04:00
zilmar 308a1c128e Merge pull request #342 from ExtremeDude2/More_Allman
Convert more files to allman
2015-04-04 22:01:54 +11:00
zilmar 457022d24a Merge pull request #351 from Nekokabu/patch-3
Update Japanese.pj.Lang
2015-04-04 21:57:43 +11:00
Nekokabu 5df86a3db9 Update Japanese.pj.Lang 2015-04-03 20:05:10 +09:00
Samuel Yuan 217122a40e Fixed UTF-8 encoding for window title 2015-04-01 11:14:46 -04:00
AmbientMalice c4d0aa97f1 JFG CF=1+Consistent regions.
There may be side effects of CF=1, but I haven't encountered any yet. In the meantime, it makes the game much smoother. Some of the framerate dips I was getting with CF=2 were absurd. Also, self mod methods for Star Twins, the Japanese region version, have been changed to match other regions.
2015-04-01 22:31:04 +10:00
zilmar 26afeaa478 Merge pull request #345 from samuelyuan/master
Fixed UTF-8 encoding for the "About Config Files" window
2015-03-31 08:24:01 +11:00
Samuel Yuan df97b10d99 Fixed UTF-8 encoding for the "About Config Files" window 2015-03-30 16:47:57 -04:00
zilmar 2358e0897f Merge pull request #340 from toehead2001/master
Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
zilmar 3b55499b33 Merge pull request #344 from Lithium64/Patch-2
Updated Cheats database and others support files
2015-03-30 16:16:24 +11:00
Lithium64 1bf296de7c Updated RDX version
Version=2.2.0
2015-03-30 01:22:34 -03:00
Lithium64 f95f0965fa Updated version of cheats database 2015-03-30 01:16:30 -03:00
Lithium64 d93b94f2df Added some missing games to project64.cht 2015-03-30 01:07:40 -03:00
Ryan Collins b807bc03ca Fix errors from missing or added brackets (and a letter!) 2015-03-29 17:58:51 -04:00
zilmar fcbcfb757e Merge pull request #341 from MELERIX/patch
Updated Spanish translation with the recent introduced changes.
2015-03-30 04:39:21 +11:00
Ryan Collins 3eddfb8115 Update N64 System/Mips files to Allman 2015-03-29 13:19:28 -04:00
MELERIX ba76f43560 Updated Spanish translation with the recent introduced changes. 2015-03-29 12:03:57 -03:00
Ryan Collins 1b4d2d0cfb Update the N64 System/Interpreter files to allman 2015-03-29 11:02:27 -04:00
Ryan Collins 2a3d1c09ff Merge https://github.com/project64/project64 into More_Allman 2015-03-29 10:04:06 -04:00
zilmar 6bd7f7ccab [Glide64] 2.0.0.5 2015-03-29 18:56:18 +11:00
zilmar 2ac6422b22 [rdb] 2.2.4 2015-03-29 18:55:10 +11:00
zilmar 06f218a4c3 [Project 64] 2.2.0.3 2015-03-29 18:54:04 +11:00
zilmar 9380221dc2 [PJ64 NRage] 2.4.0.4 2015-03-29 18:52:19 +11:00
toehead2001 5fd7f61e97 Cheats window - Remove extra border, Update checkmark gfx 2015-03-29 01:23:58 -06:00
zilmar 11bb35f024 [RSP] 1.7.0.13 2015-03-29 17:38:30 +11:00
zilmar 73620c8519 Merge branch 'master' of https://github.com/project64/project64 2015-03-29 17:35:53 +11:00
zilmar 2bcf9c806f Merge pull request #338 from MELERIX/patch
Sync English.pj.Lang <==> Language Class.cpp
2015-03-29 17:34:05 +11:00
zilmar 83edebcae2 Merge pull request #339 from MELERIX/cleanup
Cleanup extra white spaces
2015-03-29 17:32:46 +11:00
MELERIX 72f534a95b Cleanup 2015-03-28 22:37:09 -03:00
MELERIX 2878f53b75 Sync English.pj.Lang <==> Language Class.cpp 2015-03-28 21:57:02 -03:00
zilmar 6d04352563 Merge pull request #337 from Lithium64/Patch-1
Updated Brazilian language file and support files
2015-03-29 07:06:15 +11:00
zilmar 84b9bbaf50 Clean up some brackets 2015-03-29 06:54:38 +11:00
Lithium64 c39a914c28 Changed all support files to UTF-8 BOM 2015-03-28 15:48:43 -03:00
Lithium64 2d40591282 Updated RDB date 2015-03-28 15:35:14 -03:00
Lithium64 47edeaf71a Alphabetical order fix
Alphabetical Order

The English alphabet starts with the letter a and finishes with the
letter z. We always write the alphabet in the same order:

a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z

This order is called "alphabetical order". We often write lists in
alphabetical order. For example, to write a list of countries in
alphabetical order, we start with countries that begin with the letter
A, then with countries that begin with B, and so on. For example:

Australia
Brazil
Canada
2015-03-28 15:31:51 -03:00
Lithium64 73423a2479 Updated Brazilian Language File 2015-03-28 15:19:53 -03:00
zilmar 782fe6e6f6 Merge pull request #333 from MelchiorGaspar/master
rdb update, set Sync Audio=0, Aidyn Chronicles - The First Mage
2015-03-29 03:00:18 +11:00
MelchiorGaspar 7ea424a217 Merge remote-tracking branch 'PJ64_Upstream/master' 2015-03-27 16:53:26 -04:00
zilmar 34d4d73745 Merge pull request #331 from cxd4/I_hate_naming_these_stupid_branches
attempting to synchronize [most?] language class changes to language files
2015-03-28 07:39:42 +11:00
unknown 18fcf4ad6f Merge branch 'master' into I_hate_naming_these_stupid_branches
Conflicts:
	Lang/Chinese (Taiwan).pj.Lang
	Lang/Swedish.pj.Lang
	Lang/T-Chinese.pj.Lang
2015-03-27 13:02:36 -04:00
MelchiorGaspar ac2a6d25c3 Merge remote-tracking branch 'PJ64_Upstream/master' 2015-03-26 22:48:23 -04:00
MelchiorGaspar 55b02c54ec "AmbientMalice comment on Pull Request #319
The game currently has FAT and Audio Sync both enabled, which IMO is a bad idea because it makes the game's framerate erratic."

I tried it with
Sync Audio=0
and i didn't notice anything bad...

Sync Audio, enabled or disabled I didn't see an difference in frame rate on my PC....
2015-03-26 22:47:11 -04:00