Merge pull request #339 from MELERIX/cleanup

Cleanup extra white spaces
This commit is contained in:
zilmar 2015-03-29 17:32:46 +11:00
commit 83edebcae2
4 changed files with 34 additions and 34 deletions

View File

@ -11,7 +11,7 @@
// 2 - F3DEX 2.XX (The Legend of Zelda: Ocarina of Time)
// 3 - F3DEX ? (WaveRace)
// 4 - RSP SW 2.0D EXT (Star Wars: Shadows of the Empire)
// 5 - RSP SW 2.0 (Diddy Kong Racing);
// 5 - RSP SW 2.0 (Diddy Kong Racing);
// 6 - S2DEX 1.XX (Yoshi's Story - SimCity 2000)
// 7 - RSP SW PD (Perfect Dark)
// 8 - F3DEXBG 2.08 (Conker's Bad Fur Day)
@ -24,10 +24,10 @@
057e7c62=1
07200895=0
0bf36d36=9
0d7bbffb=-1
0d7bbffb=-1
0d7cbffb=5
0ff79527=2
0ff795bf=-1
0ff795bf=-1
1118b3e0=1
1517a281=1
168e9cd5=2

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@ -3332,7 +3332,7 @@ Cheat3="Infinite\Continues",E95B4FA8 594F
Cheat2="Infinite\Nitros\Player 1",E85F3A53 594F
Cheat4="Infinite\Time",E95E552C 9BE8
Cheat5="Play As",E85E5528 59??
Cheat5_O=$5A ,$59 ,$5C ,$5B ,$56 ,$55 ,$58 ,$57 ,$62 ,$61 ,$64 ,$63 ,$5E ,$5D ,$60 ,$5F ,$6A ,$69 ,$6C ,$6B ,$66 ,$65 ,$68 ,$67 ,$72 ,$71 ,$74
Cheat5_O=$5A ,$59 ,$5C ,$5B ,$56 ,$55 ,$58 ,$57 ,$62 ,$61 ,$64 ,$63 ,$5E ,$5D ,$60 ,$5F ,$6A ,$69 ,$6C ,$6B ,$66 ,$65 ,$68 ,$67 ,$72 ,$71 ,$74
//----
@ -13916,7 +13916,7 @@ Name=Wayne Gretzky's 3D Hockey '98 (E)
Cheat0="Max Score\Team 1",E9685578 504F
Cheat1="Max Score\Team 2",E9688A88 504F
Cheat2="Difficulty Mod",E8689A4F 59??
Cheat2_O=$5A ,$59 ,$5C ,$5B ,$56
Cheat2_O=$5A ,$59 ,$5C ,$5B ,$56
Cheat3="Anger metre always full",E861EE90 594F,E861EF7A 594F
//----

View File

@ -1,8 +1,8 @@
// PJ64 1.7 Official RDX (Rom Database eXtension) By Gent Beta Version 1.7.0.02
// ----------------------------------------------------
//
//
// This file is only to be used with Project64 version 1.7
//
//
// ----------------------------------------------------
[Meta]
@ -22,7 +22,7 @@ Players=4
ForceFeedback=Yes
[033F4C13-319EE7A7-C:45]
Good Name=007 - The World is Not Enough (U)
Good Name=007 - The World is Not Enough (U)
Developer=Eurocom
ReleaseDate=2000/10/17
Genre=Shooter FP
@ -458,7 +458,7 @@ ForceFeedback=Yes
[B088FBB4-441E4B1D-C:50]
Good Name=Bass Hunter 64 (E) [!]
Developer=Gear Head Entertainment
Developer=Gear Head Entertainment
ReleaseDate=1999/07/28
Genre=Sport-Fishing
Players=1
@ -780,7 +780,7 @@ ForceFeedback=Yes
Good Name=Buck Bumble (J) [!]
Developer=Argonaut Games
ReleaseDate=1998/11/20
Genre=Action
Genre=Action
Players=2
ForceFeedback=Yes
@ -1172,7 +1172,7 @@ ForceFeedback=No
[079501B9-AB0232AB-C:4A]
Good Name=Custom Robo V2 (J) [!]
Developer=Noise (Marigul) / Marigul Management, Inc.
Developer=Noise (Marigul) / Marigul Management, Inc.
ReleaseDate=2000/11/10
Genre=Action
Players=4
@ -1541,7 +1541,7 @@ Players=4
ForceFeedback=Yes
[1E12883D-D3B92718-C:46]
Good Name=Duke Nukem 64 (F)
Good Name=Duke Nukem 64 (F)
Developer=Eurocom
ReleaseDate=1997/11/14
Genre=Shooter FP
@ -2011,7 +2011,7 @@ Players=2
ForceFeedback=Yes
[8F89ABA0-C34C2610-C:70]
Good Name=GameShark V3.3 (Unl)
Good Name=GameShark V3.3 (Unl)
Developer=??
ReleaseDate=??/??/??
Genre=??
@ -2261,7 +2261,7 @@ Players=4
ForceFeedback=No
[5C1B5FBD-7E961634-C:46]
Good Name=Hexen (F)
Good Name=Hexen (F)
Developer=Software Creations
ReleaseDate=1997/06/24
Genre=Action
@ -2429,7 +2429,7 @@ Players=4
ForceFeedback=Yes
[29A045CE-ABA9060E-C:46]
Good Name=Hydro Thunder (F)
Good Name=Hydro Thunder (F)
Developer=Eurocom / Midway
ReleaseDate=2000/02/28
Genre=Racing-Boat
@ -2488,7 +2488,7 @@ ForceFeedback=Yes
[8C138BE0-95700E46-C:45]
Good Name=In-Fisherman Bass Hunter 64 (U) [!]
Developer=Gear Head Entertainment
Developer=Gear Head Entertainment
ReleaseDate=1999/07/28
Genre=Sport-Fishing
Players=1
@ -3014,7 +3014,7 @@ Players=1
ForceFeedback=Yes
[F3DD35BA-4152E075-C:45] //New entry in RDB 1.6x BETA13
Good Name=Legend of Zelda, The - Ocarina of Time (U) (GC Version)
Good Name=Legend of Zelda, The - Ocarina of Time (U) (GC Version)
Developer=Nintendo
ReleaseDate=????/??/??
Genre=Action-Adventure
@ -3062,7 +3062,7 @@ Players=1
ForceFeedback=Yes
[917D18F6-69BC5453-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Rom)
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Rom)
Developer=Nintendo
ReleaseDate=Never
Genre=Action-Adventure
@ -3689,7 +3689,7 @@ ForceFeedback=Yes
[E8E8DD70-415DD198-C:4A]
Good Name=Morita Shogi 64 (J) [!]
Developer=Seta
Developer=Seta
ReleaseDate=1998/04/03
Genre=Board Game
Players=2
@ -4285,7 +4285,7 @@ ForceFeedback=No
[E86415A6-98395B53-C:50]
Good Name=O.D.T (Or Die Trying) (E) (M5) (Unreleased Final)
Developer=Infogrames
Developer=Infogrames
ReleaseDate=Never
Genre=Action
Players=1
@ -4293,7 +4293,7 @@ ForceFeedback=Yes
[2655BB70-667D9925-C:45]
Good Name=O.D.T (Or Die Trying) (U) (M3) (Unreleased Final)
Developer=Infogrames
Developer=Infogrames
ReleaseDate=Never
Genre=Action
Players=1
@ -4734,7 +4734,7 @@ Players=4
ForceFeedback=No
[EFCEAF00-22094848-C:49]
Good Name=Pokemon Stadium 2 (I)
Good Name=Pokemon Stadium 2 (I)
Developer=Nintendo / HAL Laboratory
ReleaseDate=2001/03/26
Genre=Battle
@ -4822,7 +4822,7 @@ Players=1
ForceFeedback=No
[1BDCB30F-A132D876-C:4A]
Good Name=Pro Mahjong Tsuwamono 64 (J)
Good Name=Pro Mahjong Tsuwamono 64 (J)
Developer=Culture Brain
ReleaseDate=1999/11/05
Genre=Board Game
@ -5373,7 +5373,7 @@ Players=1
ForceFeedback=No
[02B46F55-61778D0B-C:59]
Good Name=Shadowgate 64 - Trials of the Four Towers (IS)
Good Name=Shadowgate 64 - Trials of the Four Towers (IS)
Developer=Infinite Ventures
ReleaseDate=1999/06/09
Genre=Adventure
@ -6024,7 +6024,7 @@ Players=2
ForceFeedback=Yes
[486BF335-034DCC81-C:46]
Good Name=Tom Clancy's Rainbow Six (F)
Good Name=Tom Clancy's Rainbow Six (F)
Developer=Saffire
ReleaseDate=1999/11/17
Genre=Action
@ -6344,7 +6344,7 @@ Players=4
ForceFeedback=Yes
[2E0E7749-B8B49D59-C:58]
Good Name=Turok 2 - Seeds of Evil (FIS)
Good Name=Turok 2 - Seeds of Evil (FIS)
Developer=Acclaim Studios Austin
ReleaseDate=1999/11/23
Genre=Action
@ -6392,7 +6392,7 @@ Players=4
ForceFeedback=Yes
[2E0E7749-B8B49D59-C:58]
Good Name=Turok 2 - Seeds of Evil (FIS)
Good Name=Turok 2 - Seeds of Evil (FIS)
Developer=Iguana Entertainment
ReleaseDate=1998/12/10
Genre=Action
@ -7114,7 +7114,7 @@ Players=1
ForceFeedback=Yes
[F7F52DB8-2195E636-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)
Good Name=Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)
Developer=Nintendo
ReleaseDate=????/??/??
Genre=Action-Adventure
@ -7130,7 +7130,7 @@ Players=1
ForceFeedback=Yes
[F611F4BA-C584135C-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)
Good Name=Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)
Developer=Nintendo
ReleaseDate=????/??/??
Genre=Action-Adventure

View File

@ -14,11 +14,11 @@ An emulated RDRAM size of 4MB is the standard amount of memory an N64 console ha
An emulated RDRAM size of 8MB represents an N64 console with the 4MB memory expansion accessory installed, plus the original 4MB. This results in larger state saves and can lower performance. Most games do not benefit at all from the Expansion Pak. Some games require the Expansion Pak (e.g. Zelda2), some games give you more with it (e.g. Perfect Dark), some games just use it to raise resolution (in which case we recommend you don't use the Expansion Pak since graphics are HLE anyway, see below).
Notes:
- if a game supports the Expansion Pak as an option it will usually tell you in its introduction screens (usually two lines, like "Expansion Pak supported, Expansion Pak detected"). If a game doesn't support the Pak, or absolutely requires it, it probably won't say anything.
- you gain nothing by using the Expansion Pak on a game that doesn't support it - you just waste resources.
- further, if a game has optional Expansion Pak support where the Pak is used only to raise screen resolution, it is generally recommended you set this to No, because there's no point wasting resources on higher native resolutions when the graphics are high level emulated (hence largely resolution independant) anyway, also it can often cause severe aspect ratio problems in the video plugin.
- in rare cases, for reasons unkown to me, the Project64 video plugin requires the Expansion Pak to avoid an Access Violation (even in games that don't use the Expansion Pak). The RDB is already set up for this for all known cases.
- the above two points explain why the setting may sometimes appear to be logically incorrect - it has been set that way for a good reason!
- if a game supports the Expansion Pak as an option it will usually tell you in its introduction screens (usually two lines, like "Expansion Pak supported, Expansion Pak detected"). If a game doesn't support the Pak, or absolutely requires it, it probably won't say anything.
- you gain nothing by using the Expansion Pak on a game that doesn't support it - you just waste resources.
- further, if a game has optional Expansion Pak support where the Pak is used only to raise screen resolution, it is generally recommended you set this to No, because there's no point wasting resources on higher native resolutions when the graphics are high level emulated (hence largely resolution independant) anyway, also it can often cause severe aspect ratio problems in the video plugin.
- in rare cases, for reasons unkown to me, the Project64 video plugin requires the Expansion Pak to avoid an Access Violation (even in games that don't use the Expansion Pak). The RDB is already set up for this for all known cases.
- the above two points explain why the setting may sometimes appear to be logically incorrect - it has been set that way for a good reason!
- this setting should already be correctly configured for every game by the RDB, don't change it unless you know what you're doing!
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